wined3d: Removed dead FIXME checks.
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@ -635,11 +635,6 @@ static HRESULT WINAPI IDirect3DDevice8Impl_CreateSurface(LPDIRECT3DDEVICE8 iface
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IDirect3DSurface8Impl *object;
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IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
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TRACE("(%p) Relay\n", This);
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if(MultisampleQuality < 0) {
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FIXME("MultisampleQuality out of range %d, substituting 0\n", MultisampleQuality);
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/*FIXME: Find out what windows does with a MultisampleQuality < 0 */
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MultisampleQuality=0;
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}
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if(MultisampleQuality > 0){
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FIXME("MultisampleQuality set to %d, substituting 0\n" , MultisampleQuality);
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@ -351,11 +351,6 @@ static HRESULT WINAPI IDirect3DDevice9Impl_CreateSurface(LPDIRECT3DDEVICE9 ifac
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IDirect3DSurface9Impl *object;
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IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
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TRACE("(%p) Relay\n", This);
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if(MultisampleQuality < 0) {
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FIXME("MultisampleQuality out of range %d, substituting 0\n", MultisampleQuality);
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/*FIXME: Find out what windows does with a MultisampleQuality < 0 */
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MultisampleQuality=0;
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}
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if(MultisampleQuality > 0){
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FIXME("MultisampleQuality set to %d, bstituting 0\n", MultisampleQuality);
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@ -709,11 +709,6 @@ static HRESULT WINAPI IWineD3DDeviceImpl_CreateSurface(IWineD3DDevice *iface, U
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*This flag has the same behavior as the constant, D3DPRESENTFLAG_DISCARD_DEPTHSTENCIL, in D3DPRESENTFLAG.
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***************************/
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if(MultisampleQuality < 0) {
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FIXME("Invalid multisample level %d\n", MultisampleQuality);
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return WINED3DERR_INVALIDCALL; /* TODO: Check that this is the case! */
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}
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if(MultisampleQuality > 0) {
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FIXME("MultisampleQuality set to %d, substituting 0\n", MultisampleQuality);
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MultisampleQuality=0;
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