d3d9: Only set WINED3D_SWAPCHAIN_GDI_COMPATIBLE on mappable swapchains.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -346,10 +346,11 @@ static BOOL wined3d_swapchain_desc_from_present_parameters(struct wined3d_swapch
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= wined3dformat_from_d3dformat(present_parameters->AutoDepthStencilFormat);
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swapchain_desc->flags
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= (present_parameters->Flags & D3DPRESENTFLAGS_MASK) | WINED3D_SWAPCHAIN_ALLOW_MODE_SWITCH;
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if (is_gdi_compat_wined3dformat(swapchain_desc->backbuffer_format)
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if ((present_parameters->Flags & D3DPRESENTFLAG_LOCKABLE_BACKBUFFER)
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&& (is_gdi_compat_wined3dformat(swapchain_desc->backbuffer_format)
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/* WINED3DFMT_UNKNOWN creates the swapchain with the current
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* display format, which is always GDI-compatible. */
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|| swapchain_desc->backbuffer_format == WINED3DFMT_UNKNOWN)
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|| swapchain_desc->backbuffer_format == WINED3DFMT_UNKNOWN))
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swapchain_desc->flags |= WINED3D_SWAPCHAIN_GDI_COMPATIBLE;
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swapchain_desc->refresh_rate = present_parameters->FullScreen_RefreshRateInHz;
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swapchain_desc->auto_restore_display_mode = TRUE;
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