ddraw: Avoid signed-unsigned integer comparisons.

This commit is contained in:
Andrew Talbot 2013-01-09 21:36:17 +00:00 committed by Alexandre Julliard
parent 7254a0ab4c
commit 1e31182c0b
1 changed files with 8 additions and 8 deletions

View File

@ -92,7 +92,7 @@ HRESULT d3d_execute_buffer_execute(struct d3d_execute_buffer *buffer,
} break; } break;
case D3DOP_TRIANGLE: { case D3DOP_TRIANGLE: {
int i; DWORD i;
D3DTLVERTEX *tl_vx = buffer->vertex_data; D3DTLVERTEX *tl_vx = buffer->vertex_data;
TRACE("TRIANGLE (%d)\n", count); TRACE("TRIANGLE (%d)\n", count);
@ -143,7 +143,7 @@ HRESULT d3d_execute_buffer_execute(struct d3d_execute_buffer *buffer,
break; break;
case D3DOP_MATRIXMULTIPLY: { case D3DOP_MATRIXMULTIPLY: {
int i; DWORD i;
TRACE("MATRIXMULTIPLY (%d)\n", count); TRACE("MATRIXMULTIPLY (%d)\n", count);
for (i = 0; i < count; ++i) for (i = 0; i < count; ++i)
@ -171,7 +171,7 @@ HRESULT d3d_execute_buffer_execute(struct d3d_execute_buffer *buffer,
} break; } break;
case D3DOP_STATETRANSFORM: { case D3DOP_STATETRANSFORM: {
int i; DWORD i;
TRACE("STATETRANSFORM (%d)\n", count); TRACE("STATETRANSFORM (%d)\n", count);
for (i = 0; i < count; ++i) for (i = 0; i < count; ++i)
@ -201,7 +201,7 @@ HRESULT d3d_execute_buffer_execute(struct d3d_execute_buffer *buffer,
} break; } break;
case D3DOP_STATELIGHT: { case D3DOP_STATELIGHT: {
int i; DWORD i;
TRACE("STATELIGHT (%d)\n", count); TRACE("STATELIGHT (%d)\n", count);
for (i = 0; i < count; i++) { for (i = 0; i < count; i++) {
@ -267,7 +267,7 @@ HRESULT d3d_execute_buffer_execute(struct d3d_execute_buffer *buffer,
} break; } break;
case D3DOP_STATERENDER: { case D3DOP_STATERENDER: {
int i; DWORD i;
IDirect3DDevice2 *d3d_device2 = &device->IDirect3DDevice2_iface; IDirect3DDevice2 *d3d_device2 = &device->IDirect3DDevice2_iface;
TRACE("STATERENDER (%d)\n", count); TRACE("STATERENDER (%d)\n", count);
@ -285,7 +285,7 @@ HRESULT d3d_execute_buffer_execute(struct d3d_execute_buffer *buffer,
/* TODO: Share code with IDirect3DVertexBuffer::ProcessVertices and / or /* TODO: Share code with IDirect3DVertexBuffer::ProcessVertices and / or
* IWineD3DDevice::ProcessVertices * IWineD3DDevice::ProcessVertices
*/ */
int i; DWORD i;
D3DMATRIX view_mat, world_mat, proj_mat; D3DMATRIX view_mat, world_mat, proj_mat;
TRACE("PROCESSVERTICES (%d)\n", count); TRACE("PROCESSVERTICES (%d)\n", count);
@ -466,7 +466,7 @@ HRESULT d3d_execute_buffer_execute(struct d3d_execute_buffer *buffer,
} break; } break;
case D3DOP_BRANCHFORWARD: { case D3DOP_BRANCHFORWARD: {
int i; DWORD i;
TRACE("BRANCHFORWARD (%d)\n", count); TRACE("BRANCHFORWARD (%d)\n", count);
for (i = 0; i < count; i++) { for (i = 0; i < count; i++) {
@ -503,7 +503,7 @@ HRESULT d3d_execute_buffer_execute(struct d3d_execute_buffer *buffer,
} break; } break;
case D3DOP_SETSTATUS: { case D3DOP_SETSTATUS: {
int i; DWORD i;
TRACE("SETSTATUS (%d)\n", count); TRACE("SETSTATUS (%d)\n", count);
for (i = 0; i < count; i++) { for (i = 0; i < count; i++) {