d3dx11: Add D3DX11GetImageInfoFromFileA/W stub.
For Project Cars. Signed-off-by: Andrey Gusev <andrey.goosev@gmail.com> Signed-off-by: Matteo Bruni <mbruni@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -27,8 +27,8 @@
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@ stub D3DX11CreateTextureFromResourceW
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@ stub D3DX11CreateThreadPump
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@ stdcall D3DX11FilterTexture(ptr ptr long long)
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@ stub D3DX11GetImageInfoFromFileA
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@ stub D3DX11GetImageInfoFromFileW
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@ stdcall D3DX11GetImageInfoFromFileA(str ptr ptr ptr)
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@ stdcall D3DX11GetImageInfoFromFileW(wstr ptr ptr ptr)
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@ stdcall D3DX11GetImageInfoFromMemory(ptr long ptr ptr ptr)
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@ stub D3DX11GetImageInfoFromResourceA
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@ stub D3DX11GetImageInfoFromResourceW
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@ -27,8 +27,8 @@
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@ stub D3DX11CreateTextureFromResourceW
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@ stub D3DX11CreateThreadPump
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@ stdcall D3DX11FilterTexture(ptr ptr long long)
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@ stub D3DX11GetImageInfoFromFileA
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@ stub D3DX11GetImageInfoFromFileW
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@ stdcall D3DX11GetImageInfoFromFileA(str ptr ptr ptr)
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@ stdcall D3DX11GetImageInfoFromFileW(wstr ptr ptr ptr)
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@ stdcall D3DX11GetImageInfoFromMemory(ptr long ptr ptr ptr)
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@ stub D3DX11GetImageInfoFromResourceA
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@ stub D3DX11GetImageInfoFromResourceW
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@ -58,6 +58,28 @@ HRESULT WINAPI D3DX11FilterTexture(ID3D11DeviceContext *context, ID3D11Resource
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return E_NOTIMPL;
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}
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HRESULT WINAPI D3DX11GetImageInfoFromFileA(const char *filename, ID3DX11ThreadPump *pump, D3DX11_IMAGE_INFO *img_info,
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HRESULT *hresult)
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{
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FIXME("filename %s, pump %p, img_info %p, hresult %p stub!\n", debugstr_a(filename), pump, img_info, hresult);
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if (!filename)
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return E_FAIL;
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return E_NOTIMPL;
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}
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HRESULT WINAPI D3DX11GetImageInfoFromFileW(const WCHAR *filename, ID3DX11ThreadPump *pump, D3DX11_IMAGE_INFO *img_info,
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HRESULT *hresult)
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{
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FIXME("filename %s, pump %p, img_info %p, hresult %p stub!\n", debugstr_w(filename), pump, img_info, hresult);
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if (!filename)
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return E_FAIL;
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return E_NOTIMPL;
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}
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HRESULT WINAPI D3DX11GetImageInfoFromMemory(const void *src_data, SIZE_T src_data_size, ID3DX11ThreadPump *pump,
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D3DX11_IMAGE_INFO *img_info, HRESULT *hresult)
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{
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@ -119,6 +119,10 @@ HRESULT WINAPI D3DX11CreateTextureFromFileW(ID3D11Device *device, const WCHAR *f
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HRESULT WINAPI D3DX11CreateTextureFromMemory(ID3D11Device *device, const void *src_data, SIZE_T src_data_size,
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D3DX11_IMAGE_LOAD_INFO *loadinfo, ID3DX11ThreadPump *pump, ID3D11Resource **texture, HRESULT *hresult);
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HRESULT WINAPI D3DX11FilterTexture(ID3D11DeviceContext *context, ID3D11Resource *texture, UINT src_level, UINT filter);
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HRESULT WINAPI D3DX11GetImageInfoFromFileA(const char *filename, ID3DX11ThreadPump *pump, D3DX11_IMAGE_INFO *img_info,
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HRESULT *hresult);
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HRESULT WINAPI D3DX11GetImageInfoFromFileW(const WCHAR *filename, ID3DX11ThreadPump *pump, D3DX11_IMAGE_INFO *img_info,
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HRESULT *hresult);
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HRESULT WINAPI D3DX11GetImageInfoFromMemory(const void *src_data, SIZE_T src_data_size, ID3DX11ThreadPump *pump,
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D3DX11_IMAGE_INFO *img_info, HRESULT *hresult);
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HRESULT WINAPI D3DX11SaveTextureToFileA(ID3D11DeviceContext *context, ID3D11Resource *texture,
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