wined3d: Implement surface_modify_ds_location() on top of the regular resource location management.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -2606,19 +2606,16 @@ static void surface_depth_blt(const struct wined3d_surface *surface, struct wine
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void surface_modify_ds_location(struct wined3d_surface *surface,
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DWORD location, UINT w, UINT h)
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{
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struct wined3d_texture_sub_resource *sub_resource;
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struct wined3d_texture *texture = surface->container;
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unsigned int sub_resource_idx;
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TRACE("surface %p, new location %#x, w %u, h %u.\n", surface, location, w, h);
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sub_resource = surface_get_sub_resource(surface);
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if (((sub_resource->locations & WINED3D_LOCATION_TEXTURE_RGB) && !(location & WINED3D_LOCATION_TEXTURE_RGB))
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|| (!(sub_resource->locations & WINED3D_LOCATION_TEXTURE_RGB)
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&& (location & WINED3D_LOCATION_TEXTURE_RGB)))
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wined3d_texture_set_dirty(surface->container);
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sub_resource_idx = surface_get_sub_resource_idx(surface);
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surface->ds_current_size.cx = w;
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surface->ds_current_size.cy = h;
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sub_resource->locations = location;
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wined3d_texture_validate_location(texture, sub_resource_idx, location);
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wined3d_texture_invalidate_location(texture, sub_resource_idx, ~location);
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}
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/* Context activation is done by the caller. */
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