From 21361d52379a267e6f01cb0dfe9063ea947cd263 Mon Sep 17 00:00:00 2001 From: Henri Verbeet Date: Sun, 14 Oct 2012 18:40:33 +0200 Subject: [PATCH] wined3d: Use the correct relative address for constant buffers in the GLSL shader backend. --- dlls/wined3d/glsl_shader.c | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c index 1f269f0b45a..046ee435f4c 100644 --- a/dlls/wined3d/glsl_shader.c +++ b/dlls/wined3d/glsl_shader.c @@ -1541,10 +1541,10 @@ static void shader_glsl_get_register_name(const struct wined3d_shader_register * break; case WINED3DSPR_CONSTBUFFER: - if (reg->rel_addr) + if (reg->array_rel_addr) { struct glsl_src_param rel_param; - shader_glsl_add_src_param(ins, reg->rel_addr, WINED3DSP_WRITEMASK_0, &rel_param); + shader_glsl_add_src_param(ins, reg->array_rel_addr, WINED3DSP_WRITEMASK_0, &rel_param); sprintf(register_name, "%s_cb%u[%s + %u]", prefix, reg->idx, rel_param.param_str, reg->array_idx); } else