ddraw/tests: Avoid endless loop, when T&L is not supported.
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01cba07624
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@ -358,6 +358,12 @@ static void LightTest(void)
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rc = IDirect3DDevice7_GetCaps(lpD3DDevice, &caps);
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rc = IDirect3DDevice7_GetCaps(lpD3DDevice, &caps);
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ok(rc == D3D_OK, "IDirect3DDevice7_GetCaps failed with %x\n", rc);
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ok(rc == D3D_OK, "IDirect3DDevice7_GetCaps failed with %x\n", rc);
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if ( caps.dwMaxActiveLights == (DWORD) -1) {
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/* Some cards without T&L Support return -1 (Examples: Vodoo banshee, RivaTNT / NV4) */
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skip("T&L not supported\n");
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return;
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}
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for(i = 1; i <= caps.dwMaxActiveLights; i++) {
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for(i = 1; i <= caps.dwMaxActiveLights; i++) {
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rc = IDirect3DDevice7_LightEnable(lpD3DDevice, i, TRUE);
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rc = IDirect3DDevice7_LightEnable(lpD3DDevice, i, TRUE);
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ok(rc == D3D_OK, "Enabling light %u failed with %x\n", i, rc);
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ok(rc == D3D_OK, "Enabling light %u failed with %x\n", i, rc);
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