comctl32/animate: Use wide string literals.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -94,12 +94,11 @@ static void ANIMATE_Notify(const ANIMATE_INFO *infoPtr, UINT notif)
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static BOOL ANIMATE_LoadResW(ANIMATE_INFO *infoPtr, HINSTANCE hInst, LPCWSTR lpName)
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{
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static const WCHAR aviW[] = { 'A', 'V', 'I', 0 };
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HRSRC hrsrc;
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MMIOINFO mminfo;
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LPVOID lpAvi;
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hrsrc = FindResourceW(hInst, lpName, aviW);
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hrsrc = FindResourceW(hInst, lpName, L"AVI");
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if (!hrsrc)
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return FALSE;
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@ -794,12 +793,11 @@ static BOOL ANIMATE_Stop(ANIMATE_INFO *infoPtr)
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static BOOL ANIMATE_Create(HWND hWnd, const CREATESTRUCTW *lpcs)
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{
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static const WCHAR msvfw32W[] = { 'm', 's', 'v', 'f', 'w', '3', '2', '.', 'd', 'l', 'l', 0 };
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ANIMATE_INFO *infoPtr;
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if (!fnIC.hModule)
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{
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fnIC.hModule = LoadLibraryW(msvfw32W);
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fnIC.hModule = LoadLibraryW(L"msvfw32.dll");
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if (!fnIC.hModule) return FALSE;
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fnIC.fnICOpen = (void*)GetProcAddress(fnIC.hModule, "ICOpen");
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