From 21481acaf3ee902705f2a5210d22e73566b77bc9 Mon Sep 17 00:00:00 2001 From: Zebediah Figura Date: Tue, 30 Nov 2021 17:55:17 -0600 Subject: [PATCH] wined3d: Always set GL_PIXEL_UNPACK_BUFFER binding in wined3d_texture_gl_allocate_mutable_storage(). Signed-off-by: Zebediah Figura Signed-off-by: Henri Verbeet Signed-off-by: Alexandre Julliard --- dlls/wined3d/texture.c | 3 +++ 1 file changed, 3 insertions(+) diff --git a/dlls/wined3d/texture.c b/dlls/wined3d/texture.c index d4c7082912b..f0ef42065d3 100644 --- a/dlls/wined3d/texture.c +++ b/dlls/wined3d/texture.c @@ -930,6 +930,9 @@ static void wined3d_texture_gl_allocate_mutable_storage(struct wined3d_texture_g else layer_count = texture_gl->t.layer_count; + GL_EXTCALL(glBindBuffer(GL_PIXEL_UNPACK_BUFFER, 0)); + checkGLcall("glBindBuffer"); + for (layer = 0; layer < layer_count; ++layer) { target = wined3d_texture_gl_get_sub_resource_target(texture_gl, layer * level_count);