wined3d: Do not validate format restrictions for buffers.
Buffers don't have a format as such, and are created with either WINED3DFMT_UNKNOWN or WINED3DFMT_VERTEXDATA.
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@ -81,7 +81,7 @@ HRESULT resource_init(struct wined3d_resource *resource, struct wined3d_device *
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const struct wined3d *d3d = device->wined3d;
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resource_check_usage(usage);
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if (pool != WINED3D_POOL_SCRATCH)
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if (pool != WINED3D_POOL_SCRATCH && type != WINED3D_RTYPE_BUFFER)
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{
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if ((usage & WINED3DUSAGE_RENDERTARGET) && !(format->flags & WINED3DFMT_FLAG_RENDERTARGET))
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{
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