ddraw: Avoid signed-unsigned integer comparisons.
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7254a0ab4c
commit
1e31182c0b
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@ -92,7 +92,7 @@ HRESULT d3d_execute_buffer_execute(struct d3d_execute_buffer *buffer,
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} break;
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} break;
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case D3DOP_TRIANGLE: {
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case D3DOP_TRIANGLE: {
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int i;
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DWORD i;
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D3DTLVERTEX *tl_vx = buffer->vertex_data;
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D3DTLVERTEX *tl_vx = buffer->vertex_data;
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TRACE("TRIANGLE (%d)\n", count);
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TRACE("TRIANGLE (%d)\n", count);
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@ -143,7 +143,7 @@ HRESULT d3d_execute_buffer_execute(struct d3d_execute_buffer *buffer,
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break;
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break;
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case D3DOP_MATRIXMULTIPLY: {
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case D3DOP_MATRIXMULTIPLY: {
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int i;
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DWORD i;
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TRACE("MATRIXMULTIPLY (%d)\n", count);
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TRACE("MATRIXMULTIPLY (%d)\n", count);
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for (i = 0; i < count; ++i)
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for (i = 0; i < count; ++i)
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@ -171,7 +171,7 @@ HRESULT d3d_execute_buffer_execute(struct d3d_execute_buffer *buffer,
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} break;
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} break;
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case D3DOP_STATETRANSFORM: {
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case D3DOP_STATETRANSFORM: {
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int i;
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DWORD i;
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TRACE("STATETRANSFORM (%d)\n", count);
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TRACE("STATETRANSFORM (%d)\n", count);
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for (i = 0; i < count; ++i)
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for (i = 0; i < count; ++i)
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@ -201,7 +201,7 @@ HRESULT d3d_execute_buffer_execute(struct d3d_execute_buffer *buffer,
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} break;
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} break;
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case D3DOP_STATELIGHT: {
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case D3DOP_STATELIGHT: {
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int i;
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DWORD i;
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TRACE("STATELIGHT (%d)\n", count);
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TRACE("STATELIGHT (%d)\n", count);
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for (i = 0; i < count; i++) {
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for (i = 0; i < count; i++) {
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@ -267,7 +267,7 @@ HRESULT d3d_execute_buffer_execute(struct d3d_execute_buffer *buffer,
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} break;
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} break;
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case D3DOP_STATERENDER: {
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case D3DOP_STATERENDER: {
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int i;
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DWORD i;
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IDirect3DDevice2 *d3d_device2 = &device->IDirect3DDevice2_iface;
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IDirect3DDevice2 *d3d_device2 = &device->IDirect3DDevice2_iface;
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TRACE("STATERENDER (%d)\n", count);
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TRACE("STATERENDER (%d)\n", count);
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@ -285,7 +285,7 @@ HRESULT d3d_execute_buffer_execute(struct d3d_execute_buffer *buffer,
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/* TODO: Share code with IDirect3DVertexBuffer::ProcessVertices and / or
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/* TODO: Share code with IDirect3DVertexBuffer::ProcessVertices and / or
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* IWineD3DDevice::ProcessVertices
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* IWineD3DDevice::ProcessVertices
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*/
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*/
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int i;
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DWORD i;
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D3DMATRIX view_mat, world_mat, proj_mat;
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D3DMATRIX view_mat, world_mat, proj_mat;
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TRACE("PROCESSVERTICES (%d)\n", count);
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TRACE("PROCESSVERTICES (%d)\n", count);
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@ -466,7 +466,7 @@ HRESULT d3d_execute_buffer_execute(struct d3d_execute_buffer *buffer,
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} break;
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} break;
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case D3DOP_BRANCHFORWARD: {
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case D3DOP_BRANCHFORWARD: {
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int i;
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DWORD i;
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TRACE("BRANCHFORWARD (%d)\n", count);
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TRACE("BRANCHFORWARD (%d)\n", count);
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for (i = 0; i < count; i++) {
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for (i = 0; i < count; i++) {
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@ -503,7 +503,7 @@ HRESULT d3d_execute_buffer_execute(struct d3d_execute_buffer *buffer,
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} break;
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} break;
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case D3DOP_SETSTATUS: {
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case D3DOP_SETSTATUS: {
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int i;
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DWORD i;
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TRACE("SETSTATUS (%d)\n", count);
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TRACE("SETSTATUS (%d)\n", count);
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for (i = 0; i < count; i++) {
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for (i = 0; i < count; i++) {
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