wined3d: Get rid of wined3d_texture_get_type().
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1ae309f981
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1fbdfd625a
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@ -4337,8 +4337,8 @@ HRESULT CDECL wined3d_device_update_texture(struct wined3d_device *device,
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}
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}
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/* Verify that the source and destination textures are the same type. */
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/* Verify that the source and destination textures are the same type. */
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type = wined3d_texture_get_type(src_texture);
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type = src_texture->resource.resourceType;
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if (wined3d_texture_get_type(dst_texture) != type)
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if (dst_texture->resource.resourceType != type)
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{
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{
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WARN("Source and destination have different types, returning WINED3DERR_INVALIDCALL.\n");
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WARN("Source and destination have different types, returning WINED3DERR_INVALIDCALL.\n");
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return WINED3DERR_INVALIDCALL;
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return WINED3DERR_INVALIDCALL;
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@ -483,13 +483,6 @@ void CDECL wined3d_texture_preload(struct wined3d_texture *texture)
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texture->texture_ops->texture_preload(texture, SRGB_ANY);
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texture->texture_ops->texture_preload(texture, SRGB_ANY);
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}
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}
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WINED3DRESOURCETYPE CDECL wined3d_texture_get_type(const struct wined3d_texture *texture)
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{
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TRACE("texture %p.\n", texture);
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return texture->resource.resourceType;
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}
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void * CDECL wined3d_texture_get_parent(const struct wined3d_texture *texture)
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void * CDECL wined3d_texture_get_parent(const struct wined3d_texture *texture)
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{
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{
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TRACE("texture %p.\n", texture);
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TRACE("texture %p.\n", texture);
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@ -268,7 +268,6 @@
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@ cdecl wined3d_texture_get_priority(ptr)
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@ cdecl wined3d_texture_get_priority(ptr)
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@ cdecl wined3d_texture_get_private_data(ptr ptr ptr ptr)
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@ cdecl wined3d_texture_get_private_data(ptr ptr ptr ptr)
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@ cdecl wined3d_texture_get_sub_resource(ptr long)
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@ cdecl wined3d_texture_get_sub_resource(ptr long)
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@ cdecl wined3d_texture_get_type(ptr)
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@ cdecl wined3d_texture_incref(ptr)
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@ cdecl wined3d_texture_incref(ptr)
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@ cdecl wined3d_texture_preload(ptr)
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@ cdecl wined3d_texture_preload(ptr)
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@ cdecl wined3d_texture_set_autogen_filter_type(ptr long)
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@ cdecl wined3d_texture_set_autogen_filter_type(ptr long)
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@ -2504,7 +2504,6 @@ HRESULT __cdecl wined3d_texture_get_private_data(const struct wined3d_texture *t
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REFGUID guid, void *data, DWORD *data_size);
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REFGUID guid, void *data, DWORD *data_size);
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struct wined3d_resource * __cdecl wined3d_texture_get_sub_resource(struct wined3d_texture *texture,
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struct wined3d_resource * __cdecl wined3d_texture_get_sub_resource(struct wined3d_texture *texture,
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UINT sub_resource_idx);
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UINT sub_resource_idx);
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WINED3DRESOURCETYPE __cdecl wined3d_texture_get_type(const struct wined3d_texture *texture);
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ULONG __cdecl wined3d_texture_incref(struct wined3d_texture *texture);
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ULONG __cdecl wined3d_texture_incref(struct wined3d_texture *texture);
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void __cdecl wined3d_texture_preload(struct wined3d_texture *texture);
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void __cdecl wined3d_texture_preload(struct wined3d_texture *texture);
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HRESULT __cdecl wined3d_texture_set_autogen_filter_type(struct wined3d_texture *texture,
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HRESULT __cdecl wined3d_texture_set_autogen_filter_type(struct wined3d_texture *texture,
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