diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c index 88c78d25525..4f9fc2adf30 100644 --- a/dlls/wined3d/glsl_shader.c +++ b/dlls/wined3d/glsl_shader.c @@ -2410,8 +2410,6 @@ static void shader_glsl_texldl(const SHADER_OPCODE_ARG *arg) DWORD sampler_idx; DWORD swizzle = arg->src[1] & WINED3DSP_SWIZZLE_MASK; - shader_glsl_append_dst(arg->buffer, arg); - sampler_idx = arg->src[1] & WINED3DSP_REGNUM_MASK; sampler_type = arg->reg_maps->samplers[sampler_idx] & WINED3DSP_TEXTURETYPE_MASK; if(deviceImpl->stateBlock->textures[sampler_idx] &&