include: Add the D3D12_SHADER_VERSION_TYPE enumeration.

Signed-off-by: Biswapriyo Nath <nathbappai@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Biswapriyo Nath 2020-10-02 19:26:00 +03:30 committed by Alexandre Julliard
parent 99f2a5cd9f
commit 1f85606e6b
1 changed files with 11 additions and 0 deletions

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@ -20,6 +20,17 @@ import "oaidl.idl";
import "ocidl.idl";
import "d3dcommon.idl";
typedef enum D3D12_SHADER_VERSION_TYPE
{
D3D12_SHVER_PIXEL_SHADER = 0x0,
D3D12_SHVER_VERTEX_SHADER = 0x1,
D3D12_SHVER_GEOMETRY_SHADER = 0x2,
D3D12_SHVER_HULL_SHADER = 0x3,
D3D12_SHVER_DOMAIN_SHADER = 0x4,
D3D12_SHVER_COMPUTE_SHADER = 0x5,
D3D12_SHVER_RESERVED0 = 0xfff0,
} D3D12_SHADER_VERSION_TYPE;
typedef struct _D3D12_SHADER_DESC
{
UINT Version;