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@ -454,7 +454,7 @@ void wined3d_cs_emit_present(struct wined3d_cs *cs, struct wined3d_swapchain *sw
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unsigned int i;
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LONG pending;
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op = cs->ops->require_space(cs, sizeof(*op));
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op = cs->ops->require_space(cs, sizeof(*op), WINED3D_CS_QUEUE_DEFAULT);
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op->opcode = WINED3D_CS_OP_PRESENT;
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op->dst_window_override = dst_window_override;
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op->swapchain = swapchain;
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@ -470,7 +470,7 @@ void wined3d_cs_emit_present(struct wined3d_cs *cs, struct wined3d_swapchain *sw
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wined3d_resource_acquire(&swapchain->back_buffers[i]->resource);
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}
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cs->ops->submit(cs);
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cs->ops->submit(cs, WINED3D_CS_QUEUE_DEFAULT);
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/* Limit input latency by limiting the number of presents that we can get
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* ahead of the worker thread. We have a constant limit here, but
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@ -515,7 +515,8 @@ void wined3d_cs_emit_clear(struct wined3d_cs *cs, DWORD rect_count, const RECT *
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struct wined3d_cs_clear *op;
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unsigned int i;
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op = cs->ops->require_space(cs, FIELD_OFFSET(struct wined3d_cs_clear, rects[rect_count]));
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op = cs->ops->require_space(cs, FIELD_OFFSET(struct wined3d_cs_clear, rects[rect_count]),
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WINED3D_CS_QUEUE_DEFAULT);
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op->opcode = WINED3D_CS_OP_CLEAR;
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op->flags = flags;
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op->rt_count = rt_count;
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@ -538,7 +539,7 @@ void wined3d_cs_emit_clear(struct wined3d_cs *cs, DWORD rect_count, const RECT *
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if (flags & (WINED3DCLEAR_ZBUFFER | WINED3DCLEAR_STENCIL))
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wined3d_resource_acquire(state->fb->depth_stencil->resource);
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cs->ops->submit(cs);
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cs->ops->submit(cs, WINED3D_CS_QUEUE_DEFAULT);
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}
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void wined3d_cs_emit_clear_rendertarget_view(struct wined3d_cs *cs, struct wined3d_rendertarget_view *view,
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@ -551,7 +552,8 @@ void wined3d_cs_emit_clear_rendertarget_view(struct wined3d_cs *cs, struct wined
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struct wined3d_fb_state fb;
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} *extra;
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op = cs->ops->require_space(cs, FIELD_OFFSET(struct wined3d_cs_clear, rects[1]) + sizeof(*extra));
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op = cs->ops->require_space(cs, FIELD_OFFSET(struct wined3d_cs_clear, rects[1]) + sizeof(*extra),
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WINED3D_CS_QUEUE_DEFAULT);
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extra = (void *)&op->rects[1];
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extra->fb.render_targets = &extra->rt;
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op->fb = &extra->fb;
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@ -579,7 +581,7 @@ void wined3d_cs_emit_clear_rendertarget_view(struct wined3d_cs *cs, struct wined
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wined3d_resource_acquire(view->resource);
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cs->ops->submit(cs);
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cs->ops->submit(cs, WINED3D_CS_QUEUE_DEFAULT);
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}
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static void acquire_shader_resources(const struct wined3d_state *state, unsigned int shader_mask)
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@ -707,7 +709,7 @@ void wined3d_cs_emit_dispatch(struct wined3d_cs *cs,
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const struct wined3d_state *state = &cs->device->state;
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struct wined3d_cs_dispatch *op;
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op = cs->ops->require_space(cs, sizeof(*op));
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op = cs->ops->require_space(cs, sizeof(*op), WINED3D_CS_QUEUE_DEFAULT);
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op->opcode = WINED3D_CS_OP_DISPATCH;
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op->group_count_x = group_count_x;
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op->group_count_y = group_count_y;
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@ -717,7 +719,7 @@ void wined3d_cs_emit_dispatch(struct wined3d_cs *cs,
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acquire_unordered_access_resources(state->shader[WINED3D_SHADER_TYPE_COMPUTE],
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state->unordered_access_view[WINED3D_PIPELINE_COMPUTE]);
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cs->ops->submit(cs);
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cs->ops->submit(cs, WINED3D_CS_QUEUE_DEFAULT);
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}
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static void wined3d_cs_exec_draw(struct wined3d_cs *cs, const void *data)
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@ -781,7 +783,7 @@ void wined3d_cs_emit_draw(struct wined3d_cs *cs, GLenum primitive_type, unsigned
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struct wined3d_cs_draw *op;
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unsigned int i;
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op = cs->ops->require_space(cs, sizeof(*op));
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op = cs->ops->require_space(cs, sizeof(*op), WINED3D_CS_QUEUE_DEFAULT);
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op->opcode = WINED3D_CS_OP_DRAW;
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op->primitive_type = primitive_type;
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op->patch_vertex_count = patch_vertex_count;
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@ -820,7 +822,7 @@ void wined3d_cs_emit_draw(struct wined3d_cs *cs, GLenum primitive_type, unsigned
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acquire_unordered_access_resources(state->shader[WINED3D_SHADER_TYPE_PIXEL],
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state->unordered_access_view[WINED3D_PIPELINE_GRAPHICS]);
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cs->ops->submit(cs);
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cs->ops->submit(cs, WINED3D_CS_QUEUE_DEFAULT);
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}
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static void wined3d_cs_exec_flush(struct wined3d_cs *cs, const void *data)
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@ -836,10 +838,10 @@ void wined3d_cs_emit_flush(struct wined3d_cs *cs)
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{
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struct wined3d_cs_flush *op;
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op = cs->ops->require_space(cs, sizeof(*op));
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op = cs->ops->require_space(cs, sizeof(*op), WINED3D_CS_QUEUE_DEFAULT);
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op->opcode = WINED3D_CS_OP_FLUSH;
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cs->ops->submit(cs);
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cs->ops->submit(cs, WINED3D_CS_QUEUE_DEFAULT);
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}
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static void wined3d_cs_exec_set_predication(struct wined3d_cs *cs, const void *data)
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@ -854,12 +856,12 @@ void wined3d_cs_emit_set_predication(struct wined3d_cs *cs, struct wined3d_query
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{
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struct wined3d_cs_set_predication *op;
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op = cs->ops->require_space(cs, sizeof(*op));
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op = cs->ops->require_space(cs, sizeof(*op), WINED3D_CS_QUEUE_DEFAULT);
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op->opcode = WINED3D_CS_OP_SET_PREDICATION;
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op->predicate = predicate;
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op->value = value;
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cs->ops->submit(cs);
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cs->ops->submit(cs, WINED3D_CS_QUEUE_DEFAULT);
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}
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static void wined3d_cs_exec_set_viewport(struct wined3d_cs *cs, const void *data)
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@ -874,11 +876,11 @@ void wined3d_cs_emit_set_viewport(struct wined3d_cs *cs, const struct wined3d_vi
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{
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struct wined3d_cs_set_viewport *op;
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op = cs->ops->require_space(cs, sizeof(*op));
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op = cs->ops->require_space(cs, sizeof(*op), WINED3D_CS_QUEUE_DEFAULT);
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op->opcode = WINED3D_CS_OP_SET_VIEWPORT;
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op->viewport = *viewport;
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cs->ops->submit(cs);
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cs->ops->submit(cs, WINED3D_CS_QUEUE_DEFAULT);
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}
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static void wined3d_cs_exec_set_scissor_rect(struct wined3d_cs *cs, const void *data)
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@ -893,11 +895,11 @@ void wined3d_cs_emit_set_scissor_rect(struct wined3d_cs *cs, const RECT *rect)
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{
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struct wined3d_cs_set_scissor_rect *op;
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op = cs->ops->require_space(cs, sizeof(*op));
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op = cs->ops->require_space(cs, sizeof(*op), WINED3D_CS_QUEUE_DEFAULT);
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op->opcode = WINED3D_CS_OP_SET_SCISSOR_RECT;
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op->rect = *rect;
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cs->ops->submit(cs);
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cs->ops->submit(cs, WINED3D_CS_QUEUE_DEFAULT);
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}
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static void wined3d_cs_exec_set_rendertarget_view(struct wined3d_cs *cs, const void *data)
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@ -913,12 +915,12 @@ void wined3d_cs_emit_set_rendertarget_view(struct wined3d_cs *cs, unsigned int v
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{
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struct wined3d_cs_set_rendertarget_view *op;
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op = cs->ops->require_space(cs, sizeof(*op));
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op = cs->ops->require_space(cs, sizeof(*op), WINED3D_CS_QUEUE_DEFAULT);
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op->opcode = WINED3D_CS_OP_SET_RENDERTARGET_VIEW;
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op->view_idx = view_idx;
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op->view = view;
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cs->ops->submit(cs);
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cs->ops->submit(cs, WINED3D_CS_QUEUE_DEFAULT);
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}
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static void wined3d_cs_exec_set_depth_stencil_view(struct wined3d_cs *cs, const void *data)
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@ -962,11 +964,11 @@ void wined3d_cs_emit_set_depth_stencil_view(struct wined3d_cs *cs, struct wined3
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{
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struct wined3d_cs_set_depth_stencil_view *op;
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op = cs->ops->require_space(cs, sizeof(*op));
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op = cs->ops->require_space(cs, sizeof(*op), WINED3D_CS_QUEUE_DEFAULT);
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op->opcode = WINED3D_CS_OP_SET_DEPTH_STENCIL_VIEW;
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op->view = view;
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cs->ops->submit(cs);
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cs->ops->submit(cs, WINED3D_CS_QUEUE_DEFAULT);
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}
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static void wined3d_cs_exec_set_vertex_declaration(struct wined3d_cs *cs, const void *data)
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@ -981,11 +983,11 @@ void wined3d_cs_emit_set_vertex_declaration(struct wined3d_cs *cs, struct wined3
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{
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struct wined3d_cs_set_vertex_declaration *op;
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op = cs->ops->require_space(cs, sizeof(*op));
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op = cs->ops->require_space(cs, sizeof(*op), WINED3D_CS_QUEUE_DEFAULT);
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op->opcode = WINED3D_CS_OP_SET_VERTEX_DECLARATION;
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op->declaration = declaration;
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cs->ops->submit(cs);
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cs->ops->submit(cs, WINED3D_CS_QUEUE_DEFAULT);
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}
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static void wined3d_cs_exec_set_stream_source(struct wined3d_cs *cs, const void *data)
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@ -1013,14 +1015,14 @@ void wined3d_cs_emit_set_stream_source(struct wined3d_cs *cs, UINT stream_idx,
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{
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struct wined3d_cs_set_stream_source *op;
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op = cs->ops->require_space(cs, sizeof(*op));
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op = cs->ops->require_space(cs, sizeof(*op), WINED3D_CS_QUEUE_DEFAULT);
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op->opcode = WINED3D_CS_OP_SET_STREAM_SOURCE;
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op->stream_idx = stream_idx;
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op->buffer = buffer;
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op->offset = offset;
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op->stride = stride;
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cs->ops->submit(cs);
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cs->ops->submit(cs, WINED3D_CS_QUEUE_DEFAULT);
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}
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static void wined3d_cs_exec_set_stream_source_freq(struct wined3d_cs *cs, const void *data)
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@ -1039,13 +1041,13 @@ void wined3d_cs_emit_set_stream_source_freq(struct wined3d_cs *cs, UINT stream_i
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{
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struct wined3d_cs_set_stream_source_freq *op;
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op = cs->ops->require_space(cs, sizeof(*op));
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op = cs->ops->require_space(cs, sizeof(*op), WINED3D_CS_QUEUE_DEFAULT);
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op->opcode = WINED3D_CS_OP_SET_STREAM_SOURCE_FREQ;
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op->stream_idx = stream_idx;
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op->frequency = frequency;
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op->flags = flags;
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cs->ops->submit(cs);
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cs->ops->submit(cs, WINED3D_CS_QUEUE_DEFAULT);
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}
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static void wined3d_cs_exec_set_stream_output(struct wined3d_cs *cs, const void *data)
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@ -1072,13 +1074,13 @@ void wined3d_cs_emit_set_stream_output(struct wined3d_cs *cs, UINT stream_idx,
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{
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struct wined3d_cs_set_stream_output *op;
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op = cs->ops->require_space(cs, sizeof(*op));
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op = cs->ops->require_space(cs, sizeof(*op), WINED3D_CS_QUEUE_DEFAULT);
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op->opcode = WINED3D_CS_OP_SET_STREAM_OUTPUT;
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op->stream_idx = stream_idx;
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op->buffer = buffer;
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op->offset = offset;
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cs->ops->submit(cs);
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cs->ops->submit(cs, WINED3D_CS_QUEUE_DEFAULT);
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}
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static void wined3d_cs_exec_set_index_buffer(struct wined3d_cs *cs, const void *data)
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@ -1104,13 +1106,13 @@ void wined3d_cs_emit_set_index_buffer(struct wined3d_cs *cs, struct wined3d_buff
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{
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struct wined3d_cs_set_index_buffer *op;
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op = cs->ops->require_space(cs, sizeof(*op));
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op = cs->ops->require_space(cs, sizeof(*op), WINED3D_CS_QUEUE_DEFAULT);
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op->opcode = WINED3D_CS_OP_SET_INDEX_BUFFER;
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op->buffer = buffer;
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op->format_id = format_id;
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op->offset = offset;
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cs->ops->submit(cs);
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cs->ops->submit(cs, WINED3D_CS_QUEUE_DEFAULT);
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}
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static void wined3d_cs_exec_set_constant_buffer(struct wined3d_cs *cs, const void *data)
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@ -1134,13 +1136,13 @@ void wined3d_cs_emit_set_constant_buffer(struct wined3d_cs *cs, enum wined3d_sha
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{
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struct wined3d_cs_set_constant_buffer *op;
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op = cs->ops->require_space(cs, sizeof(*op));
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op = cs->ops->require_space(cs, sizeof(*op), WINED3D_CS_QUEUE_DEFAULT);
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op->opcode = WINED3D_CS_OP_SET_CONSTANT_BUFFER;
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op->type = type;
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op->cb_idx = cb_idx;
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op->buffer = buffer;
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cs->ops->submit(cs);
|
|
|
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|
cs->ops->submit(cs, WINED3D_CS_QUEUE_DEFAULT);
|
|
|
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|
}
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|
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|
static void wined3d_cs_exec_set_texture(struct wined3d_cs *cs, const void *data)
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|
@ -1226,12 +1228,12 @@ void wined3d_cs_emit_set_texture(struct wined3d_cs *cs, UINT stage, struct wined
|
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|
|
|
{
|
|
|
|
|
struct wined3d_cs_set_texture *op;
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|
|
|
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|
op = cs->ops->require_space(cs, sizeof(*op));
|
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|
op = cs->ops->require_space(cs, sizeof(*op), WINED3D_CS_QUEUE_DEFAULT);
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|
|
op->opcode = WINED3D_CS_OP_SET_TEXTURE;
|
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|
op->stage = stage;
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|
op->texture = texture;
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|
cs->ops->submit(cs);
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|
cs->ops->submit(cs, WINED3D_CS_QUEUE_DEFAULT);
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|
}
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|
static void wined3d_cs_exec_set_shader_resource_view(struct wined3d_cs *cs, const void *data)
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@ -1258,13 +1260,13 @@ void wined3d_cs_emit_set_shader_resource_view(struct wined3d_cs *cs, enum wined3
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|
|
{
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|
struct wined3d_cs_set_shader_resource_view *op;
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|
op = cs->ops->require_space(cs, sizeof(*op));
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|
op = cs->ops->require_space(cs, sizeof(*op), WINED3D_CS_QUEUE_DEFAULT);
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|
op->opcode = WINED3D_CS_OP_SET_SHADER_RESOURCE_VIEW;
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|
op->type = type;
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|
op->view_idx = view_idx;
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|
op->view = view;
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|
cs->ops->submit(cs);
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|
cs->ops->submit(cs, WINED3D_CS_QUEUE_DEFAULT);
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|
|
}
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|
static void wined3d_cs_exec_set_unordered_access_view(struct wined3d_cs *cs, const void *data)
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|
@ -1288,13 +1290,13 @@ void wined3d_cs_emit_set_unordered_access_view(struct wined3d_cs *cs, enum wined
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|
|
{
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|
|
struct wined3d_cs_set_unordered_access_view *op;
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|
op = cs->ops->require_space(cs, sizeof(*op));
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|
op = cs->ops->require_space(cs, sizeof(*op), WINED3D_CS_QUEUE_DEFAULT);
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|
op->opcode = WINED3D_CS_OP_SET_UNORDERED_ACCESS_VIEW;
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|
op->pipeline = pipeline;
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|
|
op->view_idx = view_idx;
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|
op->view = view;
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|
cs->ops->submit(cs);
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|
cs->ops->submit(cs, WINED3D_CS_QUEUE_DEFAULT);
|
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|
|
|
}
|
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|
static void wined3d_cs_exec_set_sampler(struct wined3d_cs *cs, const void *data)
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|
@ -1313,13 +1315,13 @@ void wined3d_cs_emit_set_sampler(struct wined3d_cs *cs, enum wined3d_shader_type
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|
|
|
{
|
|
|
|
|
struct wined3d_cs_set_sampler *op;
|
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|
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|
|
|
op = cs->ops->require_space(cs, sizeof(*op));
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|
|
op = cs->ops->require_space(cs, sizeof(*op), WINED3D_CS_QUEUE_DEFAULT);
|
|
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|
|
op->opcode = WINED3D_CS_OP_SET_SAMPLER;
|
|
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|
|
op->type = type;
|
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|
|
op->sampler_idx = sampler_idx;
|
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|
|
|
op->sampler = sampler;
|
|
|
|
|
|
|
|
|
|
cs->ops->submit(cs);
|
|
|
|
|
cs->ops->submit(cs, WINED3D_CS_QUEUE_DEFAULT);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
static void wined3d_cs_exec_set_shader(struct wined3d_cs *cs, const void *data)
|
|
|
|
@ -1338,12 +1340,12 @@ void wined3d_cs_emit_set_shader(struct wined3d_cs *cs, enum wined3d_shader_type
|
|
|
|
|
{
|
|
|
|
|
struct wined3d_cs_set_shader *op;
|
|
|
|
|
|
|
|
|
|
op = cs->ops->require_space(cs, sizeof(*op));
|
|
|
|
|
op = cs->ops->require_space(cs, sizeof(*op), WINED3D_CS_QUEUE_DEFAULT);
|
|
|
|
|
op->opcode = WINED3D_CS_OP_SET_SHADER;
|
|
|
|
|
op->type = type;
|
|
|
|
|
op->shader = shader;
|
|
|
|
|
|
|
|
|
|
cs->ops->submit(cs);
|
|
|
|
|
cs->ops->submit(cs, WINED3D_CS_QUEUE_DEFAULT);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
static void wined3d_cs_exec_set_rasterizer_state(struct wined3d_cs *cs, const void *data)
|
|
|
|
@ -1359,11 +1361,11 @@ void wined3d_cs_emit_set_rasterizer_state(struct wined3d_cs *cs,
|
|
|
|
|
{
|
|
|
|
|
struct wined3d_cs_set_rasterizer_state *op;
|
|
|
|
|
|
|
|
|
|
op = cs->ops->require_space(cs, sizeof(*op));
|
|
|
|
|
op = cs->ops->require_space(cs, sizeof(*op), WINED3D_CS_QUEUE_DEFAULT);
|
|
|
|
|
op->opcode = WINED3D_CS_OP_SET_RASTERIZER_STATE;
|
|
|
|
|
op->state = rasterizer_state;
|
|
|
|
|
|
|
|
|
|
cs->ops->submit(cs);
|
|
|
|
|
cs->ops->submit(cs, WINED3D_CS_QUEUE_DEFAULT);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
static void wined3d_cs_exec_set_render_state(struct wined3d_cs *cs, const void *data)
|
|
|
|
@ -1378,12 +1380,12 @@ void wined3d_cs_emit_set_render_state(struct wined3d_cs *cs, enum wined3d_render
|
|
|
|
|
{
|
|
|
|
|
struct wined3d_cs_set_render_state *op;
|
|
|
|
|
|
|
|
|
|
op = cs->ops->require_space(cs, sizeof(*op));
|
|
|
|
|
op = cs->ops->require_space(cs, sizeof(*op), WINED3D_CS_QUEUE_DEFAULT);
|
|
|
|
|
op->opcode = WINED3D_CS_OP_SET_RENDER_STATE;
|
|
|
|
|
op->state = state;
|
|
|
|
|
op->value = value;
|
|
|
|
|
|
|
|
|
|
cs->ops->submit(cs);
|
|
|
|
|
cs->ops->submit(cs, WINED3D_CS_QUEUE_DEFAULT);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
static void wined3d_cs_exec_set_texture_state(struct wined3d_cs *cs, const void *data)
|
|
|
|
@ -1399,13 +1401,13 @@ void wined3d_cs_emit_set_texture_state(struct wined3d_cs *cs, UINT stage,
|
|
|
|
|
{
|
|
|
|
|
struct wined3d_cs_set_texture_state *op;
|
|
|
|
|
|
|
|
|
|
op = cs->ops->require_space(cs, sizeof(*op));
|
|
|
|
|
op = cs->ops->require_space(cs, sizeof(*op), WINED3D_CS_QUEUE_DEFAULT);
|
|
|
|
|
op->opcode = WINED3D_CS_OP_SET_TEXTURE_STATE;
|
|
|
|
|
op->stage = stage;
|
|
|
|
|
op->state = state;
|
|
|
|
|
op->value = value;
|
|
|
|
|
|
|
|
|
|
cs->ops->submit(cs);
|
|
|
|
|
cs->ops->submit(cs, WINED3D_CS_QUEUE_DEFAULT);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
static void wined3d_cs_exec_set_sampler_state(struct wined3d_cs *cs, const void *data)
|
|
|
|
@ -1421,13 +1423,13 @@ void wined3d_cs_emit_set_sampler_state(struct wined3d_cs *cs, UINT sampler_idx,
|
|
|
|
|
{
|
|
|
|
|
struct wined3d_cs_set_sampler_state *op;
|
|
|
|
|
|
|
|
|
|
op = cs->ops->require_space(cs, sizeof(*op));
|
|
|
|
|
op = cs->ops->require_space(cs, sizeof(*op), WINED3D_CS_QUEUE_DEFAULT);
|
|
|
|
|
op->opcode = WINED3D_CS_OP_SET_SAMPLER_STATE;
|
|
|
|
|
op->sampler_idx = sampler_idx;
|
|
|
|
|
op->state = state;
|
|
|
|
|
op->value = value;
|
|
|
|
|
|
|
|
|
|
cs->ops->submit(cs);
|
|
|
|
|
cs->ops->submit(cs, WINED3D_CS_QUEUE_DEFAULT);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
static void wined3d_cs_exec_set_transform(struct wined3d_cs *cs, const void *data)
|
|
|
|
@ -1444,12 +1446,12 @@ void wined3d_cs_emit_set_transform(struct wined3d_cs *cs, enum wined3d_transform
|
|
|
|
|
{
|
|
|
|
|
struct wined3d_cs_set_transform *op;
|
|
|
|
|
|
|
|
|
|
op = cs->ops->require_space(cs, sizeof(*op));
|
|
|
|
|
op = cs->ops->require_space(cs, sizeof(*op), WINED3D_CS_QUEUE_DEFAULT);
|
|
|
|
|
op->opcode = WINED3D_CS_OP_SET_TRANSFORM;
|
|
|
|
|
op->state = state;
|
|
|
|
|
op->matrix = *matrix;
|
|
|
|
|
|
|
|
|
|
cs->ops->submit(cs);
|
|
|
|
|
cs->ops->submit(cs, WINED3D_CS_QUEUE_DEFAULT);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
static void wined3d_cs_exec_set_clip_plane(struct wined3d_cs *cs, const void *data)
|
|
|
|
@ -1464,12 +1466,12 @@ void wined3d_cs_emit_set_clip_plane(struct wined3d_cs *cs, UINT plane_idx, const
|
|
|
|
|
{
|
|
|
|
|
struct wined3d_cs_set_clip_plane *op;
|
|
|
|
|
|
|
|
|
|
op = cs->ops->require_space(cs, sizeof(*op));
|
|
|
|
|
op = cs->ops->require_space(cs, sizeof(*op), WINED3D_CS_QUEUE_DEFAULT);
|
|
|
|
|
op->opcode = WINED3D_CS_OP_SET_CLIP_PLANE;
|
|
|
|
|
op->plane_idx = plane_idx;
|
|
|
|
|
op->plane = *plane;
|
|
|
|
|
|
|
|
|
|
cs->ops->submit(cs);
|
|
|
|
|
cs->ops->submit(cs, WINED3D_CS_QUEUE_DEFAULT);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
static void wined3d_cs_exec_set_color_key(struct wined3d_cs *cs, const void *data)
|
|
|
|
@ -1540,7 +1542,7 @@ void wined3d_cs_emit_set_color_key(struct wined3d_cs *cs, struct wined3d_texture
|
|
|
|
|
{
|
|
|
|
|
struct wined3d_cs_set_color_key *op;
|
|
|
|
|
|
|
|
|
|
op = cs->ops->require_space(cs, sizeof(*op));
|
|
|
|
|
op = cs->ops->require_space(cs, sizeof(*op), WINED3D_CS_QUEUE_DEFAULT);
|
|
|
|
|
op->opcode = WINED3D_CS_OP_SET_COLOR_KEY;
|
|
|
|
|
op->texture = texture;
|
|
|
|
|
op->flags = flags;
|
|
|
|
@ -1552,7 +1554,7 @@ void wined3d_cs_emit_set_color_key(struct wined3d_cs *cs, struct wined3d_texture
|
|
|
|
|
else
|
|
|
|
|
op->set = 0;
|
|
|
|
|
|
|
|
|
|
cs->ops->submit(cs);
|
|
|
|
|
cs->ops->submit(cs, WINED3D_CS_QUEUE_DEFAULT);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
static void wined3d_cs_exec_set_material(struct wined3d_cs *cs, const void *data)
|
|
|
|
@ -1567,11 +1569,11 @@ void wined3d_cs_emit_set_material(struct wined3d_cs *cs, const struct wined3d_ma
|
|
|
|
|
{
|
|
|
|
|
struct wined3d_cs_set_material *op;
|
|
|
|
|
|
|
|
|
|
op = cs->ops->require_space(cs, sizeof(*op));
|
|
|
|
|
op = cs->ops->require_space(cs, sizeof(*op), WINED3D_CS_QUEUE_DEFAULT);
|
|
|
|
|
op->opcode = WINED3D_CS_OP_SET_MATERIAL;
|
|
|
|
|
op->material = *material;
|
|
|
|
|
|
|
|
|
|
cs->ops->submit(cs);
|
|
|
|
|
cs->ops->submit(cs, WINED3D_CS_QUEUE_DEFAULT);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
static void wined3d_cs_exec_set_light(struct wined3d_cs *cs, const void *data)
|
|
|
|
@ -1615,11 +1617,11 @@ void wined3d_cs_emit_set_light(struct wined3d_cs *cs, const struct wined3d_light
|
|
|
|
|
{
|
|
|
|
|
struct wined3d_cs_set_light *op;
|
|
|
|
|
|
|
|
|
|
op = cs->ops->require_space(cs, sizeof(*op));
|
|
|
|
|
op = cs->ops->require_space(cs, sizeof(*op), WINED3D_CS_QUEUE_DEFAULT);
|
|
|
|
|
op->opcode = WINED3D_CS_OP_SET_LIGHT;
|
|
|
|
|
op->light = *light;
|
|
|
|
|
|
|
|
|
|
cs->ops->submit(cs);
|
|
|
|
|
cs->ops->submit(cs, WINED3D_CS_QUEUE_DEFAULT);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
static void wined3d_cs_exec_set_light_enable(struct wined3d_cs *cs, const void *data)
|
|
|
|
@ -1648,12 +1650,12 @@ void wined3d_cs_emit_set_light_enable(struct wined3d_cs *cs, unsigned int idx, B
|
|
|
|
|
{
|
|
|
|
|
struct wined3d_cs_set_light_enable *op;
|
|
|
|
|
|
|
|
|
|
op = cs->ops->require_space(cs, sizeof(*op));
|
|
|
|
|
op = cs->ops->require_space(cs, sizeof(*op), WINED3D_CS_QUEUE_DEFAULT);
|
|
|
|
|
op->opcode = WINED3D_CS_OP_SET_LIGHT_ENABLE;
|
|
|
|
|
op->idx = idx;
|
|
|
|
|
op->enable = enable;
|
|
|
|
|
|
|
|
|
|
cs->ops->submit(cs);
|
|
|
|
|
cs->ops->submit(cs, WINED3D_CS_QUEUE_DEFAULT);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
static const struct
|
|
|
|
@ -1713,14 +1715,15 @@ static void wined3d_cs_mt_push_constants(struct wined3d_cs *cs, enum wined3d_pus
|
|
|
|
|
size_t size;
|
|
|
|
|
|
|
|
|
|
size = count * wined3d_cs_push_constant_info[p].size;
|
|
|
|
|
op = cs->ops->require_space(cs, FIELD_OFFSET(struct wined3d_cs_push_constants, constants[size]));
|
|
|
|
|
op = cs->ops->require_space(cs, FIELD_OFFSET(struct wined3d_cs_push_constants, constants[size]),
|
|
|
|
|
WINED3D_CS_QUEUE_DEFAULT);
|
|
|
|
|
op->opcode = WINED3D_CS_OP_PUSH_CONSTANTS;
|
|
|
|
|
op->type = p;
|
|
|
|
|
op->start_idx = start_idx;
|
|
|
|
|
op->count = count;
|
|
|
|
|
memcpy(op->constants, constants, size);
|
|
|
|
|
|
|
|
|
|
cs->ops->submit(cs);
|
|
|
|
|
cs->ops->submit(cs, WINED3D_CS_QUEUE_DEFAULT);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
static void wined3d_cs_exec_reset_state(struct wined3d_cs *cs, const void *data)
|
|
|
|
@ -1737,10 +1740,10 @@ void wined3d_cs_emit_reset_state(struct wined3d_cs *cs)
|
|
|
|
|
{
|
|
|
|
|
struct wined3d_cs_reset_state *op;
|
|
|
|
|
|
|
|
|
|
op = cs->ops->require_space(cs, sizeof(*op));
|
|
|
|
|
op = cs->ops->require_space(cs, sizeof(*op), WINED3D_CS_QUEUE_DEFAULT);
|
|
|
|
|
op->opcode = WINED3D_CS_OP_RESET_STATE;
|
|
|
|
|
|
|
|
|
|
cs->ops->submit(cs);
|
|
|
|
|
cs->ops->submit(cs, WINED3D_CS_QUEUE_DEFAULT);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
static void wined3d_cs_exec_callback(struct wined3d_cs *cs, const void *data)
|
|
|
|
@ -1754,12 +1757,12 @@ static void wined3d_cs_emit_callback(struct wined3d_cs *cs, void (*callback)(voi
|
|
|
|
|
{
|
|
|
|
|
struct wined3d_cs_callback *op;
|
|
|
|
|
|
|
|
|
|
op = cs->ops->require_space(cs, sizeof(*op));
|
|
|
|
|
op = cs->ops->require_space(cs, sizeof(*op), WINED3D_CS_QUEUE_DEFAULT);
|
|
|
|
|
op->opcode = WINED3D_CS_OP_CALLBACK;
|
|
|
|
|
op->callback = callback;
|
|
|
|
|
op->object = object;
|
|
|
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|
cs->ops->submit(cs);
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|
cs->ops->submit(cs, WINED3D_CS_QUEUE_DEFAULT);
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|
}
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void wined3d_cs_destroy_object(struct wined3d_cs *cs, void (*callback)(void *object), void *object)
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@ -1815,12 +1818,12 @@ void wined3d_cs_emit_query_issue(struct wined3d_cs *cs, struct wined3d_query *qu
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|
{
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|
struct wined3d_cs_query_issue *op;
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|
op = cs->ops->require_space(cs, sizeof(*op));
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op = cs->ops->require_space(cs, sizeof(*op), WINED3D_CS_QUEUE_DEFAULT);
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|
op->opcode = WINED3D_CS_OP_QUERY_ISSUE;
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op->query = query;
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|
op->flags = flags;
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|
cs->ops->submit(cs);
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cs->ops->submit(cs, WINED3D_CS_QUEUE_DEFAULT);
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}
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static void wined3d_cs_exec_preload_resource(struct wined3d_cs *cs, const void *data)
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@ -1836,13 +1839,13 @@ void wined3d_cs_emit_preload_resource(struct wined3d_cs *cs, struct wined3d_reso
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{
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struct wined3d_cs_preload_resource *op;
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op = cs->ops->require_space(cs, sizeof(*op));
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op = cs->ops->require_space(cs, sizeof(*op), WINED3D_CS_QUEUE_DEFAULT);
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op->opcode = WINED3D_CS_OP_PRELOAD_RESOURCE;
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op->resource = resource;
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wined3d_resource_acquire(resource);
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cs->ops->submit(cs);
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cs->ops->submit(cs, WINED3D_CS_QUEUE_DEFAULT);
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}
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static void wined3d_cs_exec_unload_resource(struct wined3d_cs *cs, const void *data)
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@ -1858,13 +1861,13 @@ void wined3d_cs_emit_unload_resource(struct wined3d_cs *cs, struct wined3d_resou
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{
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|
struct wined3d_cs_unload_resource *op;
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op = cs->ops->require_space(cs, sizeof(*op));
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op = cs->ops->require_space(cs, sizeof(*op), WINED3D_CS_QUEUE_DEFAULT);
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op->opcode = WINED3D_CS_OP_UNLOAD_RESOURCE;
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op->resource = resource;
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wined3d_resource_acquire(resource);
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cs->ops->submit(cs);
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cs->ops->submit(cs, WINED3D_CS_QUEUE_DEFAULT);
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}
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static void wined3d_cs_exec_map(struct wined3d_cs *cs, const void *data)
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@ -1886,7 +1889,7 @@ HRESULT wined3d_cs_map(struct wined3d_cs *cs, struct wined3d_resource *resource,
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|
* increasing the map count would be visible to applications. */
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|
wined3d_not_from_cs(cs);
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|
op = cs->ops->require_space(cs, sizeof(*op));
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|
op = cs->ops->require_space(cs, sizeof(*op), WINED3D_CS_QUEUE_MAP);
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|
|
op->opcode = WINED3D_CS_OP_MAP;
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|
op->resource = resource;
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|
op->sub_resource_idx = sub_resource_idx;
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|
@ -1895,8 +1898,8 @@ HRESULT wined3d_cs_map(struct wined3d_cs *cs, struct wined3d_resource *resource,
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|
|
op->flags = flags;
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|
|
op->hr = &hr;
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|
|
cs->ops->submit(cs);
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|
|
cs->ops->finish(cs);
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|
|
cs->ops->submit(cs, WINED3D_CS_QUEUE_MAP);
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|
|
cs->ops->finish(cs, WINED3D_CS_QUEUE_MAP);
|
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|
|
return hr;
|
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|
|
}
|
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|
@ -1916,14 +1919,14 @@ HRESULT wined3d_cs_unmap(struct wined3d_cs *cs, struct wined3d_resource *resourc
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|
|
|
|
|
|
|
wined3d_not_from_cs(cs);
|
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|
|
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|
|
op = cs->ops->require_space(cs, sizeof(*op));
|
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|
|
op = cs->ops->require_space(cs, sizeof(*op), WINED3D_CS_QUEUE_MAP);
|
|
|
|
|
op->opcode = WINED3D_CS_OP_UNMAP;
|
|
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|
|
op->resource = resource;
|
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|
|
|
op->sub_resource_idx = sub_resource_idx;
|
|
|
|
|
op->hr = &hr;
|
|
|
|
|
|
|
|
|
|
cs->ops->submit(cs);
|
|
|
|
|
cs->ops->finish(cs);
|
|
|
|
|
cs->ops->submit(cs, WINED3D_CS_QUEUE_MAP);
|
|
|
|
|
cs->ops->finish(cs, WINED3D_CS_QUEUE_MAP);
|
|
|
|
|
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|
|
|
|
return hr;
|
|
|
|
|
}
|
|
|
|
@ -2056,7 +2059,7 @@ void wined3d_cs_emit_blt_sub_resource(struct wined3d_cs *cs, struct wined3d_reso
|
|
|
|
|
{
|
|
|
|
|
struct wined3d_cs_blt_sub_resource *op;
|
|
|
|
|
|
|
|
|
|
op = cs->ops->require_space(cs, sizeof(*op));
|
|
|
|
|
op = cs->ops->require_space(cs, sizeof(*op), WINED3D_CS_QUEUE_DEFAULT);
|
|
|
|
|
op->opcode = WINED3D_CS_OP_BLT_SUB_RESOURCE;
|
|
|
|
|
op->dst_resource = dst_resource;
|
|
|
|
|
op->dst_sub_resource_idx = dst_sub_resource_idx;
|
|
|
|
@ -2073,9 +2076,9 @@ void wined3d_cs_emit_blt_sub_resource(struct wined3d_cs *cs, struct wined3d_reso
|
|
|
|
|
if (src_resource)
|
|
|
|
|
wined3d_resource_acquire(src_resource);
|
|
|
|
|
|
|
|
|
|
cs->ops->submit(cs);
|
|
|
|
|
cs->ops->submit(cs, WINED3D_CS_QUEUE_DEFAULT);
|
|
|
|
|
if (flags & WINED3D_BLT_SYNCHRONOUS)
|
|
|
|
|
cs->ops->finish(cs);
|
|
|
|
|
cs->ops->finish(cs, WINED3D_CS_QUEUE_DEFAULT);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
static void wined3d_cs_exec_update_sub_resource(struct wined3d_cs *cs, const void *data)
|
|
|
|
@ -2143,7 +2146,7 @@ void wined3d_cs_emit_update_sub_resource(struct wined3d_cs *cs, struct wined3d_r
|
|
|
|
|
{
|
|
|
|
|
struct wined3d_cs_update_sub_resource *op;
|
|
|
|
|
|
|
|
|
|
op = cs->ops->require_space(cs, sizeof(*op));
|
|
|
|
|
op = cs->ops->require_space(cs, sizeof(*op), WINED3D_CS_QUEUE_DEFAULT);
|
|
|
|
|
op->opcode = WINED3D_CS_OP_UPDATE_SUB_RESOURCE;
|
|
|
|
|
op->resource = resource;
|
|
|
|
|
op->sub_resource_idx = sub_resource_idx;
|
|
|
|
@ -2154,10 +2157,10 @@ void wined3d_cs_emit_update_sub_resource(struct wined3d_cs *cs, struct wined3d_r
|
|
|
|
|
|
|
|
|
|
wined3d_resource_acquire(resource);
|
|
|
|
|
|
|
|
|
|
cs->ops->submit(cs);
|
|
|
|
|
cs->ops->submit(cs, WINED3D_CS_QUEUE_DEFAULT);
|
|
|
|
|
/* The data pointer may go away, so we need to wait until it is read.
|
|
|
|
|
* Copying the data may be faster if it's small. */
|
|
|
|
|
cs->ops->finish(cs);
|
|
|
|
|
cs->ops->finish(cs, WINED3D_CS_QUEUE_DEFAULT);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
static void wined3d_cs_exec_add_dirty_texture_region(struct wined3d_cs *cs, const void *data)
|
|
|
|
@ -2186,14 +2189,14 @@ void wined3d_cs_emit_add_dirty_texture_region(struct wined3d_cs *cs,
|
|
|
|
|
{
|
|
|
|
|
struct wined3d_cs_add_dirty_texture_region *op;
|
|
|
|
|
|
|
|
|
|
op = cs->ops->require_space(cs, sizeof(*op));
|
|
|
|
|
op = cs->ops->require_space(cs, sizeof(*op), WINED3D_CS_QUEUE_DEFAULT);
|
|
|
|
|
op->opcode = WINED3D_CS_OP_ADD_DIRTY_TEXTURE_REGION;
|
|
|
|
|
op->texture = texture;
|
|
|
|
|
op->layer = layer;
|
|
|
|
|
|
|
|
|
|
wined3d_resource_acquire(&texture->resource);
|
|
|
|
|
|
|
|
|
|
cs->ops->submit(cs);
|
|
|
|
|
cs->ops->submit(cs, WINED3D_CS_QUEUE_DEFAULT);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
static void wined3d_cs_exec_clear_unordered_access_view(struct wined3d_cs *cs, const void *data)
|
|
|
|
@ -2214,25 +2217,25 @@ void wined3d_cs_emit_clear_unordered_access_view_uint(struct wined3d_cs *cs,
|
|
|
|
|
{
|
|
|
|
|
struct wined3d_cs_clear_unordered_access_view *op;
|
|
|
|
|
|
|
|
|
|
op = cs->ops->require_space(cs, sizeof(*op));
|
|
|
|
|
op = cs->ops->require_space(cs, sizeof(*op), WINED3D_CS_QUEUE_DEFAULT);
|
|
|
|
|
op->opcode = WINED3D_CS_OP_CLEAR_UNORDERED_ACCESS_VIEW;
|
|
|
|
|
op->view = view;
|
|
|
|
|
op->clear_value = *clear_value;
|
|
|
|
|
|
|
|
|
|
wined3d_resource_acquire(view->resource);
|
|
|
|
|
|
|
|
|
|
cs->ops->submit(cs);
|
|
|
|
|
cs->ops->submit(cs, WINED3D_CS_QUEUE_DEFAULT);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
static void wined3d_cs_emit_stop(struct wined3d_cs *cs)
|
|
|
|
|
{
|
|
|
|
|
struct wined3d_cs_stop *op;
|
|
|
|
|
|
|
|
|
|
op = cs->ops->require_space(cs, sizeof(*op));
|
|
|
|
|
op = cs->ops->require_space(cs, sizeof(*op), WINED3D_CS_QUEUE_DEFAULT);
|
|
|
|
|
op->opcode = WINED3D_CS_OP_STOP;
|
|
|
|
|
|
|
|
|
|
cs->ops->submit(cs);
|
|
|
|
|
cs->ops->finish(cs);
|
|
|
|
|
cs->ops->submit(cs, WINED3D_CS_QUEUE_DEFAULT);
|
|
|
|
|
cs->ops->finish(cs, WINED3D_CS_QUEUE_DEFAULT);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
static void (* const wined3d_cs_op_handlers[])(struct wined3d_cs *cs, const void *data) =
|
|
|
|
@ -2283,7 +2286,7 @@ static void (* const wined3d_cs_op_handlers[])(struct wined3d_cs *cs, const void
|
|
|
|
|
/* WINED3D_CS_OP_CLEAR_UNORDERED_ACCESS_VIEW */ wined3d_cs_exec_clear_unordered_access_view,
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
static void *wined3d_cs_st_require_space(struct wined3d_cs *cs, size_t size)
|
|
|
|
|
static void *wined3d_cs_st_require_space(struct wined3d_cs *cs, size_t size, enum wined3d_cs_queue_id queue_id)
|
|
|
|
|
{
|
|
|
|
|
if (size > (cs->data_size - cs->end))
|
|
|
|
|
{
|
|
|
|
@ -2308,7 +2311,7 @@ static void *wined3d_cs_st_require_space(struct wined3d_cs *cs, size_t size)
|
|
|
|
|
return (BYTE *)cs->data + cs->start;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
static void wined3d_cs_st_submit(struct wined3d_cs *cs)
|
|
|
|
|
static void wined3d_cs_st_submit(struct wined3d_cs *cs, enum wined3d_cs_queue_id queue_id)
|
|
|
|
|
{
|
|
|
|
|
enum wined3d_cs_op opcode;
|
|
|
|
|
size_t start;
|
|
|
|
@ -2330,7 +2333,7 @@ static void wined3d_cs_st_submit(struct wined3d_cs *cs)
|
|
|
|
|
HeapFree(GetProcessHeap(), 0, data);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
static void wined3d_cs_st_finish(struct wined3d_cs *cs)
|
|
|
|
|
static void wined3d_cs_st_finish(struct wined3d_cs *cs, enum wined3d_cs_queue_id queue_id)
|
|
|
|
|
{
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
@ -2347,15 +2350,11 @@ static BOOL wined3d_cs_queue_is_empty(const struct wined3d_cs_queue *queue)
|
|
|
|
|
return *(volatile LONG *)&queue->head == queue->tail;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
static void wined3d_cs_mt_submit(struct wined3d_cs *cs)
|
|
|
|
|
static void wined3d_cs_queue_submit(struct wined3d_cs_queue *queue, struct wined3d_cs *cs)
|
|
|
|
|
{
|
|
|
|
|
struct wined3d_cs_queue *queue = &cs->queue;
|
|
|
|
|
struct wined3d_cs_packet *packet;
|
|
|
|
|
size_t packet_size;
|
|
|
|
|
|
|
|
|
|
if (cs->thread_id == GetCurrentThreadId())
|
|
|
|
|
return wined3d_cs_st_submit(cs);
|
|
|
|
|
|
|
|
|
|
packet = (struct wined3d_cs_packet *)&queue->data[queue->head];
|
|
|
|
|
packet_size = FIELD_OFFSET(struct wined3d_cs_packet, data[packet->size]);
|
|
|
|
|
InterlockedExchange(&queue->head, (queue->head + packet_size) & (WINED3D_CS_QUEUE_SIZE - 1));
|
|
|
|
@ -2364,16 +2363,20 @@ static void wined3d_cs_mt_submit(struct wined3d_cs *cs)
|
|
|
|
|
SetEvent(cs->event);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
static void *wined3d_cs_mt_require_space(struct wined3d_cs *cs, size_t size)
|
|
|
|
|
static void wined3d_cs_mt_submit(struct wined3d_cs *cs, enum wined3d_cs_queue_id queue_id)
|
|
|
|
|
{
|
|
|
|
|
if (cs->thread_id == GetCurrentThreadId())
|
|
|
|
|
return wined3d_cs_st_submit(cs, queue_id);
|
|
|
|
|
|
|
|
|
|
wined3d_cs_queue_submit(&cs->queue[queue_id], cs);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
static void *wined3d_cs_queue_require_space(struct wined3d_cs_queue *queue, size_t size, struct wined3d_cs *cs)
|
|
|
|
|
{
|
|
|
|
|
struct wined3d_cs_queue *queue = &cs->queue;
|
|
|
|
|
size_t queue_size = ARRAY_SIZE(queue->data);
|
|
|
|
|
size_t header_size, packet_size, remaining;
|
|
|
|
|
struct wined3d_cs_packet *packet;
|
|
|
|
|
|
|
|
|
|
if (cs->thread_id == GetCurrentThreadId())
|
|
|
|
|
return wined3d_cs_st_require_space(cs, size);
|
|
|
|
|
|
|
|
|
|
header_size = FIELD_OFFSET(struct wined3d_cs_packet, data[0]);
|
|
|
|
|
size = (size + header_size - 1) & ~(header_size - 1);
|
|
|
|
|
packet_size = FIELD_OFFSET(struct wined3d_cs_packet, data[size]);
|
|
|
|
@ -2393,11 +2396,11 @@ static void *wined3d_cs_mt_require_space(struct wined3d_cs *cs, size_t size)
|
|
|
|
|
TRACE("Inserting a nop for %lu + %lu bytes.\n",
|
|
|
|
|
(unsigned long)header_size, (unsigned long)nop_size);
|
|
|
|
|
|
|
|
|
|
nop = wined3d_cs_mt_require_space(cs, nop_size);
|
|
|
|
|
nop = wined3d_cs_queue_require_space(queue, nop_size, cs);
|
|
|
|
|
if (nop_size)
|
|
|
|
|
nop->opcode = WINED3D_CS_OP_NOP;
|
|
|
|
|
|
|
|
|
|
wined3d_cs_mt_submit(cs);
|
|
|
|
|
wined3d_cs_queue_submit(queue, cs);
|
|
|
|
|
assert(!queue->head);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
@ -2429,12 +2432,20 @@ static void *wined3d_cs_mt_require_space(struct wined3d_cs *cs, size_t size)
|
|
|
|
|
return packet->data;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
static void wined3d_cs_mt_finish(struct wined3d_cs *cs)
|
|
|
|
|
static void *wined3d_cs_mt_require_space(struct wined3d_cs *cs, size_t size, enum wined3d_cs_queue_id queue_id)
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{
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if (cs->thread_id == GetCurrentThreadId())
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return wined3d_cs_st_finish(cs);
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return wined3d_cs_st_require_space(cs, size, queue_id);
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while (!wined3d_cs_queue_is_empty(&cs->queue))
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return wined3d_cs_queue_require_space(&cs->queue[queue_id], size, cs);
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}
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static void wined3d_cs_mt_finish(struct wined3d_cs *cs, enum wined3d_cs_queue_id queue_id)
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{
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if (cs->thread_id == GetCurrentThreadId())
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return wined3d_cs_st_finish(cs, queue_id);
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while (!wined3d_cs_queue_is_empty(&cs->queue[queue_id]))
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wined3d_pause();
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}
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@ -2472,7 +2483,8 @@ static void wined3d_cs_wait_event(struct wined3d_cs *cs)
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* Likewise, we can race with the main thread when resetting
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* "waiting_for_event", in which case we would need to call
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* WaitForSingleObject() because the main thread called SetEvent(). */
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if (!wined3d_cs_queue_is_empty(&cs->queue)
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if (!(wined3d_cs_queue_is_empty(&cs->queue[WINED3D_CS_QUEUE_DEFAULT])
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&& wined3d_cs_queue_is_empty(&cs->queue[WINED3D_CS_QUEUE_MAP]))
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&& InterlockedCompareExchange(&cs->waiting_for_event, FALSE, TRUE))
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return;
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@ -2491,7 +2503,6 @@ static DWORD WINAPI wined3d_cs_run(void *ctx)
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TRACE("Started.\n");
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queue = &cs->queue;
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list_init(&cs->query_poll_list);
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cs->thread_id = GetCurrentThreadId();
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for (;;)
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@ -2502,12 +2513,17 @@ static DWORD WINAPI wined3d_cs_run(void *ctx)
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poll = 0;
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}
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queue = &cs->queue[WINED3D_CS_QUEUE_MAP];
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if (wined3d_cs_queue_is_empty(queue))
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{
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queue = &cs->queue[WINED3D_CS_QUEUE_DEFAULT];
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if (wined3d_cs_queue_is_empty(queue))
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{
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if (++spin_count >= WINED3D_CS_SPIN_COUNT && list_empty(&cs->query_poll_list))
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wined3d_cs_wait_event(cs);
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continue;
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}
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}
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spin_count = 0;
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tail = queue->tail;
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@ -2531,7 +2547,8 @@ static DWORD WINAPI wined3d_cs_run(void *ctx)
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InterlockedExchange(&queue->tail, tail);
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}
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queue->tail = queue->head = 0;
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cs->queue[WINED3D_CS_QUEUE_MAP].tail = cs->queue[WINED3D_CS_QUEUE_MAP].head = 0;
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cs->queue[WINED3D_CS_QUEUE_DEFAULT].tail = cs->queue[WINED3D_CS_QUEUE_DEFAULT].head = 0;
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TRACE("Stopped.\n");
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FreeLibraryAndExitThread(cs->wined3d_module, 0);
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}
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