wined3d: Only use state contained in the ffp_frag_settings structure in gen_arbfp_ffp_shader().
Note that the actual check looks off by one too.
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4ebbd0e596
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1f6f94675e
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@ -5960,6 +5960,7 @@ static GLuint gen_arbfp_ffp_shader(const struct ffp_frag_settings *settings, str
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BOOL tex_read[MAX_TEXTURES] = {FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE};
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BOOL tex_read[MAX_TEXTURES] = {FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE};
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BOOL bump_used[MAX_TEXTURES] = {FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE};
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BOOL bump_used[MAX_TEXTURES] = {FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE};
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BOOL luminance_used[MAX_TEXTURES] = {FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE};
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BOOL luminance_used[MAX_TEXTURES] = {FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE};
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UINT lowest_disabled_stage;
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const char *textype;
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const char *textype;
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const char *instr, *sat;
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const char *instr, *sat;
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char colorcor_dst[8];
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char colorcor_dst[8];
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@ -6018,6 +6019,7 @@ static GLuint gen_arbfp_ffp_shader(const struct ffp_frag_settings *settings, str
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tfactor_used = TRUE;
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tfactor_used = TRUE;
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}
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}
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}
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}
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lowest_disabled_stage = stage;
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/* Shader header */
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/* Shader header */
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if (!shader_buffer_init(&buffer))
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if (!shader_buffer_init(&buffer))
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@ -6063,7 +6065,7 @@ static GLuint gen_arbfp_ffp_shader(const struct ffp_frag_settings *settings, str
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srgb_sub_high, 0.0, 0.0, 0.0);
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srgb_sub_high, 0.0, 0.0, 0.0);
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}
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}
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if (ffp_clip_emul(&stateblock->state) && settings->emul_clipplanes)
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if (lowest_disabled_stage < 7 && settings->emul_clipplanes)
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shader_addline(&buffer, "KIL fragment.texcoord[7];\n");
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shader_addline(&buffer, "KIL fragment.texcoord[7];\n");
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/* Generate texture sampling instructions) */
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/* Generate texture sampling instructions) */
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