wined3d: Add ENTER_GL/LEAVE_GL in IWineD3DDeviceImpl_ResourceReleased.
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a2017f4f21
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2157c7d76c
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@ -7362,6 +7362,7 @@ static void WINAPI IWineD3DDeviceImpl_ResourceReleased(IWineD3DDevice *iface, IW
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}
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}
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ENTER_GL();
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for (i = 0; i < GL_LIMITS(buffers); ++i) {
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if (This->fbo_color_attachments[i] == (IWineD3DSurface *)resource) {
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bind_fbo(iface, GL_FRAMEBUFFER_EXT, &This->fbo);
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@ -7374,6 +7375,7 @@ static void WINAPI IWineD3DDeviceImpl_ResourceReleased(IWineD3DDevice *iface, IW
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set_depth_stencil_fbo(iface, NULL);
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This->fbo_depth_attachment = NULL;
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}
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LEAVE_GL();
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}
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break;
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