wined3d: Release the memory in IWineGDISurface::PrivateSetup before calling GetDC.
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@ -1459,13 +1459,20 @@ IWineGDISurfaceImpl_PrivateSetup(IWineD3DSurface *iface)
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HRESULT hr;
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HRESULT hr;
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HDC hdc;
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HDC hdc;
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/* Sysmem textures have memory already allocated -
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* release it, this avoids an unnecessary memcpy
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*/
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HeapFree(GetProcessHeap(), 0, This->resource.allocatedMemory);
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This->resource.allocatedMemory = NULL;
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/* We don't mind the nonpow2 stuff in GDI */
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/* We don't mind the nonpow2 stuff in GDI */
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This->resource.size = This->currentDesc.Width * D3DFmtGetBpp(This->resource.wineD3DDevice, This->resource.format) * This->currentDesc.Width;
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This->pow2Size = This->resource.size;
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This->pow2Size = This->resource.size;
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This->pow2Width = This->currentDesc.Width;
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This->pow2Width = This->currentDesc.Width;
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This->pow2Height = This->currentDesc.Height;
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This->pow2Height = This->currentDesc.Height;
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This->Flags &= ~SFLAG_NONPOW2;
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This->Flags &= ~SFLAG_NONPOW2;
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/* Call GetDC to create a DIB section. We will use that
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/* Call GetDC to create a DIB section. We will use that
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* DIB section for rendering
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* DIB section for rendering
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*
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*
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* Release the DC afterwards to allow the app to use it
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* Release the DC afterwards to allow the app to use it
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