wined3d: Implement SM4 umul instruction.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -3595,15 +3595,15 @@ static void shader_glsl_unary_op(const struct wined3d_shader_instruction *ins)
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shader_addline(ins->ctx->buffer, "%s%s);\n", op, src_param.param_str);
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shader_addline(ins->ctx->buffer, "%s%s);\n", op, src_param.param_str);
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}
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}
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static void shader_glsl_imul(const struct wined3d_shader_instruction *ins)
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static void shader_glsl_mul_extended(const struct wined3d_shader_instruction *ins)
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{
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{
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struct wined3d_string_buffer *buffer = ins->ctx->buffer;
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struct wined3d_string_buffer *buffer = ins->ctx->buffer;
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struct glsl_src_param src0_param;
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struct glsl_src_param src0_param;
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struct glsl_src_param src1_param;
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struct glsl_src_param src1_param;
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DWORD write_mask;
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DWORD write_mask;
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/* If we have ARB_gpu_shader5 or GLSL 4.0, we can use imulExtended(). If
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/* If we have ARB_gpu_shader5, we can use imulExtended() / umulExtended().
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* not, we can emulate it. */
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* If not, we can emulate it. */
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if (ins->dst[0].reg.type != WINED3DSPR_NULL)
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if (ins->dst[0].reg.type != WINED3DSPR_NULL)
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FIXME("64-bit integer multiplies not implemented.\n");
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FIXME("64-bit integer multiplies not implemented.\n");
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@ -9733,7 +9733,7 @@ static const SHADER_HANDLER shader_glsl_instruction_handler_table[WINED3DSIH_TAB
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/* WINED3DSIH_IMM_ATOMIC_UMAX */ shader_glsl_atomic,
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/* WINED3DSIH_IMM_ATOMIC_UMAX */ shader_glsl_atomic,
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/* WINED3DSIH_IMM_ATOMIC_UMIN */ shader_glsl_atomic,
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/* WINED3DSIH_IMM_ATOMIC_UMIN */ shader_glsl_atomic,
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/* WINED3DSIH_IMM_ATOMIC_XOR */ shader_glsl_atomic,
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/* WINED3DSIH_IMM_ATOMIC_XOR */ shader_glsl_atomic,
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/* WINED3DSIH_IMUL */ shader_glsl_imul,
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/* WINED3DSIH_IMUL */ shader_glsl_mul_extended,
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/* WINED3DSIH_INE */ shader_glsl_relop,
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/* WINED3DSIH_INE */ shader_glsl_relop,
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/* WINED3DSIH_INEG */ shader_glsl_unary_op,
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/* WINED3DSIH_INEG */ shader_glsl_unary_op,
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/* WINED3DSIH_ISHL */ shader_glsl_binop,
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/* WINED3DSIH_ISHL */ shader_glsl_binop,
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@ -9829,7 +9829,7 @@ static const SHADER_HANDLER shader_glsl_instruction_handler_table[WINED3DSIH_TAB
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/* WINED3DSIH_ULT */ shader_glsl_relop,
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/* WINED3DSIH_ULT */ shader_glsl_relop,
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/* WINED3DSIH_UMAX */ shader_glsl_map2gl,
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/* WINED3DSIH_UMAX */ shader_glsl_map2gl,
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/* WINED3DSIH_UMIN */ shader_glsl_map2gl,
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/* WINED3DSIH_UMIN */ shader_glsl_map2gl,
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/* WINED3DSIH_UMUL */ NULL,
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/* WINED3DSIH_UMUL */ shader_glsl_mul_extended,
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/* WINED3DSIH_USHR */ shader_glsl_binop,
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/* WINED3DSIH_USHR */ shader_glsl_binop,
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/* WINED3DSIH_UTOF */ shader_glsl_to_float,
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/* WINED3DSIH_UTOF */ shader_glsl_to_float,
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/* WINED3DSIH_XOR */ shader_glsl_binop,
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/* WINED3DSIH_XOR */ shader_glsl_binop,
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