include: Add defines for ID2D1DeviceContext2.
Signed-off-by: Ziqing Hui <zhui@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -53,6 +53,21 @@ typedef enum D2D1_TRANSFORMED_IMAGE_SOURCE_OPTIONS
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D2D1_TRANSFORMED_IMAGE_SOURCE_OPTIONS_FORCE_DWORD = 0xffffffff
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} D2D1_TRANSFORMED_IMAGE_SOURCE_OPTIONS;
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typedef enum D2D1_IMAGE_SOURCE_LOADING_OPTIONS
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{
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D2D1_IMAGE_SOURCE_LOADING_OPTIONS_NONE = 0x0,
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D2D1_IMAGE_SOURCE_LOADING_OPTIONS_RELEASE_SOURCE = 0x1,
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D2D1_IMAGE_SOURCE_LOADING_OPTIONS_CACHE_ON_DEMAND = 0x2,
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D2D1_IMAGE_SOURCE_LOADING_OPTIONS_FORCE_DWORD = 0xffffffff
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} D2D1_IMAGE_SOURCE_LOADING_OPTIONS;
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typedef enum D2D1_IMAGE_SOURCE_FROM_DXGI_OPTIONS
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{
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D2D1_IMAGE_SOURCE_FROM_DXGI_OPTIONS_NONE = 0x0,
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D2D1_IMAGE_SOURCE_FROM_DXGI_OPTIONS_LOW_QUALITY_PRIMARY_CONVERSION = 0x1,
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D2D1_IMAGE_SOURCE_FROM_DXGI_OPTIONS_FORCE_DWORD = 0xffffffff
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} D2D1_IMAGE_SOURCE_FROM_DXGI_OPTIONS;
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typedef struct D2D1_INK_POINT
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{
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float x;
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@ -67,6 +82,12 @@ typedef struct D2D1_INK_BEZIER_SEGMENT
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D2D1_INK_POINT point3;
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} D2D1_INK_BEZIER_SEGMENT;
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typedef struct D2D1_INK_STYLE_PROPERTIES
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{
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D2D1_INK_NIB_SHAPE nibShape;
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D2D1_MATRIX_3X2_F nibTransform;
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} D2D1_INK_STYLE_PROPERTIES;
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typedef struct D2D1_GRADIENT_MESH_PATCH
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{
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D2D1_POINT_2F point00;
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@ -228,3 +249,77 @@ interface ID2D1TransformedImageSource : ID2D1Image
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[out] D2D1_TRANSFORMED_IMAGE_SOURCE_PROPERTIES *out
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);
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};
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[
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object,
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uuid(53dd9855-a3b0-4d5b-82e1-26e25c5e5797),
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local,
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]
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interface ID2D1LookupTable3D : ID2D1Resource
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{
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}
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[
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object,
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uuid(394ea6a3-0c34-4321-950b-6ca20f0be6c7),
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local,
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]
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interface ID2D1DeviceContext2 : ID2D1DeviceContext1
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{
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HRESULT CreateInk(
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[in] const D2D1_INK_POINT *start_point,
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[out] ID2D1Ink **ink
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);
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HRESULT CreateInkStyle(
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[in, optional] const D2D1_INK_STYLE_PROPERTIES *ink_style_properties,
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[out] ID2D1InkStyle **ink_style
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);
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HRESULT CreateGradientMesh(
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[in] const D2D1_GRADIENT_MESH_PATCH *patches,
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[in] UINT32 patches_count,
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[out] ID2D1GradientMesh **gradient_mesh
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);
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HRESULT CreateImageSourceFromWic(
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[in] IWICBitmapSource *wic_bitmap_source,
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[in] D2D1_IMAGE_SOURCE_LOADING_OPTIONS loading_options,
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[in] D2D1_ALPHA_MODE alpha_mode,
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[out] ID2D1ImageSourceFromWic **image_source
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);
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HRESULT CreateLookupTable3D(
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[in] D2D1_BUFFER_PRECISION precision,
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[in] const UINT32 *extents,
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[in] const BYTE *data,
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[in] UINT32 data_count,
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[in] const UINT32 *strides,
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[out] ID2D1LookupTable3D **lookup_table
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);
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HRESULT CreateImageSourceFromDxgi(
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[in] IDXGISurface **surfaces,
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[in] UINT32 surface_count,
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[in] DXGI_COLOR_SPACE_TYPE color_space,
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[in] D2D1_IMAGE_SOURCE_FROM_DXGI_OPTIONS options,
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[out] ID2D1ImageSource **image_source
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);
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HRESULT GetGradientMeshWorldBounds(
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[in] ID2D1GradientMesh *gradient_mesh,
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[out] D2D1_RECT_F *bounds
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);
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void DrawInk(
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[in] ID2D1Ink *ink,
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[in] ID2D1Brush *brush,
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[in, optional] ID2D1InkStyle *ink_style
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);
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void DrawGradientMesh(
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[in] ID2D1GradientMesh *gradient_mesh
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);
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void DrawGdiMetafile(
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[in] ID2D1GdiMetafile *gdi_metafile,
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[in, optional] const D2D1_RECT_F *dst_rect,
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[in, optional] const D2D1_RECT_F *src_rect
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);
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HRESULT CreateTransformedImageSource(
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[in] ID2D1ImageSource *source,
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[in] const D2D1_TRANSFORMED_IMAGE_SOURCE_PROPERTIES *props,
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[out] ID2D1TransformedImageSource **transformed
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);
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}
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