wined3d: Do not validate format restrictions for buffers.

Buffers don't have a format as such, and are created with either
WINED3DFMT_UNKNOWN or WINED3DFMT_VERTEXDATA.
This commit is contained in:
Henri Verbeet 2015-02-11 14:10:15 +01:00 committed by Alexandre Julliard
parent 5045ca639d
commit 1dfea3a4ba
1 changed files with 1 additions and 1 deletions

View File

@ -81,7 +81,7 @@ HRESULT resource_init(struct wined3d_resource *resource, struct wined3d_device *
const struct wined3d *d3d = device->wined3d;
resource_check_usage(usage);
if (pool != WINED3D_POOL_SCRATCH)
if (pool != WINED3D_POOL_SCRATCH && type != WINED3D_RTYPE_BUFFER)
{
if ((usage & WINED3DUSAGE_RENDERTARGET) && !(format->flags & WINED3DFMT_FLAG_RENDERTARGET))
{