wined3d: Use the chunk allocator for GL pixel unpack buffers.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
parent
5fb6d5cc31
commit
1e72b622f0
|
@ -3131,6 +3131,7 @@ bool wined3d_context_gl_create_bo(struct wined3d_context_gl *context_gl, GLsizei
|
|||
{
|
||||
case GL_ATOMIC_COUNTER_BUFFER:
|
||||
case GL_DRAW_INDIRECT_BUFFER:
|
||||
case GL_PIXEL_UNPACK_BUFFER:
|
||||
if ((memory = wined3d_context_gl_allocate_memory(context_gl, memory_type_idx, size, &id)))
|
||||
buffer_offset = memory->offset;
|
||||
break;
|
||||
|
|
Loading…
Reference in New Issue