wined3d: Move the arbfp p8 fixup to the format table and get rid of the d3dfmt_get_conv override.
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1f2976a302
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@ -2166,14 +2166,6 @@ HRESULT d3dfmt_get_conv(IWineD3DSurfaceImpl *This, BOOL need_alpha_ck, BOOL use_
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*convert = CONVERT_PALETTED;
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*convert = CONVERT_PALETTED;
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}
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}
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}
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}
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/* TODO: this check is evil and should die (it basically checks which blitter backend is used) */
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else if (!gl_info->supported[EXT_PALETTED_TEXTURE] && device->blitter->color_fixup_supported(gl_info, This->resource.format_desc->color_fixup))
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{
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*format = GL_ALPHA;
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*type = GL_UNSIGNED_BYTE;
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*target_bpp = 1;
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}
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break;
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break;
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case WINED3DFMT_B2G3R3_UNORM:
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case WINED3DFMT_B2G3R3_UNORM:
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@ -336,7 +336,7 @@ static const struct wined3d_format_texture_info format_texture_info[] =
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ARB_TEXTURE_FLOAT},
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ARB_TEXTURE_FLOAT},
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/* Palettized formats */
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/* Palettized formats */
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{WINED3DFMT_P8_UINT, GL_RGBA, GL_RGBA, 0,
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{WINED3DFMT_P8_UINT, GL_RGBA, GL_RGBA, 0,
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GL_RGBA, GL_UNSIGNED_BYTE,
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GL_ALPHA, GL_UNSIGNED_BYTE,
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0,
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0,
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ARB_FRAGMENT_PROGRAM},
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ARB_FRAGMENT_PROGRAM},
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{WINED3DFMT_P8_UINT, GL_COLOR_INDEX8_EXT, GL_COLOR_INDEX8_EXT, 0,
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{WINED3DFMT_P8_UINT, GL_COLOR_INDEX8_EXT, GL_COLOR_INDEX8_EXT, 0,
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