wined3d: Get resource info from the texture in wined3d_device_set_cursor_properties().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -4296,10 +4296,10 @@ HRESULT CDECL wined3d_device_set_cursor_properties(struct wined3d_device *device
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device->cursor_texture = NULL;
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}
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if (cursor_image->resource.format->id != WINED3DFMT_B8G8R8A8_UNORM)
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if (texture->resource.format->id != WINED3DFMT_B8G8R8A8_UNORM)
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{
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WARN("Surface %p has an invalid format %s.\n",
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cursor_image, debug_d3dformat(cursor_image->resource.format->id));
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WARN("Texture %p has invalid format %s.\n",
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texture, debug_d3dformat(texture->resource.format->id));
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return WINED3DERR_INVALIDCALL;
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}
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