d3d9: Only set WINED3D_SWAPCHAIN_GDI_COMPATIBLE on mappable swapchains.

Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Henri Verbeet 2018-11-08 21:29:03 +03:30 committed by Alexandre Julliard
parent cdfdfc382b
commit 2266e28951
1 changed files with 3 additions and 2 deletions

View File

@ -346,10 +346,11 @@ static BOOL wined3d_swapchain_desc_from_present_parameters(struct wined3d_swapch
= wined3dformat_from_d3dformat(present_parameters->AutoDepthStencilFormat);
swapchain_desc->flags
= (present_parameters->Flags & D3DPRESENTFLAGS_MASK) | WINED3D_SWAPCHAIN_ALLOW_MODE_SWITCH;
if (is_gdi_compat_wined3dformat(swapchain_desc->backbuffer_format)
if ((present_parameters->Flags & D3DPRESENTFLAG_LOCKABLE_BACKBUFFER)
&& (is_gdi_compat_wined3dformat(swapchain_desc->backbuffer_format)
/* WINED3DFMT_UNKNOWN creates the swapchain with the current
* display format, which is always GDI-compatible. */
|| swapchain_desc->backbuffer_format == WINED3DFMT_UNKNOWN)
|| swapchain_desc->backbuffer_format == WINED3DFMT_UNKNOWN))
swapchain_desc->flags |= WINED3D_SWAPCHAIN_GDI_COMPATIBLE;
swapchain_desc->refresh_rate = present_parameters->FullScreen_RefreshRateInHz;
swapchain_desc->auto_restore_display_mode = TRUE;