d3d8: Add a TRACE for IDirect3DDevice8Impl_CreateVertexBuffer.
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@ -398,6 +398,7 @@ HRESULT WINAPI IDirect3DDevice8Impl_CreateVertexBuffer(LPDIRECT3DDEVICE8 iface,
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IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
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IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
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HRESULT hrc = D3D_OK;
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HRESULT hrc = D3D_OK;
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TRACE("(%p) Relay\n", This);
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/* Allocate the storage for the device */
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/* Allocate the storage for the device */
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object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirect3DVertexBuffer8Impl));
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object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirect3DVertexBuffer8Impl));
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if (NULL == object) {
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if (NULL == object) {
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