wined3d: indexbuffer -> misc.

This commit is contained in:
Stefan Dösinger 2008-07-02 13:18:58 -05:00 committed by Alexandre Julliard
parent b4bee02556
commit 1f5bce3454
1 changed files with 3 additions and 2 deletions

View File

@ -4838,7 +4838,7 @@ const struct StateEntry FFPStateTable[] =
{ /*511, WINED3DTS_WORLDMATRIX(255) */ STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(255)), transform_worldex }, { /*511, WINED3DTS_WORLDMATRIX(255) */ STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(255)), transform_worldex },
/* Various Vertex states follow */ /* Various Vertex states follow */
{ /* , STATE_STREAMSRC */ STATE_VDECL, NULL }, { /* , STATE_STREAMSRC */ STATE_VDECL, NULL },
{ /* , STATE_INDEXBUFFER */ STATE_INDEXBUFFER, indexbuffer }, { /* , STATE_INDEXBUFFER */ STATE_INDEXBUFFER, NULL },
{ /* , STATE_VDECL */ STATE_VDECL, NULL }, { /* , STATE_VDECL */ STATE_VDECL, NULL },
{ /* , STATE_VSHADER */ STATE_VDECL, NULL }, { /* , STATE_VSHADER */ STATE_VDECL, NULL },
{ /* , STATE_VIEWPORT */ STATE_VIEWPORT, NULL }, { /* , STATE_VIEWPORT */ STATE_VIEWPORT, NULL },
@ -4913,8 +4913,9 @@ const struct StateEntryTemplate misc_state_template[] = {
*/ */
{ STATE_VERTEXSHADERCONSTANT, { STATE_VERTEXSHADERCONSTANT, shaderconstant }}, { STATE_VERTEXSHADERCONSTANT, { STATE_VERTEXSHADERCONSTANT, shaderconstant }},
{ STATE_PIXELSHADERCONSTANT, { STATE_VERTEXSHADERCONSTANT, shaderconstant }}, { STATE_PIXELSHADERCONSTANT, { STATE_VERTEXSHADERCONSTANT, shaderconstant }},
/* Viewport */
{ STATE_VIEWPORT, { STATE_VIEWPORT, viewport_miscpart }}, { STATE_VIEWPORT, { STATE_VIEWPORT, viewport_miscpart }},
{ STATE_INDEXBUFFER, { STATE_INDEXBUFFER, indexbuffer }},
{0 /* Terminate */, { 0, 0 }}, {0 /* Terminate */, { 0, 0 }},
}; };