ddraw: Use wined3d_get_adapter_display_mode() in d3d_device2_EnumTextureFormats().
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@ -1198,8 +1198,7 @@ static HRESULT WINAPI d3d_device2_EnumTextureFormats(IDirect3DDevice2 *iface,
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wined3d_mutex_lock();
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wined3d_mutex_lock();
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memset(&mode, 0, sizeof(mode));
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memset(&mode, 0, sizeof(mode));
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hr = wined3d_device_get_display_mode(device->ddraw->wined3d_device, 0, &mode);
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if (FAILED(hr = wined3d_get_adapter_display_mode(device->ddraw->wined3d, WINED3DADAPTER_DEFAULT, &mode)))
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if (FAILED(hr))
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{
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{
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wined3d_mutex_unlock();
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wined3d_mutex_unlock();
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WARN("Cannot get the current adapter format\n");
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WARN("Cannot get the current adapter format\n");
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