From 1f08817355a323f180acc86bfa6d0e06816f1ce8 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?J=C3=B3zef=20Kucia?= Date: Fri, 30 Nov 2018 14:43:07 +0100 Subject: [PATCH] wined3d: Introduce wined3d_cs_require_space() helper. MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit Signed-off-by: Józef Kucia Signed-off-by: Henri Verbeet Signed-off-by: Alexandre Julliard --- dlls/wined3d/cs.c | 106 ++++++++++++++++++++++++---------------------- 1 file changed, 56 insertions(+), 50 deletions(-) diff --git a/dlls/wined3d/cs.c b/dlls/wined3d/cs.c index 0c169559278..5ea25e992aa 100644 --- a/dlls/wined3d/cs.c +++ b/dlls/wined3d/cs.c @@ -444,6 +444,12 @@ struct wined3d_cs_stop enum wined3d_cs_op opcode; }; +static inline void *wined3d_cs_require_space(struct wined3d_cs *cs, + size_t size, enum wined3d_cs_queue_id queue_id) +{ + return cs->ops->require_space(cs, size, queue_id); +} + static inline void wined3d_cs_submit(struct wined3d_cs *cs, enum wined3d_cs_queue_id queue_id) { cs->ops->submit(cs, queue_id); @@ -541,7 +547,7 @@ void wined3d_cs_emit_present(struct wined3d_cs *cs, struct wined3d_swapchain *sw unsigned int i; LONG pending; - op = cs->ops->require_space(cs, sizeof(*op), WINED3D_CS_QUEUE_DEFAULT); + op = wined3d_cs_require_space(cs, sizeof(*op), WINED3D_CS_QUEUE_DEFAULT); op->opcode = WINED3D_CS_OP_PRESENT; op->dst_window_override = dst_window_override; op->swapchain = swapchain; @@ -602,7 +608,7 @@ void wined3d_cs_emit_clear(struct wined3d_cs *cs, DWORD rect_count, const RECT * RECT view_rect; unsigned int i; - op = cs->ops->require_space(cs, FIELD_OFFSET(struct wined3d_cs_clear, rects[rect_count]), + op = wined3d_cs_require_space(cs, FIELD_OFFSET(struct wined3d_cs_clear, rects[rect_count]), WINED3D_CS_QUEUE_DEFAULT); op->opcode = WINED3D_CS_OP_CLEAR; op->flags = flags; @@ -650,7 +656,7 @@ void wined3d_cs_emit_clear_rendertarget_view(struct wined3d_cs *cs, struct wined size_t size; size = FIELD_OFFSET(struct wined3d_cs_clear, rects[1]) + sizeof(struct wined3d_fb_state); - op = cs->ops->require_space(cs, size, WINED3D_CS_QUEUE_DEFAULT); + op = wined3d_cs_require_space(cs, size, WINED3D_CS_QUEUE_DEFAULT); op->fb = (void *)&op->rects[1]; op->opcode = WINED3D_CS_OP_CLEAR; @@ -815,7 +821,7 @@ void wined3d_cs_emit_dispatch(struct wined3d_cs *cs, const struct wined3d_state *state = &cs->device->state; struct wined3d_cs_dispatch *op; - op = cs->ops->require_space(cs, sizeof(*op), WINED3D_CS_QUEUE_DEFAULT); + op = wined3d_cs_require_space(cs, sizeof(*op), WINED3D_CS_QUEUE_DEFAULT); op->opcode = WINED3D_CS_OP_DISPATCH; op->parameters.indirect = FALSE; op->parameters.u.direct.group_count_x = group_count_x; @@ -833,7 +839,7 @@ void wined3d_cs_emit_dispatch_indirect(struct wined3d_cs *cs, const struct wined3d_state *state = &cs->device->state; struct wined3d_cs_dispatch *op; - op = cs->ops->require_space(cs, sizeof(*op), WINED3D_CS_QUEUE_DEFAULT); + op = wined3d_cs_require_space(cs, sizeof(*op), WINED3D_CS_QUEUE_DEFAULT); op->opcode = WINED3D_CS_OP_DISPATCH; op->parameters.indirect = TRUE; op->parameters.u.indirect.buffer = buffer; @@ -975,7 +981,7 @@ void wined3d_cs_emit_draw(struct wined3d_cs *cs, GLenum primitive_type, unsigned const struct wined3d_state *state = &cs->device->state; struct wined3d_cs_draw *op; - op = cs->ops->require_space(cs, sizeof(*op), WINED3D_CS_QUEUE_DEFAULT); + op = wined3d_cs_require_space(cs, sizeof(*op), WINED3D_CS_QUEUE_DEFAULT); op->opcode = WINED3D_CS_OP_DRAW; op->primitive_type = primitive_type; op->patch_vertex_count = patch_vertex_count; @@ -999,7 +1005,7 @@ void wined3d_cs_emit_draw_indirect(struct wined3d_cs *cs, GLenum primitive_type, const struct wined3d_state *state = &cs->device->state; struct wined3d_cs_draw *op; - op = cs->ops->require_space(cs, sizeof(*op), WINED3D_CS_QUEUE_DEFAULT); + op = wined3d_cs_require_space(cs, sizeof(*op), WINED3D_CS_QUEUE_DEFAULT); op->opcode = WINED3D_CS_OP_DRAW; op->primitive_type = primitive_type; op->patch_vertex_count = patch_vertex_count; @@ -1028,7 +1034,7 @@ void wined3d_cs_emit_flush(struct wined3d_cs *cs) { struct wined3d_cs_flush *op; - op = cs->ops->require_space(cs, sizeof(*op), WINED3D_CS_QUEUE_DEFAULT); + op = wined3d_cs_require_space(cs, sizeof(*op), WINED3D_CS_QUEUE_DEFAULT); op->opcode = WINED3D_CS_OP_FLUSH; wined3d_cs_submit(cs, WINED3D_CS_QUEUE_DEFAULT); @@ -1047,7 +1053,7 @@ void wined3d_cs_emit_set_predication(struct wined3d_cs *cs, struct wined3d_query { struct wined3d_cs_set_predication *op; - op = cs->ops->require_space(cs, sizeof(*op), WINED3D_CS_QUEUE_DEFAULT); + op = wined3d_cs_require_space(cs, sizeof(*op), WINED3D_CS_QUEUE_DEFAULT); op->opcode = WINED3D_CS_OP_SET_PREDICATION; op->predicate = predicate; op->value = value; @@ -1072,7 +1078,7 @@ void wined3d_cs_emit_set_viewports(struct wined3d_cs *cs, unsigned int viewport_ { struct wined3d_cs_set_viewports *op; - op = cs->ops->require_space(cs, FIELD_OFFSET(struct wined3d_cs_set_viewports, viewports[viewport_count]), + op = wined3d_cs_require_space(cs, FIELD_OFFSET(struct wined3d_cs_set_viewports, viewports[viewport_count]), WINED3D_CS_QUEUE_DEFAULT); op->opcode = WINED3D_CS_OP_SET_VIEWPORTS; memcpy(op->viewports, viewports, viewport_count * sizeof(*viewports)); @@ -1097,7 +1103,7 @@ void wined3d_cs_emit_set_scissor_rects(struct wined3d_cs *cs, unsigned int rect_ { struct wined3d_cs_set_scissor_rects *op; - op = cs->ops->require_space(cs, FIELD_OFFSET(struct wined3d_cs_set_scissor_rects, rects[rect_count]), + op = wined3d_cs_require_space(cs, FIELD_OFFSET(struct wined3d_cs_set_scissor_rects, rects[rect_count]), WINED3D_CS_QUEUE_DEFAULT); op->opcode = WINED3D_CS_OP_SET_SCISSOR_RECTS; memcpy(op->rects, rects, rect_count * sizeof(*rects)); @@ -1127,7 +1133,7 @@ void wined3d_cs_emit_set_rendertarget_view(struct wined3d_cs *cs, unsigned int v { struct wined3d_cs_set_rendertarget_view *op; - op = cs->ops->require_space(cs, sizeof(*op), WINED3D_CS_QUEUE_DEFAULT); + op = wined3d_cs_require_space(cs, sizeof(*op), WINED3D_CS_QUEUE_DEFAULT); op->opcode = WINED3D_CS_OP_SET_RENDERTARGET_VIEW; op->view_idx = view_idx; op->view = view; @@ -1173,7 +1179,7 @@ void wined3d_cs_emit_set_depth_stencil_view(struct wined3d_cs *cs, struct wined3 { struct wined3d_cs_set_depth_stencil_view *op; - op = cs->ops->require_space(cs, sizeof(*op), WINED3D_CS_QUEUE_DEFAULT); + op = wined3d_cs_require_space(cs, sizeof(*op), WINED3D_CS_QUEUE_DEFAULT); op->opcode = WINED3D_CS_OP_SET_DEPTH_STENCIL_VIEW; op->view = view; @@ -1192,7 +1198,7 @@ void wined3d_cs_emit_set_vertex_declaration(struct wined3d_cs *cs, struct wined3 { struct wined3d_cs_set_vertex_declaration *op; - op = cs->ops->require_space(cs, sizeof(*op), WINED3D_CS_QUEUE_DEFAULT); + op = wined3d_cs_require_space(cs, sizeof(*op), WINED3D_CS_QUEUE_DEFAULT); op->opcode = WINED3D_CS_OP_SET_VERTEX_DECLARATION; op->declaration = declaration; @@ -1224,7 +1230,7 @@ void wined3d_cs_emit_set_stream_source(struct wined3d_cs *cs, UINT stream_idx, { struct wined3d_cs_set_stream_source *op; - op = cs->ops->require_space(cs, sizeof(*op), WINED3D_CS_QUEUE_DEFAULT); + op = wined3d_cs_require_space(cs, sizeof(*op), WINED3D_CS_QUEUE_DEFAULT); op->opcode = WINED3D_CS_OP_SET_STREAM_SOURCE; op->stream_idx = stream_idx; op->buffer = buffer; @@ -1250,7 +1256,7 @@ void wined3d_cs_emit_set_stream_source_freq(struct wined3d_cs *cs, UINT stream_i { struct wined3d_cs_set_stream_source_freq *op; - op = cs->ops->require_space(cs, sizeof(*op), WINED3D_CS_QUEUE_DEFAULT); + op = wined3d_cs_require_space(cs, sizeof(*op), WINED3D_CS_QUEUE_DEFAULT); op->opcode = WINED3D_CS_OP_SET_STREAM_SOURCE_FREQ; op->stream_idx = stream_idx; op->frequency = frequency; @@ -1283,7 +1289,7 @@ void wined3d_cs_emit_set_stream_output(struct wined3d_cs *cs, UINT stream_idx, { struct wined3d_cs_set_stream_output *op; - op = cs->ops->require_space(cs, sizeof(*op), WINED3D_CS_QUEUE_DEFAULT); + op = wined3d_cs_require_space(cs, sizeof(*op), WINED3D_CS_QUEUE_DEFAULT); op->opcode = WINED3D_CS_OP_SET_STREAM_OUTPUT; op->stream_idx = stream_idx; op->buffer = buffer; @@ -1315,7 +1321,7 @@ void wined3d_cs_emit_set_index_buffer(struct wined3d_cs *cs, struct wined3d_buff { struct wined3d_cs_set_index_buffer *op; - op = cs->ops->require_space(cs, sizeof(*op), WINED3D_CS_QUEUE_DEFAULT); + op = wined3d_cs_require_space(cs, sizeof(*op), WINED3D_CS_QUEUE_DEFAULT); op->opcode = WINED3D_CS_OP_SET_INDEX_BUFFER; op->buffer = buffer; op->format_id = format_id; @@ -1345,7 +1351,7 @@ void wined3d_cs_emit_set_constant_buffer(struct wined3d_cs *cs, enum wined3d_sha { struct wined3d_cs_set_constant_buffer *op; - op = cs->ops->require_space(cs, sizeof(*op), WINED3D_CS_QUEUE_DEFAULT); + op = wined3d_cs_require_space(cs, sizeof(*op), WINED3D_CS_QUEUE_DEFAULT); op->opcode = WINED3D_CS_OP_SET_CONSTANT_BUFFER; op->type = type; op->cb_idx = cb_idx; @@ -1437,7 +1443,7 @@ void wined3d_cs_emit_set_texture(struct wined3d_cs *cs, UINT stage, struct wined { struct wined3d_cs_set_texture *op; - op = cs->ops->require_space(cs, sizeof(*op), WINED3D_CS_QUEUE_DEFAULT); + op = wined3d_cs_require_space(cs, sizeof(*op), WINED3D_CS_QUEUE_DEFAULT); op->opcode = WINED3D_CS_OP_SET_TEXTURE; op->stage = stage; op->texture = texture; @@ -1469,7 +1475,7 @@ void wined3d_cs_emit_set_shader_resource_view(struct wined3d_cs *cs, enum wined3 { struct wined3d_cs_set_shader_resource_view *op; - op = cs->ops->require_space(cs, sizeof(*op), WINED3D_CS_QUEUE_DEFAULT); + op = wined3d_cs_require_space(cs, sizeof(*op), WINED3D_CS_QUEUE_DEFAULT); op->opcode = WINED3D_CS_OP_SET_SHADER_RESOURCE_VIEW; op->type = type; op->view_idx = view_idx; @@ -1502,7 +1508,7 @@ void wined3d_cs_emit_set_unordered_access_view(struct wined3d_cs *cs, enum wined { struct wined3d_cs_set_unordered_access_view *op; - op = cs->ops->require_space(cs, sizeof(*op), WINED3D_CS_QUEUE_DEFAULT); + op = wined3d_cs_require_space(cs, sizeof(*op), WINED3D_CS_QUEUE_DEFAULT); op->opcode = WINED3D_CS_OP_SET_UNORDERED_ACCESS_VIEW; op->pipeline = pipeline; op->view_idx = view_idx; @@ -1528,7 +1534,7 @@ void wined3d_cs_emit_set_sampler(struct wined3d_cs *cs, enum wined3d_shader_type { struct wined3d_cs_set_sampler *op; - op = cs->ops->require_space(cs, sizeof(*op), WINED3D_CS_QUEUE_DEFAULT); + op = wined3d_cs_require_space(cs, sizeof(*op), WINED3D_CS_QUEUE_DEFAULT); op->opcode = WINED3D_CS_OP_SET_SAMPLER; op->type = type; op->sampler_idx = sampler_idx; @@ -1553,7 +1559,7 @@ void wined3d_cs_emit_set_shader(struct wined3d_cs *cs, enum wined3d_shader_type { struct wined3d_cs_set_shader *op; - op = cs->ops->require_space(cs, sizeof(*op), WINED3D_CS_QUEUE_DEFAULT); + op = wined3d_cs_require_space(cs, sizeof(*op), WINED3D_CS_QUEUE_DEFAULT); op->opcode = WINED3D_CS_OP_SET_SHADER; op->type = type; op->shader = shader; @@ -1580,7 +1586,7 @@ void wined3d_cs_emit_set_blend_state(struct wined3d_cs *cs, struct wined3d_blend { struct wined3d_cs_set_blend_state *op; - op = cs->ops->require_space(cs, sizeof(*op), WINED3D_CS_QUEUE_DEFAULT); + op = wined3d_cs_require_space(cs, sizeof(*op), WINED3D_CS_QUEUE_DEFAULT); op->opcode = WINED3D_CS_OP_SET_BLEND_STATE; op->state = state; op->factor = *blend_factor; @@ -1601,7 +1607,7 @@ void wined3d_cs_emit_set_rasterizer_state(struct wined3d_cs *cs, { struct wined3d_cs_set_rasterizer_state *op; - op = cs->ops->require_space(cs, sizeof(*op), WINED3D_CS_QUEUE_DEFAULT); + op = wined3d_cs_require_space(cs, sizeof(*op), WINED3D_CS_QUEUE_DEFAULT); op->opcode = WINED3D_CS_OP_SET_RASTERIZER_STATE; op->state = rasterizer_state; @@ -1620,7 +1626,7 @@ void wined3d_cs_emit_set_render_state(struct wined3d_cs *cs, enum wined3d_render { struct wined3d_cs_set_render_state *op; - op = cs->ops->require_space(cs, sizeof(*op), WINED3D_CS_QUEUE_DEFAULT); + op = wined3d_cs_require_space(cs, sizeof(*op), WINED3D_CS_QUEUE_DEFAULT); op->opcode = WINED3D_CS_OP_SET_RENDER_STATE; op->state = state; op->value = value; @@ -1641,7 +1647,7 @@ void wined3d_cs_emit_set_texture_state(struct wined3d_cs *cs, UINT stage, { struct wined3d_cs_set_texture_state *op; - op = cs->ops->require_space(cs, sizeof(*op), WINED3D_CS_QUEUE_DEFAULT); + op = wined3d_cs_require_space(cs, sizeof(*op), WINED3D_CS_QUEUE_DEFAULT); op->opcode = WINED3D_CS_OP_SET_TEXTURE_STATE; op->stage = stage; op->state = state; @@ -1663,7 +1669,7 @@ void wined3d_cs_emit_set_sampler_state(struct wined3d_cs *cs, UINT sampler_idx, { struct wined3d_cs_set_sampler_state *op; - op = cs->ops->require_space(cs, sizeof(*op), WINED3D_CS_QUEUE_DEFAULT); + op = wined3d_cs_require_space(cs, sizeof(*op), WINED3D_CS_QUEUE_DEFAULT); op->opcode = WINED3D_CS_OP_SET_SAMPLER_STATE; op->sampler_idx = sampler_idx; op->state = state; @@ -1686,7 +1692,7 @@ void wined3d_cs_emit_set_transform(struct wined3d_cs *cs, enum wined3d_transform { struct wined3d_cs_set_transform *op; - op = cs->ops->require_space(cs, sizeof(*op), WINED3D_CS_QUEUE_DEFAULT); + op = wined3d_cs_require_space(cs, sizeof(*op), WINED3D_CS_QUEUE_DEFAULT); op->opcode = WINED3D_CS_OP_SET_TRANSFORM; op->state = state; op->matrix = *matrix; @@ -1706,7 +1712,7 @@ void wined3d_cs_emit_set_clip_plane(struct wined3d_cs *cs, UINT plane_idx, const { struct wined3d_cs_set_clip_plane *op; - op = cs->ops->require_space(cs, sizeof(*op), WINED3D_CS_QUEUE_DEFAULT); + op = wined3d_cs_require_space(cs, sizeof(*op), WINED3D_CS_QUEUE_DEFAULT); op->opcode = WINED3D_CS_OP_SET_CLIP_PLANE; op->plane_idx = plane_idx; op->plane = *plane; @@ -1782,7 +1788,7 @@ void wined3d_cs_emit_set_color_key(struct wined3d_cs *cs, struct wined3d_texture { struct wined3d_cs_set_color_key *op; - op = cs->ops->require_space(cs, sizeof(*op), WINED3D_CS_QUEUE_DEFAULT); + op = wined3d_cs_require_space(cs, sizeof(*op), WINED3D_CS_QUEUE_DEFAULT); op->opcode = WINED3D_CS_OP_SET_COLOR_KEY; op->texture = texture; op->flags = flags; @@ -1809,7 +1815,7 @@ void wined3d_cs_emit_set_material(struct wined3d_cs *cs, const struct wined3d_ma { struct wined3d_cs_set_material *op; - op = cs->ops->require_space(cs, sizeof(*op), WINED3D_CS_QUEUE_DEFAULT); + op = wined3d_cs_require_space(cs, sizeof(*op), WINED3D_CS_QUEUE_DEFAULT); op->opcode = WINED3D_CS_OP_SET_MATERIAL; op->material = *material; @@ -1857,7 +1863,7 @@ void wined3d_cs_emit_set_light(struct wined3d_cs *cs, const struct wined3d_light { struct wined3d_cs_set_light *op; - op = cs->ops->require_space(cs, sizeof(*op), WINED3D_CS_QUEUE_DEFAULT); + op = wined3d_cs_require_space(cs, sizeof(*op), WINED3D_CS_QUEUE_DEFAULT); op->opcode = WINED3D_CS_OP_SET_LIGHT; op->light = *light; @@ -1890,7 +1896,7 @@ void wined3d_cs_emit_set_light_enable(struct wined3d_cs *cs, unsigned int idx, B { struct wined3d_cs_set_light_enable *op; - op = cs->ops->require_space(cs, sizeof(*op), WINED3D_CS_QUEUE_DEFAULT); + op = wined3d_cs_require_space(cs, sizeof(*op), WINED3D_CS_QUEUE_DEFAULT); op->opcode = WINED3D_CS_OP_SET_LIGHT_ENABLE; op->idx = idx; op->enable = enable; @@ -1955,7 +1961,7 @@ static void wined3d_cs_mt_push_constants(struct wined3d_cs *cs, enum wined3d_pus size_t size; size = count * wined3d_cs_push_constant_info[p].size; - op = cs->ops->require_space(cs, FIELD_OFFSET(struct wined3d_cs_push_constants, constants[size]), + op = wined3d_cs_require_space(cs, FIELD_OFFSET(struct wined3d_cs_push_constants, constants[size]), WINED3D_CS_QUEUE_DEFAULT); op->opcode = WINED3D_CS_OP_PUSH_CONSTANTS; op->type = p; @@ -1979,7 +1985,7 @@ void wined3d_cs_emit_reset_state(struct wined3d_cs *cs) { struct wined3d_cs_reset_state *op; - op = cs->ops->require_space(cs, sizeof(*op), WINED3D_CS_QUEUE_DEFAULT); + op = wined3d_cs_require_space(cs, sizeof(*op), WINED3D_CS_QUEUE_DEFAULT); op->opcode = WINED3D_CS_OP_RESET_STATE; wined3d_cs_submit(cs, WINED3D_CS_QUEUE_DEFAULT); @@ -1996,7 +2002,7 @@ static void wined3d_cs_emit_callback(struct wined3d_cs *cs, void (*callback)(voi { struct wined3d_cs_callback *op; - op = cs->ops->require_space(cs, sizeof(*op), WINED3D_CS_QUEUE_DEFAULT); + op = wined3d_cs_require_space(cs, sizeof(*op), WINED3D_CS_QUEUE_DEFAULT); op->opcode = WINED3D_CS_OP_CALLBACK; op->callback = callback; op->object = object; @@ -2060,7 +2066,7 @@ void wined3d_cs_emit_query_issue(struct wined3d_cs *cs, struct wined3d_query *qu { struct wined3d_cs_query_issue *op; - op = cs->ops->require_space(cs, sizeof(*op), WINED3D_CS_QUEUE_DEFAULT); + op = wined3d_cs_require_space(cs, sizeof(*op), WINED3D_CS_QUEUE_DEFAULT); op->opcode = WINED3D_CS_OP_QUERY_ISSUE; op->query = query; op->flags = flags; @@ -2082,7 +2088,7 @@ void wined3d_cs_emit_preload_resource(struct wined3d_cs *cs, struct wined3d_reso { struct wined3d_cs_preload_resource *op; - op = cs->ops->require_space(cs, sizeof(*op), WINED3D_CS_QUEUE_DEFAULT); + op = wined3d_cs_require_space(cs, sizeof(*op), WINED3D_CS_QUEUE_DEFAULT); op->opcode = WINED3D_CS_OP_PRELOAD_RESOURCE; op->resource = resource; @@ -2104,7 +2110,7 @@ void wined3d_cs_emit_unload_resource(struct wined3d_cs *cs, struct wined3d_resou { struct wined3d_cs_unload_resource *op; - op = cs->ops->require_space(cs, sizeof(*op), WINED3D_CS_QUEUE_DEFAULT); + op = wined3d_cs_require_space(cs, sizeof(*op), WINED3D_CS_QUEUE_DEFAULT); op->opcode = WINED3D_CS_OP_UNLOAD_RESOURCE; op->resource = resource; @@ -2132,7 +2138,7 @@ HRESULT wined3d_cs_map(struct wined3d_cs *cs, struct wined3d_resource *resource, * increasing the map count would be visible to applications. */ wined3d_not_from_cs(cs); - op = cs->ops->require_space(cs, sizeof(*op), WINED3D_CS_QUEUE_MAP); + op = wined3d_cs_require_space(cs, sizeof(*op), WINED3D_CS_QUEUE_MAP); op->opcode = WINED3D_CS_OP_MAP; op->resource = resource; op->sub_resource_idx = sub_resource_idx; @@ -2162,7 +2168,7 @@ HRESULT wined3d_cs_unmap(struct wined3d_cs *cs, struct wined3d_resource *resourc wined3d_not_from_cs(cs); - op = cs->ops->require_space(cs, sizeof(*op), WINED3D_CS_QUEUE_MAP); + op = wined3d_cs_require_space(cs, sizeof(*op), WINED3D_CS_QUEUE_MAP); op->opcode = WINED3D_CS_OP_UNMAP; op->resource = resource; op->sub_resource_idx = sub_resource_idx; @@ -2281,7 +2287,7 @@ void wined3d_cs_emit_blt_sub_resource(struct wined3d_cs *cs, struct wined3d_reso { struct wined3d_cs_blt_sub_resource *op; - op = cs->ops->require_space(cs, sizeof(*op), WINED3D_CS_QUEUE_DEFAULT); + op = wined3d_cs_require_space(cs, sizeof(*op), WINED3D_CS_QUEUE_DEFAULT); op->opcode = WINED3D_CS_OP_BLT_SUB_RESOURCE; op->dst_resource = dst_resource; op->dst_sub_resource_idx = dst_sub_resource_idx; @@ -2370,7 +2376,7 @@ void wined3d_cs_emit_update_sub_resource(struct wined3d_cs *cs, struct wined3d_r { struct wined3d_cs_update_sub_resource *op; - op = cs->ops->require_space(cs, sizeof(*op), WINED3D_CS_QUEUE_MAP); + op = wined3d_cs_require_space(cs, sizeof(*op), WINED3D_CS_QUEUE_MAP); op->opcode = WINED3D_CS_OP_UPDATE_SUB_RESOURCE; op->resource = resource; op->sub_resource_idx = sub_resource_idx; @@ -2413,7 +2419,7 @@ void wined3d_cs_emit_add_dirty_texture_region(struct wined3d_cs *cs, { struct wined3d_cs_add_dirty_texture_region *op; - op = cs->ops->require_space(cs, sizeof(*op), WINED3D_CS_QUEUE_DEFAULT); + op = wined3d_cs_require_space(cs, sizeof(*op), WINED3D_CS_QUEUE_DEFAULT); op->opcode = WINED3D_CS_OP_ADD_DIRTY_TEXTURE_REGION; op->texture = texture; op->layer = layer; @@ -2441,7 +2447,7 @@ void wined3d_cs_emit_clear_unordered_access_view_uint(struct wined3d_cs *cs, { struct wined3d_cs_clear_unordered_access_view *op; - op = cs->ops->require_space(cs, sizeof(*op), WINED3D_CS_QUEUE_DEFAULT); + op = wined3d_cs_require_space(cs, sizeof(*op), WINED3D_CS_QUEUE_DEFAULT); op->opcode = WINED3D_CS_OP_CLEAR_UNORDERED_ACCESS_VIEW; op->view = view; op->clear_value = *clear_value; @@ -2469,7 +2475,7 @@ void wined3d_cs_emit_copy_uav_counter(struct wined3d_cs *cs, struct wined3d_buff { struct wined3d_cs_copy_uav_counter *op; - op = cs->ops->require_space(cs, sizeof(*op), WINED3D_CS_QUEUE_DEFAULT); + op = wined3d_cs_require_space(cs, sizeof(*op), WINED3D_CS_QUEUE_DEFAULT); op->opcode = WINED3D_CS_OP_COPY_UAV_COUNTER; op->buffer = dst_buffer; op->offset = offset; @@ -2493,7 +2499,7 @@ void wined3d_cs_emit_generate_mipmaps(struct wined3d_cs *cs, struct wined3d_shad { struct wined3d_cs_generate_mipmaps *op; - op = cs->ops->require_space(cs, sizeof(*op), WINED3D_CS_QUEUE_DEFAULT); + op = wined3d_cs_require_space(cs, sizeof(*op), WINED3D_CS_QUEUE_DEFAULT); op->opcode = WINED3D_CS_OP_GENERATE_MIPMAPS; op->view = view; @@ -2506,7 +2512,7 @@ static void wined3d_cs_emit_stop(struct wined3d_cs *cs) { struct wined3d_cs_stop *op; - op = cs->ops->require_space(cs, sizeof(*op), WINED3D_CS_QUEUE_DEFAULT); + op = wined3d_cs_require_space(cs, sizeof(*op), WINED3D_CS_QUEUE_DEFAULT); op->opcode = WINED3D_CS_OP_STOP; wined3d_cs_submit(cs, WINED3D_CS_QUEUE_DEFAULT);