d3dx9_36: Replace powf(2, unsigned int) with (1u << unsigned int).
Signed-off-by: Stefan Dösinger <stefan@codeweavers.com> Signed-off-by: Matteo Bruni <mbruni@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -2138,21 +2138,21 @@ unsigned short float_32_to_16(const float in)
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if (isnan(in)) return (sign ? 0xffff : 0x7fff);
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if (in == 0.0f) return (sign ? 0x8000 : 0x0000);
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if (tmp < powf(2, 10))
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if (tmp < (float)(1u << 10))
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{
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do
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{
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tmp *= 2.0f;
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exp--;
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} while (tmp < powf(2, 10));
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} while (tmp < (float)(1u << 10));
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}
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else if (tmp >= powf(2, 11))
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else if (tmp >= (float)(1u << 11))
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{
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do
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{
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tmp /= 2.0f;
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exp++;
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} while (tmp >= powf(2, 11));
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} while (tmp >= (float)(1u << 11));
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}
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exp += 10; /* Normalize the mantissa */
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@ -2190,7 +2190,7 @@ unsigned short float_32_to_16(const float in)
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exp = origexp;
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/* the 13 extra bits from single precision are used for rounding */
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mantissa = (unsigned int)(tmp * powf(2, 13));
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mantissa = (unsigned int)(tmp * (1u << 13));
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mantissa >>= 1 - exp; /* denormalize */
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mantissa -= ~(mantissa >> 13) & 1; /* round half to even */
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