wined3d: Rename WineD3DRectPatch to wined3d_rect_patch.
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3769afa33d
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1ec21e323b
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@ -1443,12 +1443,14 @@ HRESULT CDECL wined3d_device_uninit_3d(struct wined3d_device *device)
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}
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}
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TRACE("Deleting high order patches\n");
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TRACE("Deleting high order patches\n");
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for(i = 0; i < PATCHMAP_SIZE; i++) {
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for (i = 0; i < PATCHMAP_SIZE; ++i)
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{
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struct wined3d_rect_patch *patch;
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struct list *e1, *e2;
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struct list *e1, *e2;
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struct WineD3DRectPatch *patch;
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LIST_FOR_EACH_SAFE(e1, e2, &device->patches[i])
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LIST_FOR_EACH_SAFE(e1, e2, &device->patches[i])
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{
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{
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patch = LIST_ENTRY(e1, struct WineD3DRectPatch, entry);
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patch = LIST_ENTRY(e1, struct wined3d_rect_patch, entry);
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wined3d_device_delete_patch(device, patch->Handle);
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wined3d_device_delete_patch(device, patch->Handle);
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}
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}
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}
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}
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@ -4633,7 +4635,7 @@ HRESULT CDECL wined3d_device_update_surface(struct wined3d_device *device,
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HRESULT CDECL wined3d_device_draw_rect_patch(struct wined3d_device *device, UINT handle,
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HRESULT CDECL wined3d_device_draw_rect_patch(struct wined3d_device *device, UINT handle,
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const float *num_segs, const struct wined3d_rect_patch_info *rect_patch_info)
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const float *num_segs, const struct wined3d_rect_patch_info *rect_patch_info)
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{
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{
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struct WineD3DRectPatch *patch;
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struct wined3d_rect_patch *patch;
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GLenum old_primitive_type;
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GLenum old_primitive_type;
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unsigned int i;
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unsigned int i;
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struct list *e;
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struct list *e;
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@ -4655,7 +4657,7 @@ HRESULT CDECL wined3d_device_draw_rect_patch(struct wined3d_device *device, UINT
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found = FALSE;
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found = FALSE;
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LIST_FOR_EACH(e, &device->patches[i])
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LIST_FOR_EACH(e, &device->patches[i])
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{
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{
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patch = LIST_ENTRY(e, struct WineD3DRectPatch, entry);
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patch = LIST_ENTRY(e, struct wined3d_rect_patch, entry);
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if (patch->Handle == handle)
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if (patch->Handle == handle)
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{
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{
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found = TRUE;
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found = TRUE;
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@ -4739,7 +4741,7 @@ HRESULT CDECL wined3d_device_draw_tri_patch(struct wined3d_device *device, UINT
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HRESULT CDECL wined3d_device_delete_patch(struct wined3d_device *device, UINT handle)
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HRESULT CDECL wined3d_device_delete_patch(struct wined3d_device *device, UINT handle)
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{
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{
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struct WineD3DRectPatch *patch;
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struct wined3d_rect_patch *patch;
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struct list *e;
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struct list *e;
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int i;
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int i;
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@ -4748,7 +4750,7 @@ HRESULT CDECL wined3d_device_delete_patch(struct wined3d_device *device, UINT ha
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i = PATCHMAP_HASHFUNC(handle);
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i = PATCHMAP_HASHFUNC(handle);
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LIST_FOR_EACH(e, &device->patches[i])
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LIST_FOR_EACH(e, &device->patches[i])
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{
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{
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patch = LIST_ENTRY(e, struct WineD3DRectPatch, entry);
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patch = LIST_ENTRY(e, struct wined3d_rect_patch, entry);
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if (patch->Handle == handle)
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if (patch->Handle == handle)
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{
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{
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TRACE("Deleting patch %p\n", patch);
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TRACE("Deleting patch %p\n", patch);
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@ -788,7 +788,7 @@ static void normalize_normal(float *n) {
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* responsible of taking care that either the gl states are restored, or the context activated
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* responsible of taking care that either the gl states are restored, or the context activated
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* for drawing to reset the lastWasBlit flag.
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* for drawing to reset the lastWasBlit flag.
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*/
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*/
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HRESULT tesselate_rectpatch(struct wined3d_device *This, struct WineD3DRectPatch *patch)
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HRESULT tesselate_rectpatch(struct wined3d_device *This, struct wined3d_rect_patch *patch)
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{
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{
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unsigned int i, j, num_quads, out_vertex_size, buffer_size, d3d_out_vertex_size;
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unsigned int i, j, num_quads, out_vertex_size, buffer_size, d3d_out_vertex_size;
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const struct wined3d_rect_patch_info *info = &patch->rect_patch_info;
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const struct wined3d_rect_patch_info *info = &patch->rect_patch_info;
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@ -1577,7 +1577,7 @@ extern void add_gl_compat_wrappers(struct wined3d_gl_info *gl_info) DECLSPEC_HID
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/*****************************************************************************
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/*****************************************************************************
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* High order patch management
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* High order patch management
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*/
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*/
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struct WineD3DRectPatch
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struct wined3d_rect_patch
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{
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{
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UINT Handle;
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UINT Handle;
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float *mem;
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float *mem;
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@ -1588,7 +1588,7 @@ struct WineD3DRectPatch
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struct list entry;
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struct list entry;
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};
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};
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HRESULT tesselate_rectpatch(struct wined3d_device *device, struct WineD3DRectPatch *patch) DECLSPEC_HIDDEN;
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HRESULT tesselate_rectpatch(struct wined3d_device *device, struct wined3d_rect_patch *patch) DECLSPEC_HIDDEN;
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enum projection_types
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enum projection_types
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{
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{
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