wined3d: Make sure the FBO doesn't have any depth attachments in color_fill_fbo() and stretch_rect_fbo().

Currently this is already true, but the next patch will break that assumption.
This commit is contained in:
H. Verbeet 2008-07-02 22:59:49 +02:00 committed by Alexandre Julliard
parent 3d95f5e1c6
commit 22421b8476
1 changed files with 6 additions and 0 deletions

View File

@ -6156,6 +6156,8 @@ static void color_fill_fbo(IWineD3DDevice *iface, IWineD3DSurface *surface, CONS
TRACE("Surface %p is offscreen\n", surface);
bind_fbo(iface, GL_FRAMEBUFFER_EXT, &This->dst_fbo);
attach_surface_fbo(This, GL_FRAMEBUFFER_EXT, 0, surface);
GL_EXTCALL(glFramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT, GL_DEPTH_ATTACHMENT_EXT, GL_RENDERBUFFER_EXT, 0));
checkGLcall("glFramebufferRenderbufferEXT");
}
if (rect) {
@ -6611,6 +6613,8 @@ void stretch_rect_fbo(IWineD3DDevice *iface, IWineD3DSurface *src_surface, WINED
attach_surface_fbo(This, GL_READ_FRAMEBUFFER_EXT, 0, src_surface);
glReadBuffer(GL_COLOR_ATTACHMENT0_EXT);
checkGLcall("glReadBuffer()");
GL_EXTCALL(glFramebufferRenderbufferEXT(GL_READ_FRAMEBUFFER_EXT, GL_DEPTH_ATTACHMENT_EXT, GL_RENDERBUFFER_EXT, 0));
checkGLcall("glFramebufferRenderbufferEXT");
}
LEAVE_GL();
@ -6646,6 +6650,8 @@ void stretch_rect_fbo(IWineD3DDevice *iface, IWineD3DSurface *src_surface, WINED
attach_surface_fbo(This, GL_DRAW_FRAMEBUFFER_EXT, 0, dst_surface);
glDrawBuffer(GL_COLOR_ATTACHMENT0_EXT);
checkGLcall("glDrawBuffer()");
GL_EXTCALL(glFramebufferRenderbufferEXT(GL_DRAW_FRAMEBUFFER_EXT, GL_DEPTH_ATTACHMENT_EXT, GL_RENDERBUFFER_EXT, 0));
checkGLcall("glFramebufferRenderbufferEXT");
}
glDisable(GL_SCISSOR_TEST);
IWineD3DDeviceImpl_MarkStateDirty(This, STATE_RENDER(WINED3DRS_SCISSORTESTENABLE));