diff --git a/dlls/wined3d/directx.c b/dlls/wined3d/directx.c index 381ed650284..612b813f62a 100644 --- a/dlls/wined3d/directx.c +++ b/dlls/wined3d/directx.c @@ -1434,6 +1434,8 @@ static BOOL wined3d_check_depth_stencil_format(const struct wined3d_adapter *ada { if (!ds_format->depth_size && !ds_format->stencil_size) return FALSE; + if (!(ds_format->flags[gl_type] & (WINED3DFMT_FLAG_DEPTH | WINED3DFMT_FLAG_STENCIL))) + return FALSE; /* Blacklist formats not supported on Windows */ if (ds_format->id == WINED3DFMT_S1_UINT_D15_UNORM /* Breaks the shadowvol2 dx7 sdk sample */ @@ -1443,13 +1445,7 @@ static BOOL wined3d_check_depth_stencil_format(const struct wined3d_adapter *ada return FALSE; } - if (wined3d_settings.offscreen_rendering_mode == ORM_FBO) - { - /* With FBOs WGL limitations do not apply, but the format needs to be FBO attachable */ - if (ds_format->flags[gl_type] & (WINED3DFMT_FLAG_DEPTH | WINED3DFMT_FLAG_STENCIL)) - return TRUE; - } - else + if (wined3d_settings.offscreen_rendering_mode == ORM_BACKBUFFER) { unsigned int i; @@ -1460,9 +1456,11 @@ static BOOL wined3d_check_depth_stencil_format(const struct wined3d_adapter *ada && wined3d_check_pixel_format_depth(cfg, ds_format)) return TRUE; } + + return FALSE; } - return FALSE; + return TRUE; } /* Check the render target capabilities of a format */