wined3d: Rename wined3d_sm4_immconst_type to wined3d_sm4_dimension.

These bits are used in all register tokens, not just immediate constants.

Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Zebediah Figura 2020-08-12 12:01:08 -05:00 committed by Alexandre Julliard
parent 3273add655
commit 22c3331317
1 changed files with 10 additions and 11 deletions

View File

@ -98,8 +98,8 @@ WINE_DECLARE_DEBUG_CHANNEL(d3d_bytecode);
#define WINED3D_SM4_SWIZZLE_TYPE_SHIFT 2 #define WINED3D_SM4_SWIZZLE_TYPE_SHIFT 2
#define WINED3D_SM4_SWIZZLE_TYPE_MASK (0x3u << WINED3D_SM4_SWIZZLE_TYPE_SHIFT) #define WINED3D_SM4_SWIZZLE_TYPE_MASK (0x3u << WINED3D_SM4_SWIZZLE_TYPE_SHIFT)
#define WINED3D_SM4_IMMCONST_TYPE_SHIFT 0 #define WINED3D_SM4_DIMENSION_SHIFT 0
#define WINED3D_SM4_IMMCONST_TYPE_MASK (0x3u << WINED3D_SM4_IMMCONST_TYPE_SHIFT) #define WINED3D_SM4_DIMENSION_MASK (0x3u << WINED3D_SM4_DIMENSION_SHIFT)
#define WINED3D_SM4_WRITEMASK_SHIFT 4 #define WINED3D_SM4_WRITEMASK_SHIFT 4
#define WINED3D_SM4_WRITEMASK_MASK (0xfu << WINED3D_SM4_WRITEMASK_SHIFT) #define WINED3D_SM4_WRITEMASK_MASK (0xfu << WINED3D_SM4_WRITEMASK_SHIFT)
@ -397,10 +397,10 @@ enum wined3d_sm4_swizzle_type
WINED3D_SM4_SWIZZLE_SCALAR = 0x2, WINED3D_SM4_SWIZZLE_SCALAR = 0x2,
}; };
enum wined3d_sm4_immconst_type enum wined3d_sm4_dimension
{ {
WINED3D_SM4_IMMCONST_SCALAR = 0x1, WINED3D_SM4_DIMENSION_SCALAR = 0x1,
WINED3D_SM4_IMMCONST_VEC4 = 0x2, WINED3D_SM4_DIMENSION_VEC4 = 0x2,
}; };
enum wined3d_sm4_resource_type enum wined3d_sm4_resource_type
@ -1487,12 +1487,11 @@ static BOOL shader_sm4_read_param(struct wined3d_sm4_data *priv, const DWORD **p
if (register_type == WINED3D_SM4_RT_IMMCONST) if (register_type == WINED3D_SM4_RT_IMMCONST)
{ {
enum wined3d_sm4_immconst_type immconst_type = enum wined3d_sm4_dimension dimension = (token & WINED3D_SM4_DIMENSION_MASK) >> WINED3D_SM4_DIMENSION_SHIFT;
(token & WINED3D_SM4_IMMCONST_TYPE_MASK) >> WINED3D_SM4_IMMCONST_TYPE_SHIFT;
switch (immconst_type) switch (dimension)
{ {
case WINED3D_SM4_IMMCONST_SCALAR: case WINED3D_SM4_DIMENSION_SCALAR:
param->immconst_type = WINED3D_IMMCONST_SCALAR; param->immconst_type = WINED3D_IMMCONST_SCALAR;
if (end - *ptr < 1) if (end - *ptr < 1)
{ {
@ -1503,7 +1502,7 @@ static BOOL shader_sm4_read_param(struct wined3d_sm4_data *priv, const DWORD **p
*ptr += 1; *ptr += 1;
break; break;
case WINED3D_SM4_IMMCONST_VEC4: case WINED3D_SM4_DIMENSION_VEC4:
param->immconst_type = WINED3D_IMMCONST_VEC4; param->immconst_type = WINED3D_IMMCONST_VEC4;
if (end - *ptr < 4) if (end - *ptr < 4)
{ {
@ -1515,7 +1514,7 @@ static BOOL shader_sm4_read_param(struct wined3d_sm4_data *priv, const DWORD **p
break; break;
default: default:
FIXME("Unhandled immediate constant type %#x.\n", immconst_type); FIXME("Unhandled dimension %#x.\n", dimension);
break; break;
} }
} }