wined3d: Recognize the SM4 emit opcode.
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@ -4689,6 +4689,7 @@ static const SHADER_HANDLER shader_arb_instruction_handler_table[WINED3DSIH_TABL
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/* WINED3DSIH_DSX */ shader_hw_map2gl,
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/* WINED3DSIH_DSY */ shader_hw_dsy,
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/* WINED3DSIH_ELSE */ shader_hw_else,
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/* WINED3DSIH_EMIT */ NULL,
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/* WINED3DSIH_ENDIF */ shader_hw_endif,
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/* WINED3DSIH_ENDLOOP */ shader_hw_endloop,
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/* WINED3DSIH_ENDREP */ shader_hw_endrep,
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@ -56,6 +56,7 @@ static const char *shader_opcode_names[] =
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/* WINED3DSIH_DSX */ "dsx",
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/* WINED3DSIH_DSY */ "dsy",
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/* WINED3DSIH_ELSE */ "else",
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/* WINED3DSIH_EMIT */ "emit",
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/* WINED3DSIH_ENDIF */ "endif",
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/* WINED3DSIH_ENDLOOP */ "endloop",
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/* WINED3DSIH_ENDREP */ "endrep",
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@ -4731,6 +4731,7 @@ static const SHADER_HANDLER shader_glsl_instruction_handler_table[WINED3DSIH_TAB
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/* WINED3DSIH_DSX */ shader_glsl_map2gl,
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/* WINED3DSIH_DSY */ shader_glsl_map2gl,
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/* WINED3DSIH_ELSE */ shader_glsl_else,
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/* WINED3DSIH_EMIT */ NULL,
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/* WINED3DSIH_ENDIF */ shader_glsl_end,
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/* WINED3DSIH_ENDLOOP */ shader_glsl_end,
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/* WINED3DSIH_ENDREP */ shader_glsl_end,
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@ -52,6 +52,7 @@ enum wined3d_sm4_opcode
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WINED3D_SM4_OP_BREAKC = 0x03,
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WINED3D_SM4_OP_DP3 = 0x10,
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WINED3D_SM4_OP_DP4 = 0x11,
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WINED3D_SM4_OP_EMIT = 0x13,
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WINED3D_SM4_OP_EXP = 0x19,
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WINED3D_SM4_OP_IGE = 0x21,
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WINED3D_SM4_OP_LOG = 0x2f,
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@ -107,6 +108,7 @@ static const struct wined3d_sm4_opcode_info opcode_table[] =
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{WINED3D_SM4_OP_BREAKC, WINED3DSIH_BREAKP, 0, 1},
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{WINED3D_SM4_OP_DP3, WINED3DSIH_DP3, 1, 2},
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{WINED3D_SM4_OP_DP4, WINED3DSIH_DP4, 1, 2},
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{WINED3D_SM4_OP_EMIT, WINED3DSIH_EMIT, 0, 0},
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{WINED3D_SM4_OP_EXP, WINED3DSIH_EXP, 1, 1},
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{WINED3D_SM4_OP_IGE, WINED3DSIH_IGE, 1, 2},
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{WINED3D_SM4_OP_LOG, WINED3DSIH_LOG, 1, 1},
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@ -421,6 +421,7 @@ enum WINED3D_SHADER_INSTRUCTION_HANDLER
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WINED3DSIH_DSX,
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WINED3DSIH_DSY,
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WINED3DSIH_ELSE,
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WINED3DSIH_EMIT,
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WINED3DSIH_ENDIF,
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WINED3DSIH_ENDLOOP,
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WINED3DSIH_ENDREP,
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