From 1e439a5ed1a0d82931ca8288e2cf961356746b9a Mon Sep 17 00:00:00 2001 From: Henri Verbeet Date: Tue, 4 Aug 2015 08:53:29 +0200 Subject: [PATCH] d3d8/tests: Port test_get_set_texture() to d3d8. --- dlls/d3d8/tests/device.c | 53 ++++++++++++++++++++++++++++++++++++++++ 1 file changed, 53 insertions(+) diff --git a/dlls/d3d8/tests/device.c b/dlls/d3d8/tests/device.c index 7158cf74b3c..d7400e72ca3 100644 --- a/dlls/d3d8/tests/device.c +++ b/dlls/d3d8/tests/device.c @@ -4394,6 +4394,58 @@ static void test_cube_textures(void) DestroyWindow(window); } +static void test_get_set_texture(void) +{ + const IDirect3DBaseTexture8Vtbl *texture_vtbl; + IDirect3DBaseTexture8 *texture; + IDirect3DDevice8 *device; + IDirect3D8 *d3d; + ULONG refcount; + HWND window; + HRESULT hr; + + window = CreateWindowA("d3d8_test_wc", "d3d8_test", WS_OVERLAPPEDWINDOW, + 0, 0, 640, 480, 0, 0, 0, 0); + d3d = Direct3DCreate8(D3D_SDK_VERSION); + ok(!!d3d, "Failed to create a D3D object.\n"); + if (!(device = create_device(d3d, window, NULL))) + { + skip("Failed to create a D3D device, skipping tests.\n"); + IDirect3D8_Release(d3d); + DestroyWindow(window); + return; + } + + texture = (IDirect3DBaseTexture8 *)0xdeadbeef; + hr = IDirect3DDevice8_SetTexture(device, 0, NULL); + ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr); + hr = IDirect3DDevice8_GetTexture(device, 0, &texture); + ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr); + ok(!texture, "Got unexpected texture %p.\n", texture); + + hr = IDirect3DDevice8_CreateTexture(device, 16, 16, 1, 0, D3DFMT_A8R8G8B8, + D3DPOOL_MANAGED, (IDirect3DTexture8 **)&texture); + ok(SUCCEEDED(hr), "Failed to create texture, hr %#x.\n", hr); + texture_vtbl = texture->lpVtbl; + texture->lpVtbl = (IDirect3DBaseTexture8Vtbl *)0xdeadbeef; + hr = IDirect3DDevice8_SetTexture(device, 0, texture); + ok(SUCCEEDED(hr), "Failed to set texture, hr %#x.\n", hr); + hr = IDirect3DDevice8_SetTexture(device, 0, NULL); + ok(SUCCEEDED(hr), "Failed to set texture, hr %#x.\n", hr); + texture->lpVtbl = NULL; + hr = IDirect3DDevice8_SetTexture(device, 0, texture); + ok(SUCCEEDED(hr), "Failed to set texture, hr %#x.\n", hr); + hr = IDirect3DDevice8_SetTexture(device, 0, NULL); + ok(SUCCEEDED(hr), "Failed to set texture, hr %#x.\n", hr); + texture->lpVtbl = texture_vtbl; + IDirect3DBaseTexture8_Release(texture); + + refcount = IDirect3DDevice8_Release(device); + ok(!refcount, "Device has %u references left.\n", refcount); + IDirect3D8_Release(d3d); + DestroyWindow(window); +} + /* Test the behaviour of the IDirect3DDevice8::CreateImageSurface() method. * * The expected behaviour (as documented in the original DX8 docs) is that the @@ -7270,6 +7322,7 @@ START_TEST(device) test_vb_lock_flags(); test_texture_stage_states(); test_cube_textures(); + test_get_set_texture(); test_image_surface_pool(); test_surface_get_container(); test_lockrect_invalid();