wined3d: Pass a wined3d_device_context to wined3d_cs_emit_set_stream_output().

Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Zebediah Figura 2021-03-24 18:19:28 -05:00 committed by Alexandre Julliard
parent 460fb42f97
commit 212ccdaccf
3 changed files with 8 additions and 8 deletions

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@ -1364,18 +1364,18 @@ static void wined3d_cs_exec_set_stream_output(struct wined3d_cs *cs, const void
device_invalidate_state(cs->c.device, STATE_STREAM_OUTPUT);
}
void wined3d_cs_emit_set_stream_output(struct wined3d_cs *cs, UINT stream_idx,
struct wined3d_buffer *buffer, UINT offset)
void wined3d_device_context_emit_set_stream_output(struct wined3d_device_context *context, unsigned int stream_idx,
struct wined3d_buffer *buffer, unsigned int offset)
{
struct wined3d_cs_set_stream_output *op;
op = wined3d_device_context_require_space(&cs->c, sizeof(*op), WINED3D_CS_QUEUE_DEFAULT);
op = wined3d_device_context_require_space(context, sizeof(*op), WINED3D_CS_QUEUE_DEFAULT);
op->opcode = WINED3D_CS_OP_SET_STREAM_OUTPUT;
op->stream_idx = stream_idx;
op->buffer = buffer;
op->offset = offset;
wined3d_device_context_submit(&cs->c, WINED3D_CS_QUEUE_DEFAULT);
wined3d_device_context_submit(context, WINED3D_CS_QUEUE_DEFAULT);
}
static void wined3d_cs_exec_set_index_buffer(struct wined3d_cs *cs, const void *data)

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@ -1242,7 +1242,7 @@ void CDECL wined3d_device_set_stream_output(struct wined3d_device *device, UINT
wined3d_buffer_incref(buffer);
stream->buffer = buffer;
stream->offset = offset;
wined3d_cs_emit_set_stream_output(device->cs, idx, buffer, offset);
wined3d_device_context_emit_set_stream_output(&device->cs->c, idx, buffer, offset);
if (prev_buffer)
wined3d_buffer_decref(prev_buffer);
}
@ -1766,7 +1766,7 @@ void CDECL wined3d_device_set_state(struct wined3d_device *device, struct wined3
for (i = 0; i < WINED3D_MAX_STREAM_OUTPUT_BUFFERS; ++i)
{
wined3d_cs_emit_set_stream_output(device->cs, i,
wined3d_device_context_emit_set_stream_output(context, i,
state->stream_output[i].buffer, state->stream_output[i].offset);
}

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@ -4761,8 +4761,6 @@ void wined3d_cs_emit_set_render_state(struct wined3d_cs *cs,
enum wined3d_render_state state, DWORD value) DECLSPEC_HIDDEN;
void wined3d_cs_emit_set_sampler_state(struct wined3d_cs *cs, UINT sampler_idx,
enum wined3d_sampler_state state, DWORD value) DECLSPEC_HIDDEN;
void wined3d_cs_emit_set_stream_output(struct wined3d_cs *cs, UINT stream_idx,
struct wined3d_buffer *buffer, UINT offset) DECLSPEC_HIDDEN;
void wined3d_cs_emit_set_stream_source_freq(struct wined3d_cs *cs, UINT stream_idx,
UINT frequency, UINT flags) DECLSPEC_HIDDEN;
void wined3d_cs_emit_set_texture(struct wined3d_cs *cs, UINT stage, struct wined3d_texture *texture) DECLSPEC_HIDDEN;
@ -4818,6 +4816,8 @@ void wined3d_device_context_emit_set_shader(struct wined3d_device_context *conte
void wined3d_device_context_emit_set_shader_resource_view(struct wined3d_device_context *context,
enum wined3d_shader_type type, unsigned int view_idx,
struct wined3d_shader_resource_view *view) DECLSPEC_HIDDEN;
void wined3d_device_context_emit_set_stream_output(struct wined3d_device_context *context, unsigned int stream_idx,
struct wined3d_buffer *buffer, unsigned int offset) DECLSPEC_HIDDEN;
void wined3d_device_context_emit_set_stream_source(struct wined3d_device_context *context, unsigned int stream_idx,
struct wined3d_buffer *buffer, unsigned int offset, unsigned int stride) DECLSPEC_HIDDEN;
void wined3d_device_context_emit_set_unordered_access_view(struct wined3d_device_context *context,