From 1e5c3984393531a98c6296589a4eadbede7e22ca Mon Sep 17 00:00:00 2001 From: Henri Verbeet Date: Fri, 9 Oct 2009 09:58:50 +0200 Subject: [PATCH] d3d8: Add tests for D3DSBT_PIXELSTATE stateblocks. --- dlls/d3d8/tests/stateblock.c | 90 ++++++++++++++++++++++++++++++++++++ 1 file changed, 90 insertions(+) diff --git a/dlls/d3d8/tests/stateblock.c b/dlls/d3d8/tests/stateblock.c index 5dbf0b02711..423a1eb79dc 100644 --- a/dlls/d3d8/tests/stateblock.c +++ b/dlls/d3d8/tests/stateblock.c @@ -121,6 +121,7 @@ struct state_test const void *test_data_in; const void *test_data_out_all; const void *test_data_out_vertex; + const void *test_data_out_pixel; /* Test resource management handlers */ HRESULT (*setup_handler)(struct state_test *test); @@ -157,6 +158,7 @@ enum stateblock_data SB_DATA_TEST_IN, SB_DATA_TEST_ALL, SB_DATA_TEST_VERTEX, + SB_DATA_TEST_PIXEL, }; struct event @@ -185,6 +187,9 @@ static const void *get_event_data(const struct state_test *test, enum stateblock case SB_DATA_TEST_VERTEX: return test->test_data_out_vertex; + case SB_DATA_TEST_PIXEL: + return test->test_data_out_pixel; + default: return NULL; } @@ -322,6 +327,16 @@ static int create_stateblock_vertex(IDirect3DDevice8 *device, struct event_data return EVENT_OK; } +static int create_stateblock_pixel(IDirect3DDevice8 *device, struct event_data *event_data) +{ + HRESULT hr; + + hr = IDirect3DDevice8_CreateStateBlock(device, D3DSBT_PIXELSTATE, &event_data->stateblock); + ok(SUCCEEDED(hr), "CreateStateBlock returned %#x.\n", hr); + if (FAILED(hr)) return EVENT_ERROR; + return EVENT_OK; +} + static int begin_stateblock(IDirect3DDevice8 *device, struct event_data *event_data) { HRESULT hr; @@ -438,6 +453,20 @@ static void execute_test_chain_all(IDirect3DDevice8 *device, struct state_test * {apply_stateblock, SB_DATA_TEST_VERTEX, SB_DATA_NONE}, }; + struct event create_stateblock_capture_apply_pixel_events[] = + { + {create_stateblock_pixel, SB_DATA_DEFAULT, SB_DATA_TEST_IN}, + {capture_stateblock, SB_DATA_TEST_ALL, SB_DATA_DEFAULT}, + {apply_stateblock, SB_DATA_TEST_PIXEL, SB_DATA_NONE}, + }; + + struct event create_stateblock_apply_pixel_events[] = + { + {NULL, SB_DATA_DEFAULT, SB_DATA_TEST_IN}, + {create_stateblock_pixel, SB_DATA_TEST_ALL, SB_DATA_DEFAULT}, + {apply_stateblock, SB_DATA_TEST_PIXEL, SB_DATA_NONE}, + }; + struct event rendertarget_switch_events[] = { {NULL, SB_DATA_NONE, SB_DATA_TEST_IN}, @@ -489,6 +518,12 @@ static void execute_test_chain_all(IDirect3DDevice8 *device, struct state_test * trace("Running create stateblock apply vertex state tests\n"); execute_test_chain(device, test, ntests, create_stateblock_apply_vertex_events, 3, &arg); + trace("Running create stateblock capture/apply pixel state tests\n"); + execute_test_chain(device, test, ntests, create_stateblock_capture_apply_pixel_events, 3, &arg); + + trace("Running create stateblock apply pixel state tests\n"); + execute_test_chain(device, test, ntests, create_stateblock_apply_pixel_events, 3, &arg); + trace("Running rendertarget switch state tests\n"); execute_test_chain(device, test, ntests, rendertarget_switch_events, 3, &arg); @@ -589,10 +624,12 @@ static HRESULT shader_constant_setup_handler(struct state_test *test) if (test_arg->pshader) { test->test_data_out_vertex = &shader_constant_default_data; + test->test_data_out_pixel = &shader_constant_test_data; } else { test->test_data_out_vertex = &shader_constant_test_data; + test->test_data_out_pixel = &shader_constant_default_data; } test->default_data = &shader_constant_default_data; test->initial_data = &shader_constant_default_data; @@ -809,6 +846,7 @@ static HRESULT light_setup_handler(struct state_test *test) test->test_data_in = &light_test_data_in; test->test_data_out_all = &light_test_data_out; test->test_data_out_vertex = &light_test_data_out; + test->test_data_out_pixel = &light_default_data; test->default_data = &light_default_data; test->initial_data = &light_initial_data; @@ -1059,6 +1097,7 @@ static HRESULT transform_setup_handler(struct state_test *test) test->test_data_in = &transform_test_data; test->test_data_out_all = &transform_test_data; test->test_data_out_vertex = &transform_default_data; + test->test_data_out_pixel = &transform_default_data; test->default_data = &transform_default_data; test->initial_data = &transform_default_data; @@ -1173,6 +1212,7 @@ struct render_state_context struct render_state_data default_data_buffer; struct render_state_data test_data_all_buffer; struct render_state_data test_data_vertex_buffer; + struct render_state_data test_data_pixel_buffer; struct render_state_data poison_data_buffer; }; @@ -1416,6 +1456,45 @@ static HRESULT render_state_setup_handler(struct state_test *test) D3DRS_VERTEXBLEND, }; + static const DWORD states_pixel[] = + { + D3DRS_ALPHABLENDENABLE, + D3DRS_ALPHAFUNC, + D3DRS_ALPHAREF, + D3DRS_ALPHATESTENABLE, + D3DRS_BLENDOP, + D3DRS_COLORWRITEENABLE, + D3DRS_DESTBLEND, + D3DRS_DITHERENABLE, + D3DRS_FILLMODE, + D3DRS_FOGDENSITY, + D3DRS_FOGEND, + D3DRS_FOGSTART, + D3DRS_LASTPIXEL, + D3DRS_SHADEMODE, + D3DRS_SRCBLEND, + D3DRS_STENCILENABLE, + D3DRS_STENCILFAIL, + D3DRS_STENCILFUNC, + D3DRS_STENCILMASK, + D3DRS_STENCILPASS, + D3DRS_STENCILREF, + D3DRS_STENCILWRITEMASK, + D3DRS_STENCILZFAIL, + D3DRS_TEXTUREFACTOR, + D3DRS_WRAP0, + D3DRS_WRAP1, + D3DRS_WRAP2, + D3DRS_WRAP3, + D3DRS_WRAP4, + D3DRS_WRAP5, + D3DRS_WRAP6, + D3DRS_WRAP7, + D3DRS_ZENABLE, + D3DRS_ZFUNC, + D3DRS_ZWRITEENABLE, + }; + const struct render_state_arg *rsarg = test->test_arg; unsigned int i, j; @@ -1428,6 +1507,7 @@ static HRESULT render_state_setup_handler(struct state_test *test) test->test_data_in = &ctx->test_data_all_buffer; test->test_data_out_all = &ctx->test_data_all_buffer; test->test_data_out_vertex = &ctx->test_data_vertex_buffer; + test->test_data_out_pixel = &ctx->test_data_pixel_buffer; render_state_default_data_init(rsarg, &ctx->default_data_buffer); render_state_test_data_init(&ctx->test_data_all_buffer); @@ -1444,6 +1524,16 @@ static HRESULT render_state_setup_handler(struct state_test *test) break; } } + + ctx->test_data_pixel_buffer.states[i] = ctx->default_data_buffer.states[i]; + for (j = 0; j < sizeof(states_pixel) / sizeof(*states_pixel); ++j) + { + if (render_state_indices[i] == states_pixel[j]) + { + ctx->test_data_pixel_buffer.states[i] = ctx->test_data_all_buffer.states[i]; + break; + } + } } return D3D_OK;