d3d10core: Properly handle parentless views in d3d10_device_OMGetRenderTargets().

This commit is contained in:
Henri Verbeet 2014-09-01 12:42:58 +02:00 committed by Alexandre Julliard
parent d276bde09c
commit 204ffe15a6
1 changed files with 4 additions and 4 deletions

View File

@ -955,13 +955,13 @@ static void STDMETHODCALLTYPE d3d10_device_OMGetRenderTargets(ID3D10Device1 *ifa
for (i = 0; i < view_count; ++i) for (i = 0; i < view_count; ++i)
{ {
if (!(wined3d_view = wined3d_device_get_rendertarget_view(device->wined3d_device, i))) if (!(wined3d_view = wined3d_device_get_rendertarget_view(device->wined3d_device, i))
|| !(view_impl = wined3d_rendertarget_view_get_parent(wined3d_view)))
{ {
render_target_views[i] = NULL; render_target_views[i] = NULL;
continue; continue;
} }
view_impl = wined3d_rendertarget_view_get_parent(wined3d_view);
render_target_views[i] = &view_impl->ID3D10RenderTargetView_iface; render_target_views[i] = &view_impl->ID3D10RenderTargetView_iface;
ID3D10RenderTargetView_AddRef(render_target_views[i]); ID3D10RenderTargetView_AddRef(render_target_views[i]);
} }
@ -971,13 +971,13 @@ static void STDMETHODCALLTYPE d3d10_device_OMGetRenderTargets(ID3D10Device1 *ifa
{ {
struct d3d10_depthstencil_view *view_impl; struct d3d10_depthstencil_view *view_impl;
if (!(wined3d_view = wined3d_device_get_depth_stencil_view(device->wined3d_device))) if (!(wined3d_view = wined3d_device_get_depth_stencil_view(device->wined3d_device))
|| !(view_impl = wined3d_rendertarget_view_get_parent(wined3d_view)))
{ {
*depth_stencil_view = NULL; *depth_stencil_view = NULL;
} }
else else
{ {
view_impl = wined3d_rendertarget_view_get_parent(wined3d_view);
*depth_stencil_view = &view_impl->ID3D10DepthStencilView_iface; *depth_stencil_view = &view_impl->ID3D10DepthStencilView_iface;
ID3D10DepthStencilView_AddRef(*depth_stencil_view); ID3D10DepthStencilView_AddRef(*depth_stencil_view);
} }