d3drm: Store animation options.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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9c84b06524
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1f38c0b165
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@ -214,6 +214,7 @@ struct d3drm_animation
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LONG ref;
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IDirect3DRM *d3drm;
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IDirect3DRMFrame3 *frame;
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D3DRMANIMATIONOPTIONS options;
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};
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struct d3drm_wrap
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@ -3238,11 +3238,38 @@ static HRESULT WINAPI d3drm_animation1_GetClassName(IDirect3DRMAnimation *iface,
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return d3drm_animation2_GetClassName(&animation->IDirect3DRMAnimation2_iface, size, name);
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}
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static HRESULT WINAPI d3drm_animation2_SetOptions(IDirect3DRMAnimation2 *iface, D3DRMANIMATIONOPTIONS options)
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{
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struct d3drm_animation *animation = impl_from_IDirect3DRMAnimation2(iface);
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static const DWORD supported_options = D3DRMANIMATION_OPEN | D3DRMANIMATION_CLOSED | D3DRMANIMATION_LINEARPOSITION
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| D3DRMANIMATION_SPLINEPOSITION | D3DRMANIMATION_SCALEANDROTATION | D3DRMANIMATION_POSITION;
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TRACE("iface %p, options %#x.\n", iface, options);
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if (!(options & supported_options))
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return D3DRMERR_BADVALUE;
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if ((options & (D3DRMANIMATION_OPEN | D3DRMANIMATION_CLOSED)) == (D3DRMANIMATION_OPEN | D3DRMANIMATION_CLOSED) ||
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(options & (D3DRMANIMATION_LINEARPOSITION | D3DRMANIMATION_SPLINEPOSITION)) ==
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(D3DRMANIMATION_LINEARPOSITION | D3DRMANIMATION_SPLINEPOSITION) ||
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(options & (D3DRMANIMATION_SCALEANDROTATION | D3DRMANIMATION_POSITION)) ==
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(D3DRMANIMATION_SCALEANDROTATION | D3DRMANIMATION_POSITION))
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{
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return D3DRMERR_BADVALUE;
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}
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animation->options = options;
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return D3DRM_OK;
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}
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static HRESULT WINAPI d3drm_animation1_SetOptions(IDirect3DRMAnimation *iface, D3DRMANIMATIONOPTIONS options)
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{
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FIXME("iface %p, %#x.\n", iface, options);
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struct d3drm_animation *animation = impl_from_IDirect3DRMAnimation(iface);
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return E_NOTIMPL;
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TRACE("iface %p, %#x.\n", iface, options);
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return d3drm_animation2_SetOptions(&animation->IDirect3DRMAnimation2_iface, options);
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}
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static HRESULT WINAPI d3drm_animation1_AddRotateKey(IDirect3DRMAnimation *iface, D3DVALUE time, D3DRMQUATERNION *q)
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@ -3301,18 +3328,22 @@ static HRESULT WINAPI d3drm_animation1_SetTime(IDirect3DRMAnimation *iface, D3DV
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return E_NOTIMPL;
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}
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static D3DRMANIMATIONOPTIONS WINAPI d3drm_animation1_GetOptions(IDirect3DRMAnimation *iface)
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static D3DRMANIMATIONOPTIONS WINAPI d3drm_animation2_GetOptions(IDirect3DRMAnimation2 *iface)
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{
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FIXME("iface %p.\n", iface);
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struct d3drm_animation *animation = impl_from_IDirect3DRMAnimation2(iface);
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return 0;
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TRACE("iface %p.\n", iface);
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return animation->options;
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}
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static HRESULT WINAPI d3drm_animation2_SetOptions(IDirect3DRMAnimation2 *iface, D3DRMANIMATIONOPTIONS options)
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static D3DRMANIMATIONOPTIONS WINAPI d3drm_animation1_GetOptions(IDirect3DRMAnimation *iface)
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{
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FIXME("iface %p, options %#x.\n", iface, options);
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struct d3drm_animation *animation = impl_from_IDirect3DRMAnimation(iface);
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return E_NOTIMPL;
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TRACE("iface %p.\n", iface);
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return d3drm_animation2_GetOptions(&animation->IDirect3DRMAnimation2_iface);
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}
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static HRESULT WINAPI d3drm_animation2_AddRotateKey(IDirect3DRMAnimation2 *iface, D3DVALUE time, D3DRMQUATERNION *q)
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@ -3363,13 +3394,6 @@ static HRESULT WINAPI d3drm_animation2_SetTime(IDirect3DRMAnimation2 *iface, D3D
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return E_NOTIMPL;
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}
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static D3DRMANIMATIONOPTIONS WINAPI d3drm_animation2_GetOptions(IDirect3DRMAnimation2 *iface)
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{
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FIXME("iface %p.\n", iface);
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return 0;
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}
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static HRESULT WINAPI d3drm_animation2_GetFrame(IDirect3DRMAnimation2 *iface, IDirect3DRMFrame3 **frame)
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{
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struct d3drm_animation *animation = impl_from_IDirect3DRMAnimation2(iface);
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@ -3481,6 +3505,7 @@ HRESULT d3drm_animation_create(struct d3drm_animation **animation, IDirect3DRM *
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object->IDirect3DRMAnimation2_iface.lpVtbl = &d3drm_animation2_vtbl;
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object->d3drm = d3drm;
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object->ref = 1;
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object->options = D3DRMANIMATION_CLOSED | D3DRMANIMATION_LINEARPOSITION;
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d3drm_object_init(&object->obj, classname);
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@ -6706,6 +6706,7 @@ static void test_animation(void)
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{
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IDirect3DRMAnimation2 *animation2;
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IDirect3DRMAnimation *animation;
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D3DRMANIMATIONOPTIONS options;
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IDirect3DRMObject *obj, *obj2;
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IDirect3DRMFrame3 *frame3;
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IDirect3DRMFrame *frame;
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@ -6776,6 +6777,51 @@ static void test_animation(void)
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IDirect3DRMFrame3_Release(frame3);
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IDirect3DRMFrame_Release(frame);
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/* Animation options. */
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options = IDirect3DRMAnimation_GetOptions(animation);
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ok(options == (D3DRMANIMATION_CLOSED | D3DRMANIMATION_LINEARPOSITION),
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"Unexpected default options %#x.\n", options);
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/* Undefined mask value */
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hr = IDirect3DRMAnimation_SetOptions(animation, 0xf0000000);
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ok(hr == D3DRMERR_BADVALUE, "Unexpected hr %#x.\n", hr);
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options = IDirect3DRMAnimation_GetOptions(animation);
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ok(options == (D3DRMANIMATION_CLOSED | D3DRMANIMATION_LINEARPOSITION),
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"Unexpected default options %#x.\n", options);
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/* Ambiguous mask */
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hr = IDirect3DRMAnimation_SetOptions(animation, D3DRMANIMATION_OPEN | D3DRMANIMATION_CLOSED);
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ok(hr == D3DRMERR_BADVALUE, "Unexpected hr %#x.\n", hr);
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hr = IDirect3DRMAnimation_SetOptions(animation, D3DRMANIMATION_LINEARPOSITION | D3DRMANIMATION_SPLINEPOSITION);
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ok(hr == D3DRMERR_BADVALUE, "Unexpected hr %#x.\n", hr);
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hr = IDirect3DRMAnimation_SetOptions(animation, D3DRMANIMATION_SCALEANDROTATION | D3DRMANIMATION_POSITION);
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ok(hr == D3DRMERR_BADVALUE, "Unexpected hr %#x.\n", hr);
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options = IDirect3DRMAnimation_GetOptions(animation);
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ok(options == (D3DRMANIMATION_CLOSED | D3DRMANIMATION_LINEARPOSITION),
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"Unexpected default options %#x.\n", options);
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hr = IDirect3DRMAnimation_SetOptions(animation, D3DRMANIMATION_SCALEANDROTATION);
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ok(SUCCEEDED(hr), "Failed to set animation options, hr %#x.\n", hr);
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options = IDirect3DRMAnimation_GetOptions(animation);
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ok(options == D3DRMANIMATION_SCALEANDROTATION, "Unexpected options %#x.\n", options);
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hr = IDirect3DRMAnimation_SetOptions(animation, D3DRMANIMATION_OPEN);
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ok(SUCCEEDED(hr), "Failed to set animation options, hr %#x.\n", hr);
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options = IDirect3DRMAnimation_GetOptions(animation);
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ok(options == D3DRMANIMATION_OPEN, "Unexpected options %#x.\n", options);
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hr = IDirect3DRMAnimation_SetOptions(animation, 0);
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ok(hr == D3DRMERR_BADVALUE, "Unexpected hr %#x.\n", hr);
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options = IDirect3DRMAnimation_GetOptions(animation);
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ok(options == D3DRMANIMATION_OPEN, "Unexpected options %#x.\n", options);
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IDirect3DRMAnimation2_Release(animation2);
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IDirect3DRMAnimation_Release(animation);
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