ddraw: Set the render target to the wined3d frontbuffer on D3D device cleanup.
We don't need any specific render target here, since without a D3D device we can't do any rendering anyway. We just want to avoid pointing to something that was free'd.
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@ -304,7 +304,7 @@ IDirect3DDeviceImpl_7_Release(IDirect3DDevice7 *iface)
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/* Set the device up to render to the front buffer since the back
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* buffer will vanish soon. */
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wined3d_device_set_render_target(This->wined3d_device, 0,
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This->ddraw->d3d_target->wined3d_surface, TRUE);
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This->ddraw->wined3d_frontbuffer, TRUE);
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/* Release the WineD3DDevice. This won't destroy it. */
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if (!wined3d_device_decref(This->wined3d_device))
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