wined3d: Make IWineD3DResourceImpl an independent structure.

This commit is contained in:
Henri Verbeet 2011-03-01 09:47:56 +01:00 committed by Alexandre Julliard
parent 1674ca1ebd
commit 1de6adfbae
21 changed files with 416 additions and 369 deletions

View File

@ -25,7 +25,7 @@
WINE_DEFAULT_DEBUG_CHANNEL(d3d10core);
static IWineD3DResource *wined3d_resource_from_resource(ID3D10Resource *resource)
static struct wined3d_resource *wined3d_resource_from_resource(ID3D10Resource *resource)
{
D3D10_RESOURCE_DIMENSION dimension;
@ -34,10 +34,10 @@ static IWineD3DResource *wined3d_resource_from_resource(ID3D10Resource *resource
switch(dimension)
{
case D3D10_RESOURCE_DIMENSION_BUFFER:
return (IWineD3DResource *)((struct d3d10_buffer *)resource)->wined3d_buffer;
return IWineD3DBuffer_GetResource(((struct d3d10_buffer *)resource)->wined3d_buffer);
case D3D10_RESOURCE_DIMENSION_TEXTURE2D:
return (IWineD3DResource *)((struct d3d10_texture2d *)resource)->wined3d_surface;
return IWineD3DSurface_GetResource(((struct d3d10_texture2d *)resource)->wined3d_surface);
default:
FIXME("Unhandled resource dimension %#x.\n", dimension);
@ -374,7 +374,7 @@ static void STDMETHODCALLTYPE d3d10_rendertarget_view_GetResource(ID3D10RenderTa
ID3D10Resource **resource)
{
struct d3d10_rendertarget_view *This = (struct d3d10_rendertarget_view *)iface;
IWineD3DResource *wined3d_resource;
struct wined3d_resource *wined3d_resource;
IUnknown *parent;
HRESULT hr;
@ -388,9 +388,8 @@ static void STDMETHODCALLTYPE d3d10_rendertarget_view_GetResource(ID3D10RenderTa
return;
}
parent = IWineD3DResource_GetParent(wined3d_resource);
parent = wined3d_resource_get_parent(wined3d_resource);
hr = IUnknown_QueryInterface(parent, &IID_ID3D10Resource, (void **)&resource);
IWineD3DResource_Release(wined3d_resource);
if (FAILED(hr))
{
ERR("Resource parent isn't a d3d10 resource, hr %#x\n", hr);
@ -431,7 +430,7 @@ static const struct ID3D10RenderTargetViewVtbl d3d10_rendertarget_view_vtbl =
HRESULT d3d10_rendertarget_view_init(struct d3d10_rendertarget_view *view, struct d3d10_device *device,
ID3D10Resource *resource, const D3D10_RENDER_TARGET_VIEW_DESC *desc)
{
IWineD3DResource *wined3d_resource;
struct wined3d_resource *wined3d_resource;
HRESULT hr;
view->vtbl = &d3d10_rendertarget_view_vtbl;

View File

@ -529,27 +529,28 @@ static UINT WINAPI IDirect3DDevice9Impl_GetNumberOfSwapChains(IDirect3DDevice9Ex
return count;
}
static HRESULT WINAPI reset_enum_callback(IWineD3DResource *resource, void *data) {
static HRESULT WINAPI reset_enum_callback(struct wined3d_resource *resource, void *data)
{
BOOL *resources_ok = data;
D3DRESOURCETYPE type;
HRESULT ret = S_OK;
WINED3DSURFACE_DESC surface_desc;
WINED3DVOLUME_DESC volume_desc;
D3DSURFACE_DESC surface_desc;
D3DVOLUME_DESC volume_desc;
D3DINDEXBUFFER_DESC index_desc;
D3DVERTEXBUFFER_DESC vertex_desc;
WINED3DPOOL pool;
IDirect3DResource9 *parent;
parent = IWineD3DResource_GetParent(resource);
parent = wined3d_resource_get_parent(resource);
type = IDirect3DResource9_GetType(parent);
switch(type) {
case D3DRTYPE_SURFACE:
IWineD3DSurface_GetDesc((IWineD3DSurface *) resource, &surface_desc);
pool = surface_desc.pool;
IDirect3DSurface9_GetDesc((IDirect3DSurface9 *)parent, &surface_desc);
pool = surface_desc.Pool;
break;
case D3DRTYPE_VOLUME:
IWineD3DVolume_GetDesc((IWineD3DVolume *) resource, &volume_desc);
IDirect3DVolume9_GetDesc((IDirect3DVolume9 *)parent, &volume_desc);
pool = volume_desc.Pool;
break;
@ -583,7 +584,6 @@ static HRESULT WINAPI reset_enum_callback(IWineD3DResource *resource, void *data
*resources_ok = FALSE;
}
}
IWineD3DResource_Release(resource);
return ret;
}

View File

@ -34,7 +34,7 @@ HRESULT basetexture_init(IWineD3DBaseTextureImpl *texture, const struct wined3d_
{
HRESULT hr;
hr = resource_init((IWineD3DResourceImpl *)texture, resource_type, device,
hr = resource_init(&texture->resource, resource_type, device,
0, usage, format, pool, parent, parent_ops, resource_ops);
if (FAILED(hr))
{
@ -48,7 +48,7 @@ HRESULT basetexture_init(IWineD3DBaseTextureImpl *texture, const struct wined3d_
if (!texture->baseTexture.sub_resources)
{
ERR("Failed to allocate sub-resource array.\n");
resource_cleanup((IWineD3DResourceImpl *)texture);
resource_cleanup(&texture->resource);
return E_OUTOFMEMORY;
}
@ -79,10 +79,10 @@ void basetexture_cleanup(IWineD3DBaseTextureImpl *texture)
{
basetexture_unload(texture);
HeapFree(GetProcessHeap(), 0, texture->baseTexture.sub_resources);
resource_cleanup((IWineD3DResourceImpl *)texture);
resource_cleanup(&texture->resource);
}
IWineD3DResourceImpl *basetexture_get_sub_resource(IWineD3DBaseTextureImpl *texture, UINT sub_resource_idx)
struct wined3d_resource *basetexture_get_sub_resource(IWineD3DBaseTextureImpl *texture, UINT sub_resource_idx)
{
UINT sub_count = texture->baseTexture.level_count * texture->baseTexture.layer_count;
@ -125,7 +125,7 @@ void basetexture_unload(IWineD3DBaseTextureImpl *texture)
texture->baseTexture.texture_rgb.dirty = TRUE;
texture->baseTexture.texture_srgb.dirty = TRUE;
resource_unload((IWineD3DResourceImpl *)texture);
resource_unload(&texture->resource);
}
DWORD basetexture_set_lod(IWineD3DBaseTextureImpl *texture, DWORD lod)

View File

@ -693,39 +693,39 @@ BYTE *buffer_get_sysmem(struct wined3d_buffer *This, const struct wined3d_gl_inf
}
/* Do not call while under the GL lock. */
static void buffer_unload(IWineD3DResourceImpl *resource)
static void buffer_unload(struct wined3d_resource *resource)
{
struct wined3d_buffer *This = (struct wined3d_buffer *)resource;
struct wined3d_buffer *buffer = buffer_from_resource(resource);
TRACE("buffer %p.\n", This);
TRACE("buffer %p.\n", buffer);
if (This->buffer_object)
if (buffer->buffer_object)
{
IWineD3DDeviceImpl *device = resource->resource.device;
IWineD3DDeviceImpl *device = resource->device;
struct wined3d_context *context;
context = context_acquire(device, NULL);
/* Download the buffer, but don't permanently enable double buffering */
if(!(This->flags & WINED3D_BUFFER_DOUBLEBUFFER))
if (!(buffer->flags & WINED3D_BUFFER_DOUBLEBUFFER))
{
buffer_get_sysmem(This, context->gl_info);
This->flags &= ~WINED3D_BUFFER_DOUBLEBUFFER;
buffer_get_sysmem(buffer, context->gl_info);
buffer->flags &= ~WINED3D_BUFFER_DOUBLEBUFFER;
}
delete_gl_buffer(This, context->gl_info);
This->flags |= WINED3D_BUFFER_CREATEBO; /* Recreate the buffer object next load */
buffer_clear_dirty_areas(This);
delete_gl_buffer(buffer, context->gl_info);
buffer->flags |= WINED3D_BUFFER_CREATEBO; /* Recreate the buffer object next load */
buffer_clear_dirty_areas(buffer);
context_release(context);
HeapFree(GetProcessHeap(), 0, This->conversion_shift);
This->conversion_shift = NULL;
HeapFree(GetProcessHeap(), 0, This->conversion_map);
This->conversion_map = NULL;
This->stride = 0;
This->conversion_stride = 0;
This->flags &= ~WINED3D_BUFFER_HASDESC;
HeapFree(GetProcessHeap(), 0, buffer->conversion_shift);
buffer->conversion_shift = NULL;
HeapFree(GetProcessHeap(), 0, buffer->conversion_map);
buffer->conversion_map = NULL;
buffer->stride = 0;
buffer->conversion_stride = 0;
buffer->flags &= ~WINED3D_BUFFER_HASDESC;
}
resource_unload(resource);
@ -741,8 +741,8 @@ static ULONG STDMETHODCALLTYPE buffer_Release(IWineD3DBuffer *iface)
if (!refcount)
{
buffer_unload((IWineD3DResourceImpl *)This);
resource_cleanup((IWineD3DResourceImpl *)iface);
buffer_unload(&This->resource);
resource_cleanup(&This->resource);
This->resource.parent_ops->wined3d_object_destroyed(This->resource.parent);
HeapFree(GetProcessHeap(), 0, This->maps);
HeapFree(GetProcessHeap(), 0, This);
@ -764,28 +764,28 @@ static void * STDMETHODCALLTYPE buffer_GetParent(IWineD3DBuffer *iface)
static HRESULT STDMETHODCALLTYPE buffer_SetPrivateData(IWineD3DBuffer *iface,
REFGUID guid, const void *data, DWORD data_size, DWORD flags)
{
return resource_set_private_data((IWineD3DResourceImpl *)iface, guid, data, data_size, flags);
return resource_set_private_data(&((struct wined3d_buffer *)iface)->resource, guid, data, data_size, flags);
}
static HRESULT STDMETHODCALLTYPE buffer_GetPrivateData(IWineD3DBuffer *iface,
REFGUID guid, void *data, DWORD *data_size)
{
return resource_get_private_data((IWineD3DResourceImpl *)iface, guid, data, data_size);
return resource_get_private_data(&((struct wined3d_buffer *)iface)->resource, guid, data, data_size);
}
static HRESULT STDMETHODCALLTYPE buffer_FreePrivateData(IWineD3DBuffer *iface, REFGUID guid)
{
return resource_free_private_data((IWineD3DResourceImpl *)iface, guid);
return resource_free_private_data(&((struct wined3d_buffer *)iface)->resource, guid);
}
static DWORD STDMETHODCALLTYPE buffer_SetPriority(IWineD3DBuffer *iface, DWORD priority)
{
return resource_set_priority((IWineD3DResourceImpl *)iface, priority);
return resource_set_priority(&((struct wined3d_buffer *)iface)->resource, priority);
}
static DWORD STDMETHODCALLTYPE buffer_GetPriority(IWineD3DBuffer *iface)
{
return resource_get_priority((IWineD3DResourceImpl *)iface);
return resource_get_priority(&((struct wined3d_buffer *)iface)->resource);
}
/* The caller provides a context and binds the buffer */
@ -997,7 +997,7 @@ static void STDMETHODCALLTYPE buffer_PreLoad(IWineD3DBuffer *iface)
{
FIXME("Too many declaration changes or converting dynamic buffer, stopping converting\n");
buffer_unload((IWineD3DResourceImpl *)This);
buffer_unload(&This->resource);
This->flags &= ~WINED3D_BUFFER_CREATEBO;
/* The stream source state handler might have read the memory of the vertex buffer already
@ -1035,7 +1035,7 @@ static void STDMETHODCALLTYPE buffer_PreLoad(IWineD3DBuffer *iface)
if(This->full_conversion_count > VB_MAXFULLCONVERSIONS)
{
FIXME("Too many full buffer conversions, stopping converting\n");
buffer_unload((IWineD3DResourceImpl *)This);
buffer_unload(&This->resource);
This->flags &= ~WINED3D_BUFFER_CREATEBO;
IWineD3DDeviceImpl_MarkStateDirty(device, STATE_STREAMSRC);
goto end;
@ -1190,7 +1190,7 @@ end:
static WINED3DRESOURCETYPE STDMETHODCALLTYPE buffer_GetType(IWineD3DBuffer *iface)
{
return resource_get_type((IWineD3DResourceImpl *)iface);
return resource_get_type(&((struct wined3d_buffer *)iface)->resource);
}
/* IWineD3DBuffer methods */
@ -1245,6 +1245,13 @@ static GLbitfield buffer_gl_map_flags(DWORD d3d_flags)
return ret;
}
static struct wined3d_resource * STDMETHODCALLTYPE buffer_GetResource(IWineD3DBuffer *iface)
{
TRACE("iface %p.\n", iface);
return &((struct wined3d_buffer *)iface)->resource;
}
static HRESULT STDMETHODCALLTYPE buffer_Map(IWineD3DBuffer *iface, UINT offset, UINT size, BYTE **data, DWORD flags)
{
struct wined3d_buffer *This = (struct wined3d_buffer *)iface;
@ -1450,6 +1457,7 @@ static const struct IWineD3DBufferVtbl wined3d_buffer_vtbl =
buffer_PreLoad,
buffer_GetType,
/* IWineD3DBuffer methods */
buffer_GetResource,
buffer_Map,
buffer_Unmap,
buffer_GetDesc,
@ -1477,8 +1485,8 @@ HRESULT buffer_init(struct wined3d_buffer *buffer, IWineD3DDeviceImpl *device,
buffer->vtbl = &wined3d_buffer_vtbl;
hr = resource_init((IWineD3DResourceImpl *)buffer, WINED3DRTYPE_BUFFER,
device, size, usage, format, pool, parent, parent_ops, &buffer_resource_ops);
hr = resource_init(&buffer->resource, WINED3DRTYPE_BUFFER, device, size,
usage, format, pool, parent, parent_ops, &buffer_resource_ops);
if (FAILED(hr))
{
WARN("Failed to initialize resource, hr %#x\n", hr);
@ -1524,8 +1532,8 @@ HRESULT buffer_init(struct wined3d_buffer *buffer, IWineD3DDeviceImpl *device,
if (FAILED(hr))
{
ERR("Failed to map buffer, hr %#x\n", hr);
buffer_unload((IWineD3DResourceImpl *)buffer);
resource_cleanup((IWineD3DResourceImpl *)buffer);
buffer_unload(&buffer->resource);
resource_cleanup(&buffer->resource);
return hr;
}
@ -1538,8 +1546,8 @@ HRESULT buffer_init(struct wined3d_buffer *buffer, IWineD3DDeviceImpl *device,
if (!buffer->maps)
{
ERR("Out of memory\n");
buffer_unload((IWineD3DResourceImpl *)buffer);
resource_cleanup((IWineD3DResourceImpl *)buffer);
buffer_unload(&buffer->resource);
resource_cleanup(&buffer->resource);
return E_OUTOFMEMORY;
}
buffer->maps_size = 1;

View File

@ -690,14 +690,14 @@ static void context_queue_fbo_entry_destruction(struct wined3d_context *context,
}
void context_resource_released(struct IWineD3DDeviceImpl *device,
struct IWineD3DResourceImpl *resource, WINED3DRESOURCETYPE type)
struct wined3d_resource *resource, WINED3DRESOURCETYPE type)
{
if (!device->d3d_initialized) return;
switch (type)
{
case WINED3DRTYPE_SURFACE:
context_enum_surface_fbo_entries(device, (IWineD3DSurfaceImpl *)resource,
context_enum_surface_fbo_entries(device, surface_from_resource(resource),
context_queue_fbo_entry_destruction);
break;
@ -712,12 +712,12 @@ static void context_detach_fbo_entry(struct wined3d_context *context, struct fbo
}
void context_resource_unloaded(struct IWineD3DDeviceImpl *device,
struct IWineD3DResourceImpl *resource, WINED3DRESOURCETYPE type)
struct wined3d_resource *resource, WINED3DRESOURCETYPE type)
{
switch (type)
{
case WINED3DRTYPE_SURFACE:
context_enum_surface_fbo_entries(device, (IWineD3DSurfaceImpl *)resource,
context_enum_surface_fbo_entries(device, surface_from_resource(resource),
context_detach_fbo_entry);
break;

View File

@ -43,7 +43,7 @@ static HRESULT cubetexture_bind(IWineD3DBaseTextureImpl *texture, BOOL srgb)
for (i = 0; i < sub_count; ++i)
{
IWineD3DSurfaceImpl *surface = (IWineD3DSurfaceImpl *)texture->baseTexture.sub_resources[i];
IWineD3DSurfaceImpl *surface = surface_from_resource(texture->baseTexture.sub_resources[i]);
if (texture->baseTexture.is_srgb)
surface_set_texture_name(surface, texture->baseTexture.texture_srgb.name, TRUE);
@ -102,7 +102,7 @@ static void cubetexture_preload(IWineD3DBaseTextureImpl *texture, enum WINED3DSR
{
for (i = 0; i < sub_count; ++i)
{
IWineD3DSurfaceImpl *surface = (IWineD3DSurfaceImpl *)texture->baseTexture.sub_resources[i];
IWineD3DSurfaceImpl *surface = surface_from_resource(texture->baseTexture.sub_resources[i]);
if (palette9_changed(surface))
{
@ -122,7 +122,7 @@ static void cubetexture_preload(IWineD3DBaseTextureImpl *texture, enum WINED3DSR
{
for (i = 0; i < sub_count; ++i)
{
surface_load((IWineD3DSurfaceImpl *)texture->baseTexture.sub_resources[i], srgb_mode);
surface_load(surface_from_resource(texture->baseTexture.sub_resources[i]), srgb_mode);
}
}
else
@ -137,9 +137,9 @@ static void cubetexture_preload(IWineD3DBaseTextureImpl *texture, enum WINED3DSR
}
/* Do not call while under the GL lock. */
static void cubetexture_unload(IWineD3DResourceImpl *resource)
static void cubetexture_unload(struct wined3d_resource *resource)
{
IWineD3DBaseTextureImpl *texture = (IWineD3DBaseTextureImpl *)resource;
IWineD3DBaseTextureImpl *texture = basetexture_from_resource(resource);
UINT sub_count = texture->baseTexture.level_count * texture->baseTexture.layer_count;
UINT i;
@ -147,9 +147,10 @@ static void cubetexture_unload(IWineD3DResourceImpl *resource)
for (i = 0; i < sub_count; ++i)
{
IWineD3DSurfaceImpl *surface = (IWineD3DSurfaceImpl *)texture->baseTexture.sub_resources[i];
struct wined3d_resource *sub_resource = texture->baseTexture.sub_resources[i];
IWineD3DSurfaceImpl *surface = surface_from_resource(sub_resource);
surface->resource.resource_ops->resource_unload((IWineD3DResourceImpl *)surface);
resource->resource_ops->resource_unload(sub_resource);
surface_set_texture_name(surface, 0, TRUE);
surface_set_texture_name(surface, 0, FALSE);
}
@ -177,7 +178,7 @@ static void cubetexture_cleanup(IWineD3DCubeTextureImpl *This)
for (i = 0; i < sub_count; ++i)
{
IWineD3DSurfaceImpl *surface = (IWineD3DSurfaceImpl *)This->baseTexture.sub_resources[i];
IWineD3DSurfaceImpl *surface = surface_from_resource(This->baseTexture.sub_resources[i]);
if (surface)
{
@ -241,28 +242,28 @@ static ULONG WINAPI IWineD3DCubeTextureImpl_Release(IWineD3DCubeTexture *iface)
static HRESULT WINAPI IWineD3DCubeTextureImpl_SetPrivateData(IWineD3DCubeTexture *iface,
REFGUID riid, const void *data, DWORD data_size, DWORD flags)
{
return resource_set_private_data((IWineD3DResourceImpl *)iface, riid, data, data_size, flags);
return resource_set_private_data(&((IWineD3DCubeTextureImpl *)iface)->resource, riid, data, data_size, flags);
}
static HRESULT WINAPI IWineD3DCubeTextureImpl_GetPrivateData(IWineD3DCubeTexture *iface,
REFGUID guid, void *data, DWORD *data_size)
{
return resource_get_private_data((IWineD3DResourceImpl *)iface, guid, data, data_size);
return resource_get_private_data(&((IWineD3DCubeTextureImpl *)iface)->resource, guid, data, data_size);
}
static HRESULT WINAPI IWineD3DCubeTextureImpl_FreePrivateData(IWineD3DCubeTexture *iface, REFGUID refguid)
{
return resource_free_private_data((IWineD3DResourceImpl *)iface, refguid);
return resource_free_private_data(&((IWineD3DCubeTextureImpl *)iface)->resource, refguid);
}
static DWORD WINAPI IWineD3DCubeTextureImpl_SetPriority(IWineD3DCubeTexture *iface, DWORD priority)
{
return resource_set_priority((IWineD3DResourceImpl *)iface, priority);
return resource_set_priority(&((IWineD3DCubeTextureImpl *)iface)->resource, priority);
}
static DWORD WINAPI IWineD3DCubeTextureImpl_GetPriority(IWineD3DCubeTexture *iface)
{
return resource_get_priority((IWineD3DResourceImpl *)iface);
return resource_get_priority(&((IWineD3DCubeTextureImpl *)iface)->resource);
}
/* Do not call while under the GL lock. */
@ -273,7 +274,7 @@ static void WINAPI IWineD3DCubeTextureImpl_PreLoad(IWineD3DCubeTexture *iface)
static WINED3DRESOURCETYPE WINAPI IWineD3DCubeTextureImpl_GetType(IWineD3DCubeTexture *iface)
{
return resource_get_type((IWineD3DResourceImpl *)iface);
return resource_get_type(&((IWineD3DCubeTextureImpl *)iface)->resource);
}
static void * WINAPI IWineD3DCubeTextureImpl_GetParent(IWineD3DCubeTexture *iface)
@ -326,17 +327,17 @@ static HRESULT WINAPI IWineD3DCubeTextureImpl_GetLevelDesc(IWineD3DCubeTexture *
UINT sub_resource_idx, WINED3DSURFACE_DESC *desc)
{
IWineD3DBaseTextureImpl *texture = (IWineD3DBaseTextureImpl *)iface;
IWineD3DSurface *surface;
struct wined3d_resource *sub_resource;
TRACE("iface %p, sub_resource_idx %u, desc %p.\n", iface, sub_resource_idx, desc);
if (!(surface = (IWineD3DSurface *)basetexture_get_sub_resource(texture, sub_resource_idx)))
if (!(sub_resource = basetexture_get_sub_resource(texture, sub_resource_idx)))
{
WARN("Failed to get sub-resource.\n");
return WINED3DERR_INVALIDCALL;
}
IWineD3DSurface_GetDesc(surface, desc);
IWineD3DSurface_GetDesc((IWineD3DSurface *)surface_from_resource(sub_resource), desc);
return WINED3D_OK;
}
@ -345,19 +346,19 @@ static HRESULT WINAPI IWineD3DCubeTextureImpl_GetCubeMapSurface(IWineD3DCubeText
UINT sub_resource_idx, IWineD3DSurface **surface)
{
IWineD3DBaseTextureImpl *texture = (IWineD3DBaseTextureImpl *)iface;
IWineD3DSurface *s;
struct wined3d_resource *sub_resource;
TRACE("iface %p, sub_resource_idx %u, surface %p.\n",
iface, sub_resource_idx, surface);
if (!(s = (IWineD3DSurface *)basetexture_get_sub_resource(texture, sub_resource_idx)))
if (!(sub_resource = basetexture_get_sub_resource(texture, sub_resource_idx)))
{
WARN("Failed to get sub-resource.\n");
return WINED3DERR_INVALIDCALL;
}
IWineD3DSurface_AddRef(s);
*surface = s;
*surface = (IWineD3DSurface *)surface_from_resource(sub_resource);
IWineD3DSurface_AddRef(*surface);
TRACE("Returning surface %p.\n", *surface);
@ -368,36 +369,37 @@ static HRESULT WINAPI IWineD3DCubeTextureImpl_Map(IWineD3DCubeTexture *iface,
UINT sub_resource_idx, WINED3DLOCKED_RECT *locked_rect, const RECT *rect, DWORD flags)
{
IWineD3DBaseTextureImpl *texture = (IWineD3DBaseTextureImpl *)iface;
IWineD3DSurface *surface;
struct wined3d_resource *sub_resource;
TRACE("iface %p, sub_resource_idx %u, locked_rect %p, rect %s, flags %#x.\n",
iface, sub_resource_idx, locked_rect, wine_dbgstr_rect(rect), flags);
if (!(surface = (IWineD3DSurface *)basetexture_get_sub_resource(texture, sub_resource_idx)))
if (!(sub_resource = basetexture_get_sub_resource(texture, sub_resource_idx)))
{
WARN("Failed to get sub-resource.\n");
return WINED3DERR_INVALIDCALL;
}
return IWineD3DSurface_Map(surface, locked_rect, rect, flags);
return IWineD3DSurface_Map((IWineD3DSurface *)surface_from_resource(sub_resource),
locked_rect, rect, flags);
}
static HRESULT WINAPI IWineD3DCubeTextureImpl_Unmap(IWineD3DCubeTexture *iface,
UINT sub_resource_idx)
{
IWineD3DBaseTextureImpl *texture = (IWineD3DBaseTextureImpl *)iface;
IWineD3DSurface *surface;
struct wined3d_resource *sub_resource;
TRACE("iface %p, sub_resource_idx %u.\n",
iface, sub_resource_idx);
if (!(surface = (IWineD3DSurface *)basetexture_get_sub_resource(texture, sub_resource_idx)))
if (!(sub_resource = basetexture_get_sub_resource(texture, sub_resource_idx)))
{
WARN("Failed to get sub-resource.\n");
return WINED3DERR_INVALIDCALL;
}
return IWineD3DSurface_Unmap(surface);
return IWineD3DSurface_Unmap((IWineD3DSurface *)surface_from_resource(sub_resource));
}
static HRESULT WINAPI IWineD3DCubeTextureImpl_AddDirtyRect(IWineD3DCubeTexture *iface,
@ -405,12 +407,12 @@ static HRESULT WINAPI IWineD3DCubeTextureImpl_AddDirtyRect(IWineD3DCubeTexture *
{
IWineD3DBaseTextureImpl *texture = (IWineD3DBaseTextureImpl *)iface;
UINT sub_resource_idx = face * texture->baseTexture.level_count;
IWineD3DSurfaceImpl *surface;
struct wined3d_resource *sub_resource;
TRACE("iface %p, face %u, dirty_rect %s.\n",
iface, face, wine_dbgstr_rect(dirty_rect));
if (!(surface = (IWineD3DSurfaceImpl *)basetexture_get_sub_resource(texture, sub_resource_idx)))
if (!(sub_resource = basetexture_get_sub_resource(texture, sub_resource_idx)))
{
WARN("Failed to get sub-resource.\n");
return WINED3DERR_INVALIDCALL;
@ -418,7 +420,7 @@ static HRESULT WINAPI IWineD3DCubeTextureImpl_AddDirtyRect(IWineD3DCubeTexture *
texture->baseTexture.texture_rgb.dirty = TRUE;
texture->baseTexture.texture_srgb.dirty = TRUE;
surface_add_dirty_rect(surface, dirty_rect);
surface_add_dirty_rect(surface_from_resource(sub_resource), dirty_rect);
return WINED3D_OK;
}
@ -566,7 +568,7 @@ HRESULT cubetexture_init(IWineD3DCubeTextureImpl *texture, UINT edge_length, UIN
surface_set_container((IWineD3DSurfaceImpl *)surface, WINED3D_CONTAINER_TEXTURE, (IWineD3DBase *)texture);
surface_set_texture_target((IWineD3DSurfaceImpl *)surface, cube_targets[j]);
texture->baseTexture.sub_resources[idx] = (IWineD3DResourceImpl *)surface;
texture->baseTexture.sub_resources[idx] = &((IWineD3DSurfaceImpl *)surface)->resource;
TRACE("Created surface level %u @ %p.\n", i, surface);
}
tmp_w = max(1, tmp_w >> 1);

View File

@ -867,14 +867,13 @@ static ULONG WINAPI IWineD3DDeviceImpl_Release(IWineD3DDevice *iface) {
if (!list_empty(&This->resources))
{
IWineD3DResourceImpl *resource;
struct wined3d_resource *resource;
FIXME("(%p) Device released with resources still bound, acceptable but unexpected\n", This);
LIST_FOR_EACH_ENTRY(resource, &This->resources, IWineD3DResourceImpl, resource.resource_list_entry)
LIST_FOR_EACH_ENTRY(resource, &This->resources, struct wined3d_resource, resource_list_entry)
{
WINED3DRESOURCETYPE type = IWineD3DResource_GetType((IWineD3DResource *)resource);
FIXME("Leftover resource %p with type %s (%#x).\n",
resource, debug_d3dresourcetype(type), type);
resource, debug_d3dresourcetype(resource->resourceType), resource->resourceType);
}
}
@ -1079,7 +1078,7 @@ static HRESULT WINAPI IWineD3DDeviceImpl_CreateSurface(IWineD3DDevice *iface, UI
}
static HRESULT WINAPI IWineD3DDeviceImpl_CreateRendertargetView(IWineD3DDevice *iface,
IWineD3DResource *resource, void *parent, IWineD3DRendertargetView **rendertarget_view)
struct wined3d_resource *resource, void *parent, IWineD3DRendertargetView **rendertarget_view)
{
struct wined3d_rendertarget_view *object;
@ -1093,7 +1092,7 @@ static HRESULT WINAPI IWineD3DDeviceImpl_CreateRendertargetView(IWineD3DDevice *
return E_OUTOFMEMORY;
}
wined3d_rendertarget_view_init(object, (IWineD3DResourceImpl *)resource, parent);
wined3d_rendertarget_view_init(object, resource, parent);
TRACE("Created render target view %p.\n", object);
*rendertarget_view = (IWineD3DRendertargetView *)object;
@ -2102,12 +2101,11 @@ err_out:
return hr;
}
static HRESULT WINAPI device_unload_resource(IWineD3DResource *resource, void *data)
static HRESULT WINAPI device_unload_resource(struct wined3d_resource *resource, void *data)
{
TRACE("Unloading resource %p.\n", resource);
((IWineD3DResourceImpl *)resource)->resource.resource_ops->resource_unload((IWineD3DResourceImpl *)resource);
IWineD3DResource_Release(resource);
resource->resource_ops->resource_unload(resource);
return S_OK;
}
@ -5726,7 +5724,7 @@ static HRESULT WINAPI IWineD3DDeviceImpl_ColorFill(IWineD3DDevice *iface,
static void WINAPI IWineD3DDeviceImpl_ClearRendertargetView(IWineD3DDevice *iface,
IWineD3DRendertargetView *rendertarget_view, const WINED3DCOLORVALUE *color)
{
IWineD3DResource *resource;
struct wined3d_resource *resource;
HRESULT hr;
hr = IWineD3DRendertargetView_GetResource(rendertarget_view, &resource);
@ -5736,17 +5734,14 @@ static void WINAPI IWineD3DDeviceImpl_ClearRendertargetView(IWineD3DDevice *ifac
return;
}
if (IWineD3DResource_GetType(resource) != WINED3DRTYPE_SURFACE)
if (resource->resourceType != WINED3DRTYPE_SURFACE)
{
FIXME("Only supported on surface resources\n");
IWineD3DResource_Release(resource);
return;
}
hr = surface_color_fill((IWineD3DSurfaceImpl *)resource, NULL, color);
hr = surface_color_fill(surface_from_resource(resource), NULL, color);
if (FAILED(hr)) ERR("Color fill failed, hr %#x.\n", hr);
IWineD3DResource_Release(resource);
}
/* rendertarget and depth stencil functions */
@ -6099,13 +6094,16 @@ static BOOL WINAPI IWineD3DDeviceImpl_ShowCursor(IWineD3DDevice* iface, BOO
return oldVisible;
}
static HRESULT WINAPI evict_managed_resource(IWineD3DResource *resource, void *data) {
static HRESULT WINAPI evict_managed_resource(struct wined3d_resource *resource, void *data)
{
TRACE("checking resource %p for eviction\n", resource);
if(((IWineD3DResourceImpl *) resource)->resource.pool == WINED3DPOOL_MANAGED) {
TRACE("Evicting %p\n", resource);
((IWineD3DResourceImpl *)resource)->resource.resource_ops->resource_unload((IWineD3DResourceImpl *)resource);
if (resource->pool == WINED3DPOOL_MANAGED)
{
TRACE("Evicting %p.\n", resource);
resource->resource_ops->resource_unload(resource);
}
IWineD3DResource_Release(resource);
return S_OK;
}
@ -6626,23 +6624,23 @@ static void WINAPI IWineD3DDeviceImpl_GetGammaRamp(IWineD3DDevice *iface, UINT i
}
}
void device_resource_add(struct IWineD3DDeviceImpl *device, struct IWineD3DResourceImpl *resource)
void device_resource_add(struct IWineD3DDeviceImpl *device, struct wined3d_resource *resource)
{
TRACE("device %p, resource %p.\n", device, resource);
list_add_head(&device->resources, &resource->resource.resource_list_entry);
list_add_head(&device->resources, &resource->resource_list_entry);
}
static void device_resource_remove(struct IWineD3DDeviceImpl *device, struct IWineD3DResourceImpl *resource)
static void device_resource_remove(struct IWineD3DDeviceImpl *device, struct wined3d_resource *resource)
{
TRACE("device %p, resource %p.\n", device, resource);
list_remove(&resource->resource.resource_list_entry);
list_remove(&resource->resource_list_entry);
}
void device_resource_released(struct IWineD3DDeviceImpl *device, struct IWineD3DResourceImpl *resource)
void device_resource_released(struct IWineD3DDeviceImpl *device, struct wined3d_resource *resource)
{
WINED3DRESOURCETYPE type = IWineD3DResource_GetType((IWineD3DResource *)resource);
WINED3DRESOURCETYPE type = resource->resourceType;
unsigned int i;
TRACE("device %p, resource %p, type %s.\n", device, resource, debug_d3dresourcetype(type));
@ -6652,22 +6650,26 @@ void device_resource_released(struct IWineD3DDeviceImpl *device, struct IWineD3D
switch (type)
{
case WINED3DRTYPE_SURFACE:
{
IWineD3DSurfaceImpl *surface = surface_from_resource(resource);
if (!device->d3d_initialized) break;
for (i = 0; i < device->adapter->gl_info.limits.buffers; ++i)
{
if (device->render_targets[i] == (IWineD3DSurfaceImpl *)resource)
if (device->render_targets[i] == surface)
{
ERR("Surface %p is still in use as render target %u.\n", resource, i);
ERR("Surface %p is still in use as render target %u.\n", surface, i);
device->render_targets[i] = NULL;
}
}
if (device->depth_stencil == (IWineD3DSurfaceImpl *)resource)
if (device->depth_stencil == surface)
{
ERR("Surface %p is still in use as depth/stencil buffer.\n", resource);
ERR("Surface %p is still in use as depth/stencil buffer.\n", surface);
device->depth_stencil = NULL;
}
}
break;
case WINED3DRTYPE_TEXTURE:
@ -6675,58 +6677,63 @@ void device_resource_released(struct IWineD3DDeviceImpl *device, struct IWineD3D
case WINED3DRTYPE_VOLUMETEXTURE:
for (i = 0; i < MAX_COMBINED_SAMPLERS; ++i)
{
if (device->stateBlock && device->stateBlock->state.textures[i] == (IWineD3DBaseTextureImpl *)resource)
IWineD3DBaseTextureImpl *texture = basetexture_from_resource(resource);
if (device->stateBlock && device->stateBlock->state.textures[i] == texture)
{
ERR("Texture %p is still in use by stateblock %p, stage %u.\n",
resource, device->stateBlock, i);
texture, device->stateBlock, i);
device->stateBlock->state.textures[i] = NULL;
}
if (device->updateStateBlock != device->stateBlock
&& device->updateStateBlock->state.textures[i] == (IWineD3DBaseTextureImpl *)resource)
&& device->updateStateBlock->state.textures[i] == texture)
{
ERR("Texture %p is still in use by stateblock %p, stage %u.\n",
resource, device->updateStateBlock, i);
texture, device->updateStateBlock, i);
device->updateStateBlock->state.textures[i] = NULL;
}
}
break;
case WINED3DRTYPE_BUFFER:
{
struct wined3d_buffer *buffer = buffer_from_resource(resource);
for (i = 0; i < MAX_STREAMS; ++i)
{
if (device->stateBlock
&& device->stateBlock->state.streams[i].buffer == (struct wined3d_buffer *)resource)
if (device->stateBlock && device->stateBlock->state.streams[i].buffer == buffer)
{
ERR("Buffer %p is still in use by stateblock %p, stream %u.\n",
resource, device->stateBlock, i);
buffer, device->stateBlock, i);
device->stateBlock->state.streams[i].buffer = NULL;
}
if (device->updateStateBlock != device->stateBlock
&& device->updateStateBlock->state.streams[i].buffer == (struct wined3d_buffer *)resource)
&& device->updateStateBlock->state.streams[i].buffer == buffer)
{
ERR("Buffer %p is still in use by stateblock %p, stream %u.\n",
resource, device->updateStateBlock, i);
buffer, device->updateStateBlock, i);
device->updateStateBlock->state.streams[i].buffer = NULL;
}
}
if (device->stateBlock && device->stateBlock->state.index_buffer == (struct wined3d_buffer *)resource)
if (device->stateBlock && device->stateBlock->state.index_buffer == buffer)
{
ERR("Buffer %p is still in use by stateblock %p as index buffer.\n",
resource, device->stateBlock);
buffer, device->stateBlock);
device->stateBlock->state.index_buffer = NULL;
}
if (device->updateStateBlock != device->stateBlock
&& device->updateStateBlock->state.index_buffer == (struct wined3d_buffer *)resource)
&& device->updateStateBlock->state.index_buffer == buffer)
{
ERR("Buffer %p is still in use by stateblock %p as index buffer.\n",
resource, device->updateStateBlock);
buffer, device->updateStateBlock);
device->updateStateBlock->state.index_buffer = NULL;
}
}
break;
default:
@ -6739,38 +6746,42 @@ void device_resource_released(struct IWineD3DDeviceImpl *device, struct IWineD3D
TRACE("Resource released.\n");
}
static HRESULT WINAPI IWineD3DDeviceImpl_EnumResources(IWineD3DDevice *iface, D3DCB_ENUMRESOURCES pCallback, void *pData) {
static HRESULT WINAPI IWineD3DDeviceImpl_EnumResources(IWineD3DDevice *iface,
D3DCB_ENUMRESOURCES callback, void *data)
{
IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *) iface;
IWineD3DResourceImpl *resource, *cursor;
HRESULT ret;
TRACE("(%p)->(%p,%p)\n", This, pCallback, pData);
struct wined3d_resource *resource, *cursor;
LIST_FOR_EACH_ENTRY_SAFE(resource, cursor, &This->resources, IWineD3DResourceImpl, resource.resource_list_entry) {
TRACE("enumerating resource %p\n", resource);
IWineD3DResource_AddRef((IWineD3DResource *) resource);
ret = pCallback((IWineD3DResource *) resource, pData);
if(ret == S_FALSE) {
TRACE("Canceling enumeration\n");
TRACE("iface %p, callback %p, data %p.\n", iface, callback, data);
LIST_FOR_EACH_ENTRY_SAFE(resource, cursor, &This->resources, struct wined3d_resource, resource_list_entry)
{
TRACE("enumerating resource %p.\n", resource);
if (callback(resource, data) == S_FALSE)
{
TRACE("Canceling enumeration.\n");
break;
}
}
return WINED3D_OK;
}
static HRESULT WINAPI IWineD3DDeviceImpl_GetSurfaceFromDC(IWineD3DDevice *iface, HDC dc, IWineD3DSurface **surface)
{
IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *)iface;
IWineD3DResourceImpl *resource;
struct wined3d_resource *resource;
LIST_FOR_EACH_ENTRY(resource, &This->resources, IWineD3DResourceImpl, resource.resource_list_entry)
LIST_FOR_EACH_ENTRY(resource, &This->resources, struct wined3d_resource, resource_list_entry)
{
WINED3DRESOURCETYPE type = IWineD3DResource_GetType((IWineD3DResource *)resource);
if (type == WINED3DRTYPE_SURFACE)
if (resource->resourceType == WINED3DRTYPE_SURFACE)
{
if (((IWineD3DSurfaceImpl *)resource)->hDC == dc)
IWineD3DSurfaceImpl *s = surface_from_resource(resource);
if (s->hDC == dc)
{
TRACE("Found surface %p for dc %p.\n", resource, dc);
*surface = (IWineD3DSurface *)resource;
TRACE("Found surface %p for dc %p.\n", s, dc);
*surface = (IWineD3DSurface *)s;
return WINED3D_OK;
}
}

View File

@ -95,7 +95,7 @@ HRESULT CDECL wined3d_palette_get_entries(const struct wined3d_palette *palette,
HRESULT CDECL wined3d_palette_set_entries(struct wined3d_palette *palette,
DWORD flags, DWORD start, DWORD count, const PALETTEENTRY *entries)
{
IWineD3DResourceImpl *res;
struct wined3d_resource *resource;
TRACE("palette %p, flags %#x, start %u, count %u, entries %p.\n",
palette, flags, start, count, entries);
@ -131,11 +131,11 @@ HRESULT CDECL wined3d_palette_set_entries(struct wined3d_palette *palette,
}
/* If the palette is attached to the render target, update all render targets */
LIST_FOR_EACH_ENTRY(res, &palette->device->resources, IWineD3DResourceImpl, resource.resource_list_entry)
LIST_FOR_EACH_ENTRY(resource, &palette->device->resources, struct wined3d_resource, resource_list_entry)
{
if (IWineD3DResource_GetType((IWineD3DResource *)res) == WINED3DRTYPE_SURFACE)
if (resource->resourceType == WINED3DRTYPE_SURFACE)
{
IWineD3DSurfaceImpl *surface = (IWineD3DSurfaceImpl *)res;
IWineD3DSurfaceImpl *surface = surface_from_resource(resource);
if (surface->palette == palette)
surface->surface_ops->surface_realize_palette(surface);
}

View File

@ -43,30 +43,28 @@ struct private_data
DWORD size;
};
HRESULT resource_init(struct IWineD3DResourceImpl *resource, WINED3DRESOURCETYPE resource_type,
HRESULT resource_init(struct wined3d_resource *resource, WINED3DRESOURCETYPE resource_type,
IWineD3DDeviceImpl *device, UINT size, DWORD usage, const struct wined3d_format *format,
WINED3DPOOL pool, void *parent, const struct wined3d_parent_ops *parent_ops,
const struct wined3d_resource_ops *resource_ops)
{
struct IWineD3DResourceClass *r = &resource->resource;
r->device = device;
r->resourceType = resource_type;
r->ref = 1;
r->pool = pool;
r->format = format;
r->usage = usage;
r->size = size;
r->priority = 0;
r->parent = parent;
r->parent_ops = parent_ops;
r->resource_ops = resource_ops;
list_init(&r->privateData);
resource->device = device;
resource->resourceType = resource_type;
resource->ref = 1;
resource->pool = pool;
resource->format = format;
resource->usage = usage;
resource->size = size;
resource->priority = 0;
resource->parent = parent;
resource->parent_ops = parent_ops;
resource->resource_ops = resource_ops;
list_init(&resource->privateData);
if (size)
{
r->heapMemory = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, size + RESOURCE_ALIGNMENT);
if (!r->heapMemory)
resource->heapMemory = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, size + RESOURCE_ALIGNMENT);
if (!resource->heapMemory)
{
ERR("Out of memory!\n");
return WINED3DERR_OUTOFVIDEOMEMORY;
@ -74,9 +72,10 @@ HRESULT resource_init(struct IWineD3DResourceImpl *resource, WINED3DRESOURCETYPE
}
else
{
r->heapMemory = NULL;
resource->heapMemory = NULL;
}
r->allocatedMemory = (BYTE *)(((ULONG_PTR)r->heapMemory + (RESOURCE_ALIGNMENT - 1)) & ~(RESOURCE_ALIGNMENT - 1));
resource->allocatedMemory = (BYTE *)(((ULONG_PTR)resource->heapMemory
+ (RESOURCE_ALIGNMENT - 1)) & ~(RESOURCE_ALIGNMENT - 1));
/* Check that we have enough video ram left */
if (pool == WINED3DPOOL_DEFAULT)
@ -84,7 +83,7 @@ HRESULT resource_init(struct IWineD3DResourceImpl *resource, WINED3DRESOURCETYPE
if (size > IWineD3DDevice_GetAvailableTextureMem((IWineD3DDevice *)device))
{
ERR("Out of adapter memory\n");
HeapFree(GetProcessHeap(), 0, r->heapMemory);
HeapFree(GetProcessHeap(), 0, resource->heapMemory);
return WINED3DERR_OUTOFVIDEOMEMORY;
}
WineD3DAdapterChangeGLRam(device, size);
@ -95,7 +94,7 @@ HRESULT resource_init(struct IWineD3DResourceImpl *resource, WINED3DRESOURCETYPE
return WINED3D_OK;
}
void resource_cleanup(struct IWineD3DResourceImpl *resource)
void resource_cleanup(struct wined3d_resource *resource)
{
struct private_data *data;
struct list *e1, *e2;
@ -103,13 +102,13 @@ void resource_cleanup(struct IWineD3DResourceImpl *resource)
TRACE("Cleaning up resource %p.\n", resource);
if (resource->resource.pool == WINED3DPOOL_DEFAULT)
if (resource->pool == WINED3DPOOL_DEFAULT)
{
TRACE("Decrementing device memory pool by %u.\n", resource->resource.size);
WineD3DAdapterChangeGLRam(resource->resource.device, -resource->resource.size);
TRACE("Decrementing device memory pool by %u.\n", resource->size);
WineD3DAdapterChangeGLRam(resource->device, -resource->size);
}
LIST_FOR_EACH_SAFE(e1, e2, &resource->resource.privateData)
LIST_FOR_EACH_SAFE(e1, e2, &resource->privateData)
{
data = LIST_ENTRY(e1, struct private_data, entry);
hr = resource_free_private_data(resource, &data->tag);
@ -117,27 +116,27 @@ void resource_cleanup(struct IWineD3DResourceImpl *resource)
ERR("Failed to free private data when destroying resource %p, hr = %#x.\n", resource, hr);
}
HeapFree(GetProcessHeap(), 0, resource->resource.heapMemory);
resource->resource.allocatedMemory = 0;
resource->resource.heapMemory = 0;
HeapFree(GetProcessHeap(), 0, resource->heapMemory);
resource->allocatedMemory = 0;
resource->heapMemory = 0;
if (resource->resource.device)
device_resource_released(resource->resource.device, resource);
if (resource->device)
device_resource_released(resource->device, resource);
}
void resource_unload(IWineD3DResourceImpl *resource)
void resource_unload(struct wined3d_resource *resource)
{
context_resource_unloaded(resource->resource.device,
resource, resource->resource.resourceType);
context_resource_unloaded(resource->device,
resource, resource->resourceType);
}
static struct private_data *resource_find_private_data(const struct IWineD3DResourceImpl *This, REFGUID tag)
static struct private_data *resource_find_private_data(const struct wined3d_resource *resource, REFGUID tag)
{
struct private_data *data;
struct list *entry;
TRACE("Searching for private data %s\n", debugstr_guid(tag));
LIST_FOR_EACH(entry, &This->resource.privateData)
LIST_FOR_EACH(entry, &resource->privateData)
{
data = LIST_ENTRY(entry, struct private_data, entry);
if (IsEqualGUID(&data->tag, tag)) {
@ -149,7 +148,7 @@ static struct private_data *resource_find_private_data(const struct IWineD3DReso
return NULL;
}
HRESULT resource_set_private_data(struct IWineD3DResourceImpl *resource, REFGUID guid,
HRESULT resource_set_private_data(struct wined3d_resource *resource, REFGUID guid,
const void *data, DWORD data_size, DWORD flags)
{
struct private_data *d;
@ -188,12 +187,12 @@ HRESULT resource_set_private_data(struct IWineD3DResourceImpl *resource, REFGUID
d->size = data_size;
memcpy(d->ptr.data, data, data_size);
}
list_add_tail(&resource->resource.privateData, &d->entry);
list_add_tail(&resource->privateData, &d->entry);
return WINED3D_OK;
}
HRESULT resource_get_private_data(const struct IWineD3DResourceImpl *resource, REFGUID guid, void *data, DWORD *data_size)
HRESULT resource_get_private_data(const struct wined3d_resource *resource, REFGUID guid, void *data, DWORD *data_size)
{
const struct private_data *d;
@ -212,7 +211,7 @@ HRESULT resource_get_private_data(const struct IWineD3DResourceImpl *resource, R
if (d->flags & WINED3DSPD_IUNKNOWN)
{
*(IUnknown **)data = d->ptr.object;
if (resource->resource.device->wined3d->dxVersion != 7)
if (resource->device->wined3d->dxVersion != 7)
{
/* D3D8 and D3D9 addref the private data, DDraw does not. This
* can't be handled in ddraw because it doesn't know if the
@ -227,7 +226,7 @@ HRESULT resource_get_private_data(const struct IWineD3DResourceImpl *resource, R
return WINED3D_OK;
}
HRESULT resource_free_private_data(struct IWineD3DResourceImpl *resource, REFGUID guid)
HRESULT resource_free_private_data(struct wined3d_resource *resource, REFGUID guid)
{
struct private_data *data;
@ -252,22 +251,27 @@ HRESULT resource_free_private_data(struct IWineD3DResourceImpl *resource, REFGUI
return WINED3D_OK;
}
DWORD resource_set_priority(struct IWineD3DResourceImpl *resource, DWORD priority)
DWORD resource_set_priority(struct wined3d_resource *resource, DWORD priority)
{
DWORD prev = resource->resource.priority;
resource->resource.priority = priority;
DWORD prev = resource->priority;
resource->priority = priority;
TRACE("resource %p, new priority %u, returning old priority %u.\n", resource, priority, prev);
return prev;
}
DWORD resource_get_priority(const struct IWineD3DResourceImpl *resource)
DWORD resource_get_priority(const struct wined3d_resource *resource)
{
TRACE("resource %p, returning %u.\n", resource, resource->resource.priority);
return resource->resource.priority;
TRACE("resource %p, returning %u.\n", resource, resource->priority);
return resource->priority;
}
WINED3DRESOURCETYPE resource_get_type(const struct IWineD3DResourceImpl *resource)
WINED3DRESOURCETYPE resource_get_type(const struct wined3d_resource *resource)
{
TRACE("resource %p, returning %#x.\n", resource, resource->resource.resourceType);
return resource->resource.resourceType;
TRACE("resource %p, returning %#x.\n", resource, resource->resourceType);
return resource->resourceType;
}
void * CDECL wined3d_resource_get_parent(const struct wined3d_resource *resource)
{
return resource->parent;
}

View File

@ -503,7 +503,7 @@ static void state_alpha(DWORD state, struct wined3d_stateblock *stateblock, stru
if (texture_dimensions == GL_TEXTURE_2D || texture_dimensions == GL_TEXTURE_RECTANGLE_ARB)
{
IWineD3DSurfaceImpl *surf = (IWineD3DSurfaceImpl *)texture->baseTexture.sub_resources[0];
IWineD3DSurfaceImpl *surf = surface_from_resource(texture->baseTexture.sub_resources[0]);
if (surf->CKeyFlags & WINEDDSD_CKSRCBLT)
{
@ -3196,7 +3196,7 @@ void tex_alphaop(DWORD state, struct wined3d_stateblock *stateblock, struct wine
if (texture_dimensions == GL_TEXTURE_2D || texture_dimensions == GL_TEXTURE_RECTANGLE_ARB)
{
IWineD3DSurfaceImpl *surf = (IWineD3DSurfaceImpl *)texture->baseTexture.sub_resources[0];
IWineD3DSurfaceImpl *surf = surface_from_resource(texture->baseTexture.sub_resources[0]);
if (surf->CKeyFlags & WINEDDSD_CKSRCBLT && !surf->resource.format->alpha_mask)
{

View File

@ -89,7 +89,7 @@ static void surface_cleanup(IWineD3DSurfaceImpl *This)
HeapFree(GetProcessHeap(), 0, This->palette9);
resource_cleanup((IWineD3DResourceImpl *)This);
resource_cleanup(&This->resource);
}
void surface_set_container(IWineD3DSurfaceImpl *surface, enum wined3d_container_type type, IWineD3DBase *container)
@ -433,17 +433,17 @@ static void surface_remove_pbo(IWineD3DSurfaceImpl *surface, const struct wined3
}
/* Do not call while under the GL lock. */
static void surface_unload(IWineD3DResourceImpl *resource)
static void surface_unload(struct wined3d_resource *resource)
{
IWineD3DSurfaceImpl *surface = (IWineD3DSurfaceImpl *)resource;
IWineD3DDeviceImpl *device = resource->resource.device;
IWineD3DSurfaceImpl *surface = surface_from_resource(resource);
IWineD3DDeviceImpl *device = resource->device;
const struct wined3d_gl_info *gl_info;
renderbuffer_entry_t *entry, *entry2;
struct wined3d_context *context;
TRACE("surface %p.\n", surface);
if (resource->resource.pool == WINED3DPOOL_DEFAULT)
if (resource->pool == WINED3DPOOL_DEFAULT)
{
/* Default pool resources are supposed to be destroyed before Reset is called.
* Implicit resources stay however. So this means we have an implicit render target
@ -597,8 +597,8 @@ HRESULT surface_init(IWineD3DSurfaceImpl *surface, WINED3DSURFTYPE surface_type,
return WINED3DERR_INVALIDCALL;
}
hr = resource_init((IWineD3DResourceImpl *)surface, WINED3DRTYPE_SURFACE, device,
resource_size, usage, format, pool, parent, parent_ops, &surface_resource_ops);
hr = resource_init(&surface->resource, WINED3DRTYPE_SURFACE, device, resource_size,
usage, format, pool, parent, parent_ops, &surface_resource_ops);
if (FAILED(hr))
{
WARN("Failed to initialize resource, returning %#x.\n", hr);
@ -1751,7 +1751,7 @@ void surface_prepare_texture(IWineD3DSurfaceImpl *surface, const struct wined3d_
for (i = 0; i < sub_count; ++i)
{
IWineD3DSurfaceImpl *s = (IWineD3DSurfaceImpl *)texture->baseTexture.sub_resources[i];
IWineD3DSurfaceImpl *s = surface_from_resource(texture->baseTexture.sub_resources[i]);
surface_prepare_texture_internal(s, gl_info, srgb);
}
@ -2761,8 +2761,8 @@ void flip_surface(IWineD3DSurfaceImpl *front, IWineD3DSurfaceImpl *back) {
back->texture_name_srgb = front->texture_name_srgb;
front->texture_name_srgb = tmp;
resource_unload((IWineD3DResourceImpl *)back);
resource_unload((IWineD3DResourceImpl *)front);
resource_unload(&back->resource);
resource_unload(&front->resource);
}
{
@ -4685,6 +4685,7 @@ const IWineD3DSurfaceVtbl IWineD3DSurface_Vtbl =
IWineD3DSurfaceImpl_PreLoad,
IWineD3DBaseSurfaceImpl_GetType,
/* IWineD3DSurface */
IWineD3DBaseSurfaceImpl_GetResource,
IWineD3DBaseSurfaceImpl_GetDesc,
IWineD3DSurfaceImpl_Map,
IWineD3DSurfaceImpl_Unmap,

View File

@ -114,33 +114,33 @@ ULONG WINAPI IWineD3DBaseSurfaceImpl_AddRef(IWineD3DSurface *iface) {
HRESULT WINAPI IWineD3DBaseSurfaceImpl_SetPrivateData(IWineD3DSurface *iface,
REFGUID riid, const void *data, DWORD data_size, DWORD flags)
{
return resource_set_private_data((IWineD3DResourceImpl *)iface, riid, data, data_size, flags);
return resource_set_private_data(&((IWineD3DSurfaceImpl *)iface)->resource, riid, data, data_size, flags);
}
HRESULT WINAPI IWineD3DBaseSurfaceImpl_GetPrivateData(IWineD3DSurface *iface,
REFGUID guid, void *data, DWORD *data_size)
{
return resource_get_private_data((IWineD3DResourceImpl *)iface, guid, data, data_size);
return resource_get_private_data(&((IWineD3DSurfaceImpl *)iface)->resource, guid, data, data_size);
}
HRESULT WINAPI IWineD3DBaseSurfaceImpl_FreePrivateData(IWineD3DSurface *iface, REFGUID refguid)
{
return resource_free_private_data((IWineD3DResourceImpl *)iface, refguid);
return resource_free_private_data(&((IWineD3DSurfaceImpl *)iface)->resource, refguid);
}
DWORD WINAPI IWineD3DBaseSurfaceImpl_SetPriority(IWineD3DSurface *iface, DWORD priority)
{
return resource_set_priority((IWineD3DResourceImpl *)iface, priority);
return resource_set_priority(&((IWineD3DSurfaceImpl *)iface)->resource, priority);
}
DWORD WINAPI IWineD3DBaseSurfaceImpl_GetPriority(IWineD3DSurface *iface)
{
return resource_get_priority((IWineD3DResourceImpl *)iface);
return resource_get_priority(&((IWineD3DSurfaceImpl *)iface)->resource);
}
WINED3DRESOURCETYPE WINAPI IWineD3DBaseSurfaceImpl_GetType(IWineD3DSurface *iface)
{
return resource_get_type((IWineD3DResourceImpl *)iface);
return resource_get_type(&((IWineD3DSurfaceImpl *)iface)->resource);
}
void * WINAPI IWineD3DBaseSurfaceImpl_GetParent(IWineD3DSurface *iface)
@ -150,6 +150,13 @@ void * WINAPI IWineD3DBaseSurfaceImpl_GetParent(IWineD3DSurface *iface)
return ((IWineD3DSurfaceImpl *)iface)->resource.parent;
}
struct wined3d_resource * WINAPI IWineD3DBaseSurfaceImpl_GetResource(IWineD3DSurface *iface)
{
TRACE("iface %p.\n", iface);
return &((IWineD3DSurfaceImpl *)iface)->resource;
}
void WINAPI IWineD3DBaseSurfaceImpl_GetDesc(IWineD3DSurface *iface, WINED3DSURFACE_DESC *desc)
{
IWineD3DSurfaceImpl *surface = (IWineD3DSurfaceImpl *)iface;

View File

@ -54,7 +54,7 @@ void surface_gdi_cleanup(IWineD3DSurfaceImpl *This)
HeapFree(GetProcessHeap(), 0, This->palette9);
resource_cleanup((IWineD3DResourceImpl *)This);
resource_cleanup(&This->resource);
}
static void gdi_surface_realize_palette(IWineD3DSurfaceImpl *surface)
@ -451,6 +451,7 @@ const IWineD3DSurfaceVtbl IWineGDISurface_Vtbl =
IWineGDISurfaceImpl_PreLoad,
IWineD3DBaseSurfaceImpl_GetType,
/* IWineD3DSurface */
IWineD3DBaseSurfaceImpl_GetResource,
IWineD3DBaseSurfaceImpl_GetDesc,
IWineGDISurfaceImpl_Map,
IWineGDISurfaceImpl_Unmap,

View File

@ -48,7 +48,7 @@ static HRESULT texture_bind(IWineD3DBaseTextureImpl *texture, BOOL srgb)
for (i = 0; i < texture->baseTexture.level_count; ++i)
{
IWineD3DSurfaceImpl *surface = (IWineD3DSurfaceImpl *)texture->baseTexture.sub_resources[i];
IWineD3DSurfaceImpl *surface = surface_from_resource(texture->baseTexture.sub_resources[i]);
surface_set_texture_name(surface, gl_tex->name, texture->baseTexture.is_srgb);
}
@ -128,7 +128,7 @@ static void texture_preload(IWineD3DBaseTextureImpl *texture, enum WINED3DSRGB s
{
for (i = 0; i < texture->baseTexture.level_count; ++i)
{
IWineD3DSurfaceImpl *surface = (IWineD3DSurfaceImpl *)texture->baseTexture.sub_resources[i];
IWineD3DSurfaceImpl *surface = surface_from_resource(texture->baseTexture.sub_resources[i]);
if (palette9_changed(surface))
{
TRACE("Reloading surface because the d3d8/9 palette was changed.\n");
@ -146,7 +146,7 @@ static void texture_preload(IWineD3DBaseTextureImpl *texture, enum WINED3DSRGB s
{
for (i = 0; i < texture->baseTexture.level_count; ++i)
{
surface_load((IWineD3DSurfaceImpl *)texture->baseTexture.sub_resources[i], srgb_mode);
surface_load(surface_from_resource(texture->baseTexture.sub_resources[i]), srgb_mode);
}
}
else
@ -161,18 +161,19 @@ static void texture_preload(IWineD3DBaseTextureImpl *texture, enum WINED3DSRGB s
}
/* Do not call while under the GL lock. */
static void texture_unload(IWineD3DResourceImpl *resource)
static void texture_unload(struct wined3d_resource *resource)
{
IWineD3DBaseTextureImpl *texture = (IWineD3DBaseTextureImpl *)resource;
IWineD3DBaseTextureImpl *texture = basetexture_from_resource(resource);
unsigned int i;
TRACE("texture %p.\n", texture);
for (i = 0; i < texture->baseTexture.level_count; ++i)
{
IWineD3DSurfaceImpl *surface = (IWineD3DSurfaceImpl *)texture->baseTexture.sub_resources[i];
struct wined3d_resource *sub_resource = texture->baseTexture.sub_resources[i];
IWineD3DSurfaceImpl *surface = surface_from_resource(sub_resource);
surface->resource.resource_ops->resource_unload((IWineD3DResourceImpl *)surface);
sub_resource->resource_ops->resource_unload(sub_resource);
surface_set_texture_name(surface, 0, FALSE); /* Delete rgb name */
surface_set_texture_name(surface, 0, TRUE); /* delete srgb name */
}
@ -199,7 +200,7 @@ static void texture_cleanup(IWineD3DTextureImpl *This)
for (i = 0; i < This->baseTexture.level_count; ++i)
{
IWineD3DSurfaceImpl *surface = (IWineD3DSurfaceImpl *)This->baseTexture.sub_resources[i];
IWineD3DSurfaceImpl *surface = surface_from_resource(This->baseTexture.sub_resources[i]);
if (surface)
{
/* Clean out the texture name we gave to the surface so that the
@ -265,28 +266,28 @@ static ULONG WINAPI IWineD3DTextureImpl_Release(IWineD3DTexture *iface) {
static HRESULT WINAPI IWineD3DTextureImpl_SetPrivateData(IWineD3DTexture *iface,
REFGUID riid, const void *data, DWORD data_size, DWORD flags)
{
return resource_set_private_data((IWineD3DResourceImpl *)iface, riid, data, data_size, flags);
return resource_set_private_data(&((IWineD3DTextureImpl *)iface)->resource, riid, data, data_size, flags);
}
static HRESULT WINAPI IWineD3DTextureImpl_GetPrivateData(IWineD3DTexture *iface,
REFGUID guid, void *data, DWORD *data_size)
{
return resource_get_private_data((IWineD3DResourceImpl *)iface, guid, data, data_size);
return resource_get_private_data(&((IWineD3DTextureImpl *)iface)->resource, guid, data, data_size);
}
static HRESULT WINAPI IWineD3DTextureImpl_FreePrivateData(IWineD3DTexture *iface, REFGUID refguid)
{
return resource_free_private_data((IWineD3DResourceImpl *)iface, refguid);
return resource_free_private_data(&((IWineD3DTextureImpl *)iface)->resource, refguid);
}
static DWORD WINAPI IWineD3DTextureImpl_SetPriority(IWineD3DTexture *iface, DWORD priority)
{
return resource_set_priority((IWineD3DResourceImpl *)iface, priority);
return resource_set_priority(&((IWineD3DTextureImpl *)iface)->resource, priority);
}
static DWORD WINAPI IWineD3DTextureImpl_GetPriority(IWineD3DTexture *iface)
{
return resource_get_priority((IWineD3DResourceImpl *)iface);
return resource_get_priority(&((IWineD3DTextureImpl *)iface)->resource);
}
/* Do not call while under the GL lock. */
@ -297,7 +298,7 @@ static void WINAPI IWineD3DTextureImpl_PreLoad(IWineD3DTexture *iface)
static WINED3DRESOURCETYPE WINAPI IWineD3DTextureImpl_GetType(IWineD3DTexture *iface)
{
return resource_get_type((IWineD3DResourceImpl *)iface);
return resource_get_type(&((IWineD3DTextureImpl *)iface)->resource);
}
static void * WINAPI IWineD3DTextureImpl_GetParent(IWineD3DTexture *iface)
@ -350,17 +351,17 @@ static HRESULT WINAPI IWineD3DTextureImpl_GetLevelDesc(IWineD3DTexture *iface,
UINT sub_resource_idx, WINED3DSURFACE_DESC *desc)
{
IWineD3DBaseTextureImpl *texture = (IWineD3DBaseTextureImpl *)iface;
IWineD3DSurface *surface;
struct wined3d_resource *sub_resource;
TRACE("iface %p, sub_resource_idx %u, desc %p.\n", iface, sub_resource_idx, desc);
if (!(surface = (IWineD3DSurface *)basetexture_get_sub_resource(texture, sub_resource_idx)))
if (!(sub_resource = basetexture_get_sub_resource(texture, sub_resource_idx)))
{
WARN("Failed to get sub-resource.\n");
return WINED3DERR_INVALIDCALL;
}
IWineD3DSurface_GetDesc(surface, desc);
IWineD3DSurface_GetDesc((IWineD3DSurface *)surface_from_resource(sub_resource), desc);
return WINED3D_OK;
}
@ -369,18 +370,18 @@ static HRESULT WINAPI IWineD3DTextureImpl_GetSurfaceLevel(IWineD3DTexture *iface
UINT sub_resource_idx, IWineD3DSurface **surface)
{
IWineD3DBaseTextureImpl *texture = (IWineD3DBaseTextureImpl *)iface;
IWineD3DSurface *s;
struct wined3d_resource *sub_resource;
TRACE("iface %p, sub_resource_idx %u, surface %p.\n", iface, sub_resource_idx, surface);
if (!(s = (IWineD3DSurface *)basetexture_get_sub_resource(texture, sub_resource_idx)))
if (!(sub_resource = basetexture_get_sub_resource(texture, sub_resource_idx)))
{
WARN("Failed to get sub-resource.\n");
return WINED3DERR_INVALIDCALL;
}
IWineD3DSurface_AddRef(s);
*surface = s;
*surface = (IWineD3DSurface *)surface_from_resource(sub_resource);
IWineD3DSurface_AddRef(*surface);
TRACE("Returning surface %p.\n", *surface);
@ -391,44 +392,44 @@ static HRESULT WINAPI IWineD3DTextureImpl_Map(IWineD3DTexture *iface,
UINT sub_resource_idx, WINED3DLOCKED_RECT *locked_rect, const RECT *rect, DWORD flags)
{
IWineD3DBaseTextureImpl *texture = (IWineD3DBaseTextureImpl *)iface;
IWineD3DSurface *surface;
struct wined3d_resource *sub_resource;
TRACE("iface %p, sub_resource_idx %u, locked_rect %p, rect %s, flags %#x.\n",
iface, sub_resource_idx, locked_rect, wine_dbgstr_rect(rect), flags);
if (!(surface = (IWineD3DSurface *)basetexture_get_sub_resource(texture, sub_resource_idx)))
if (!(sub_resource = basetexture_get_sub_resource(texture, sub_resource_idx)))
{
WARN("Failed to get sub-resource.\n");
return WINED3DERR_INVALIDCALL;
}
return IWineD3DSurface_Map(surface, locked_rect, rect, flags);
return IWineD3DSurface_Map((IWineD3DSurface *)surface_from_resource(sub_resource), locked_rect, rect, flags);
}
static HRESULT WINAPI IWineD3DTextureImpl_Unmap(IWineD3DTexture *iface, UINT sub_resource_idx)
{
IWineD3DBaseTextureImpl *texture = (IWineD3DBaseTextureImpl *)iface;
IWineD3DSurface *surface;
struct wined3d_resource *sub_resource;
TRACE("iface %p, sub_resource_idx %u.\n", iface, sub_resource_idx);
if (!(surface = (IWineD3DSurface *)basetexture_get_sub_resource(texture, sub_resource_idx)))
if (!(sub_resource = basetexture_get_sub_resource(texture, sub_resource_idx)))
{
WARN("Failed to get sub-resource.\n");
return WINED3DERR_INVALIDCALL;
}
return IWineD3DSurface_Unmap(surface);
return IWineD3DSurface_Unmap((IWineD3DSurface *)surface_from_resource(sub_resource));
}
static HRESULT WINAPI IWineD3DTextureImpl_AddDirtyRect(IWineD3DTexture *iface, const RECT *dirty_rect)
{
IWineD3DBaseTextureImpl *texture = (IWineD3DBaseTextureImpl *)iface;
IWineD3DSurfaceImpl *surface;
struct wined3d_resource *sub_resource;
TRACE("iface %p, dirty_rect %s.\n", iface, wine_dbgstr_rect(dirty_rect));
if (!(surface = (IWineD3DSurfaceImpl *)basetexture_get_sub_resource(texture, 0)))
if (!(sub_resource = basetexture_get_sub_resource(texture, 0)))
{
WARN("Failed to get sub-resource.\n");
return WINED3DERR_INVALIDCALL;
@ -436,7 +437,7 @@ static HRESULT WINAPI IWineD3DTextureImpl_AddDirtyRect(IWineD3DTexture *iface, c
texture->baseTexture.texture_rgb.dirty = TRUE;
texture->baseTexture.texture_srgb.dirty = TRUE;
surface_add_dirty_rect(surface, dirty_rect);
surface_add_dirty_rect(surface_from_resource(sub_resource), dirty_rect);
return WINED3D_OK;
}
@ -625,7 +626,7 @@ HRESULT texture_init(IWineD3DTextureImpl *texture, UINT width, UINT height, UINT
surface_set_container((IWineD3DSurfaceImpl *)surface, WINED3D_CONTAINER_TEXTURE, (IWineD3DBase *)texture);
surface_set_texture_target((IWineD3DSurfaceImpl *)surface, texture->baseTexture.target);
texture->baseTexture.sub_resources[i] = (IWineD3DResourceImpl *)surface;
texture->baseTexture.sub_resources[i] = &((IWineD3DSurfaceImpl *)surface)->resource;
TRACE("Created surface level %u @ %p.\n", i, surface);
/* Calculate the next mipmap level. */
tmp_w = max(1, tmp_w >> 1);

View File

@ -2858,7 +2858,7 @@ void gen_ffp_frag_op(struct wined3d_stateblock *stateblock, struct ffp_frag_sett
if (texture_dimensions == GL_TEXTURE_2D || texture_dimensions == GL_TEXTURE_RECTANGLE_ARB)
{
IWineD3DSurfaceImpl *surf = (IWineD3DSurfaceImpl *)texture->baseTexture.sub_resources[0];
IWineD3DSurfaceImpl *surf = surface_from_resource(texture->baseTexture.sub_resources[0]);
if (surf->CKeyFlags & WINEDDSD_CKSRCBLT && !surf->resource.format->alpha_mask)
{

View File

@ -65,7 +65,6 @@ static ULONG STDMETHODCALLTYPE rendertarget_view_Release(IWineD3DRendertargetVie
if (!refcount)
{
IWineD3DResource_Release((IWineD3DResource *)This->resource);
HeapFree(GetProcessHeap(), 0, This);
}
@ -84,12 +83,11 @@ static void * STDMETHODCALLTYPE rendertarget_view_GetParent(IWineD3DRendertarget
/* IWineD3DRendertargetView methods */
static HRESULT STDMETHODCALLTYPE rendertarget_view_GetResource(IWineD3DRendertargetView *iface,
IWineD3DResource **resource)
struct wined3d_resource **resource)
{
struct wined3d_rendertarget_view *This = (struct wined3d_rendertarget_view *)iface;
IWineD3DResource_AddRef((IWineD3DResource *)This->resource);
*resource = (IWineD3DResource *)This->resource;
*resource = This->resource;
return WINED3D_OK;
}
@ -107,11 +105,10 @@ static const struct IWineD3DRendertargetViewVtbl wined3d_rendertarget_view_vtbl
};
void wined3d_rendertarget_view_init(struct wined3d_rendertarget_view *view,
struct IWineD3DResourceImpl *resource, void *parent)
struct wined3d_resource *resource, void *parent)
{
view->vtbl = &wined3d_rendertarget_view_vtbl;
view->refcount = 1;
IWineD3DResource_AddRef((IWineD3DResource *)resource);
view->resource = resource;
view->parent = parent;
}

View File

@ -119,7 +119,7 @@ void volume_load(IWineD3DVolumeImpl *volume, UINT level, BOOL srgb_mode)
}
/* Do not call while under the GL lock. */
static void volume_unload(IWineD3DResourceImpl *resource)
static void volume_unload(struct wined3d_resource *resource)
{
TRACE("texture %p.\n", resource);
@ -167,7 +167,7 @@ static ULONG WINAPI IWineD3DVolumeImpl_Release(IWineD3DVolume *iface) {
if (!ref)
{
resource_cleanup((IWineD3DResourceImpl *)iface);
resource_cleanup(&This->resource);
This->resource.parent_ops->wined3d_object_destroyed(This->resource.parent);
HeapFree(GetProcessHeap(), 0, This);
}
@ -187,28 +187,28 @@ static void * WINAPI IWineD3DVolumeImpl_GetParent(IWineD3DVolume *iface)
static HRESULT WINAPI IWineD3DVolumeImpl_SetPrivateData(IWineD3DVolume *iface,
REFGUID riid, const void *data, DWORD data_size, DWORD flags)
{
return resource_set_private_data((IWineD3DResourceImpl *)iface, riid, data, data_size, flags);
return resource_set_private_data(&((IWineD3DVolumeImpl *)iface)->resource, riid, data, data_size, flags);
}
static HRESULT WINAPI IWineD3DVolumeImpl_GetPrivateData(IWineD3DVolume *iface,
REFGUID guid, void *data, DWORD *data_size)
{
return resource_get_private_data((IWineD3DResourceImpl *)iface, guid, data, data_size);
return resource_get_private_data(&((IWineD3DVolumeImpl *)iface)->resource, guid, data, data_size);
}
static HRESULT WINAPI IWineD3DVolumeImpl_FreePrivateData(IWineD3DVolume *iface, REFGUID refguid)
{
return resource_free_private_data((IWineD3DResourceImpl *)iface, refguid);
return resource_free_private_data(&((IWineD3DVolumeImpl *)iface)->resource, refguid);
}
static DWORD WINAPI IWineD3DVolumeImpl_SetPriority(IWineD3DVolume *iface, DWORD priority)
{
return resource_set_priority((IWineD3DResourceImpl *)iface, priority);
return resource_set_priority(&((IWineD3DVolumeImpl *)iface)->resource, priority);
}
static DWORD WINAPI IWineD3DVolumeImpl_GetPriority(IWineD3DVolume *iface)
{
return resource_get_priority((IWineD3DResourceImpl *)iface);
return resource_get_priority(&((IWineD3DVolumeImpl *)iface)->resource);
}
/* Do not call while under the GL lock. */
@ -218,7 +218,7 @@ static void WINAPI IWineD3DVolumeImpl_PreLoad(IWineD3DVolume *iface) {
static WINED3DRESOURCETYPE WINAPI IWineD3DVolumeImpl_GetType(IWineD3DVolume *iface)
{
return resource_get_type((IWineD3DResourceImpl *)iface);
return resource_get_type(&((IWineD3DVolumeImpl *)iface)->resource);
}
static void WINAPI IWineD3DVolumeImpl_GetDesc(IWineD3DVolume *iface, WINED3DVOLUME_DESC *desc)
@ -344,7 +344,7 @@ HRESULT volume_init(IWineD3DVolumeImpl *volume, IWineD3DDeviceImpl *device, UINT
volume->lpVtbl = &IWineD3DVolume_Vtbl;
hr = resource_init((IWineD3DResourceImpl *)volume, WINED3DRTYPE_VOLUME, device,
hr = resource_init(&volume->resource, WINED3DRTYPE_VOLUME, device,
width * height * depth * format->byte_count, usage, format, pool,
parent, parent_ops, &volume_resource_ops);
if (FAILED(hr))

View File

@ -61,14 +61,14 @@ static void volumetexture_preload(IWineD3DBaseTextureImpl *texture, enum WINED3D
{
for (i = 0; i < texture->baseTexture.level_count; ++i)
{
volume_load((IWineD3DVolumeImpl *)texture->baseTexture.sub_resources[i], i, srgb_mode);
volume_load(volume_from_resource(texture->baseTexture.sub_resources[i]), i, srgb_mode);
}
}
else if (srgb_was_toggled)
{
for (i = 0; i < texture->baseTexture.level_count; ++i)
{
IWineD3DVolumeImpl *volume = (IWineD3DVolumeImpl *)texture->baseTexture.sub_resources[i];
IWineD3DVolumeImpl *volume = volume_from_resource(texture->baseTexture.sub_resources[i]);
volume_add_dirty_box(volume, NULL);
volume_load(volume, i, srgb_mode);
}
@ -85,17 +85,17 @@ static void volumetexture_preload(IWineD3DBaseTextureImpl *texture, enum WINED3D
}
/* Do not call while under the GL lock. */
static void volumetexture_unload(IWineD3DResourceImpl *resource)
static void volumetexture_unload(struct wined3d_resource *resource)
{
IWineD3DBaseTextureImpl *texture = (IWineD3DBaseTextureImpl *)resource;
IWineD3DBaseTextureImpl *texture = basetexture_from_resource(resource);
unsigned int i;
TRACE("texture %p.\n", texture);
for (i = 0; i < texture->baseTexture.level_count; ++i)
{
IWineD3DResourceImpl *resource = texture->baseTexture.sub_resources[i];
resource->resource.resource_ops->resource_unload(resource);
struct wined3d_resource *sub_resource = texture->baseTexture.sub_resources[i];
sub_resource->resource_ops->resource_unload(sub_resource);
}
basetexture_unload(texture);
@ -120,7 +120,7 @@ static void volumetexture_cleanup(IWineD3DVolumeTextureImpl *This)
for (i = 0; i < This->baseTexture.level_count; ++i)
{
IWineD3DVolumeImpl *volume = (IWineD3DVolumeImpl *)This->baseTexture.sub_resources[i];
IWineD3DVolumeImpl *volume = volume_from_resource(This->baseTexture.sub_resources[i]);
if (volume)
{
@ -180,28 +180,28 @@ static ULONG WINAPI IWineD3DVolumeTextureImpl_Release(IWineD3DVolumeTexture *ifa
static HRESULT WINAPI IWineD3DVolumeTextureImpl_SetPrivateData(IWineD3DVolumeTexture *iface,
REFGUID riid, const void *data, DWORD data_size, DWORD flags)
{
return resource_set_private_data((IWineD3DResourceImpl *)iface, riid, data, data_size, flags);
return resource_set_private_data(&((IWineD3DVolumeTextureImpl *)iface)->resource, riid, data, data_size, flags);
}
static HRESULT WINAPI IWineD3DVolumeTextureImpl_GetPrivateData(IWineD3DVolumeTexture *iface,
REFGUID guid, void *data, DWORD *data_size)
{
return resource_get_private_data((IWineD3DResourceImpl *)iface, guid, data, data_size);
return resource_get_private_data(&((IWineD3DVolumeTextureImpl *)iface)->resource, guid, data, data_size);
}
static HRESULT WINAPI IWineD3DVolumeTextureImpl_FreePrivateData(IWineD3DVolumeTexture *iface, REFGUID refguid)
{
return resource_free_private_data((IWineD3DResourceImpl *)iface, refguid);
return resource_free_private_data(&((IWineD3DVolumeTextureImpl *)iface)->resource, refguid);
}
static DWORD WINAPI IWineD3DVolumeTextureImpl_SetPriority(IWineD3DVolumeTexture *iface, DWORD priority)
{
return resource_set_priority((IWineD3DResourceImpl *)iface, priority);
return resource_set_priority(&((IWineD3DVolumeTextureImpl *)iface)->resource, priority);
}
static DWORD WINAPI IWineD3DVolumeTextureImpl_GetPriority(IWineD3DVolumeTexture *iface)
{
return resource_get_priority((IWineD3DResourceImpl *)iface);
return resource_get_priority(&((IWineD3DVolumeTextureImpl *)iface)->resource);
}
static void WINAPI IWineD3DVolumeTextureImpl_PreLoad(IWineD3DVolumeTexture *iface)
@ -211,7 +211,7 @@ static void WINAPI IWineD3DVolumeTextureImpl_PreLoad(IWineD3DVolumeTexture *ifac
static WINED3DRESOURCETYPE WINAPI IWineD3DVolumeTextureImpl_GetType(IWineD3DVolumeTexture *iface)
{
return resource_get_type((IWineD3DResourceImpl *)iface);
return resource_get_type(&((IWineD3DVolumeTextureImpl *)iface)->resource);
}
static void * WINAPI IWineD3DVolumeTextureImpl_GetParent(IWineD3DVolumeTexture *iface)
@ -264,17 +264,17 @@ static HRESULT WINAPI IWineD3DVolumeTextureImpl_GetLevelDesc(IWineD3DVolumeTextu
UINT sub_resource_idx, WINED3DVOLUME_DESC *desc)
{
IWineD3DBaseTextureImpl *texture = (IWineD3DBaseTextureImpl *)iface;
IWineD3DVolume *volume;
struct wined3d_resource *sub_resource;
TRACE("iface %p, sub_resource_idx %u, desc %p.\n", iface, sub_resource_idx, desc);
if (!(volume = (IWineD3DVolume *)basetexture_get_sub_resource(texture, sub_resource_idx)))
if (!(sub_resource = basetexture_get_sub_resource(texture, sub_resource_idx)))
{
WARN("Failed to get sub-resource.\n");
return WINED3DERR_INVALIDCALL;
}
IWineD3DVolume_GetDesc(volume, desc);
IWineD3DVolume_GetDesc((IWineD3DVolume *)volume_from_resource(sub_resource), desc);
return WINED3D_OK;
}
@ -283,18 +283,18 @@ static HRESULT WINAPI IWineD3DVolumeTextureImpl_GetVolumeLevel(IWineD3DVolumeTex
UINT sub_resource_idx, IWineD3DVolume **volume)
{
IWineD3DBaseTextureImpl *texture = (IWineD3DBaseTextureImpl *)iface;
IWineD3DVolume *v;
struct wined3d_resource *sub_resource;
TRACE("iface %p, sub_resource_idx %u, volume %p.\n", iface, sub_resource_idx, volume);
if (!(v= (IWineD3DVolume *)basetexture_get_sub_resource(texture, sub_resource_idx)))
if (!(sub_resource = basetexture_get_sub_resource(texture, sub_resource_idx)))
{
WARN("Failed to get sub-resource.\n");
return WINED3DERR_INVALIDCALL;
}
IWineD3DVolume_AddRef(v);
*volume = v;
*volume = (IWineD3DVolume *)volume_from_resource(sub_resource);
IWineD3DVolume_AddRef(*volume);
TRACE("Returning volume %p.\n", *volume);
@ -305,44 +305,45 @@ static HRESULT WINAPI IWineD3DVolumeTextureImpl_Map(IWineD3DVolumeTexture *iface
UINT sub_resource_idx, WINED3DLOCKED_BOX *locked_box, const WINED3DBOX *box, DWORD flags)
{
IWineD3DBaseTextureImpl *texture = (IWineD3DBaseTextureImpl *)iface;
IWineD3DVolume *volume;
struct wined3d_resource *sub_resource;
TRACE("iface %p, sub_resource_idx %u, locked_box %p, box %p, flags %#x.\n",
iface, sub_resource_idx, locked_box, box, flags);
if (!(volume = (IWineD3DVolume *)basetexture_get_sub_resource(texture, sub_resource_idx)))
if (!(sub_resource = basetexture_get_sub_resource(texture, sub_resource_idx)))
{
WARN("Failed to get sub-resource.\n");
return WINED3DERR_INVALIDCALL;
}
return IWineD3DVolume_Map(volume, locked_box, box, flags);
return IWineD3DVolume_Map((IWineD3DVolume *)volume_from_resource(sub_resource),
locked_box, box, flags);
}
static HRESULT WINAPI IWineD3DVolumeTextureImpl_Unmap(IWineD3DVolumeTexture *iface, UINT sub_resource_idx)
{
IWineD3DBaseTextureImpl *texture = (IWineD3DBaseTextureImpl *)iface;
IWineD3DVolume *volume;
struct wined3d_resource *sub_resource;
TRACE("iface %p, sub_resource_idx %u.\n", iface, sub_resource_idx);
if (!(volume = (IWineD3DVolume *)basetexture_get_sub_resource(texture, sub_resource_idx)))
if (!(sub_resource = basetexture_get_sub_resource(texture, sub_resource_idx)))
{
WARN("Failed to get sub-resource.\n");
return WINED3DERR_INVALIDCALL;
}
return IWineD3DVolume_Unmap(volume);
return IWineD3DVolume_Unmap((IWineD3DVolume *)volume_from_resource(sub_resource));
}
static HRESULT WINAPI IWineD3DVolumeTextureImpl_AddDirtyBox(IWineD3DVolumeTexture *iface, const WINED3DBOX *dirty_box)
{
IWineD3DBaseTextureImpl *texture = (IWineD3DBaseTextureImpl *)iface;
IWineD3DVolumeImpl *volume;
struct wined3d_resource *sub_resource;
TRACE("iface %p, dirty_box %p.\n", iface, dirty_box);
if (!(volume = (IWineD3DVolumeImpl *)basetexture_get_sub_resource(texture, 0)))
if (!(sub_resource = basetexture_get_sub_resource(texture, 0)))
{
WARN("Failed to get sub-resource.\n");
return WINED3DERR_INVALIDCALL;
@ -350,7 +351,7 @@ static HRESULT WINAPI IWineD3DVolumeTextureImpl_AddDirtyBox(IWineD3DVolumeTextur
texture->baseTexture.texture_rgb.dirty = TRUE;
texture->baseTexture.texture_srgb.dirty = TRUE;
volume_add_dirty_box(volume, dirty_box);
volume_add_dirty_box(volume_from_resource(sub_resource), dirty_box);
return WINED3D_OK;
}
@ -473,7 +474,7 @@ HRESULT volumetexture_init(IWineD3DVolumeTextureImpl *texture, UINT width, UINT
/* Set its container to this texture. */
volume_set_container((IWineD3DVolumeImpl *)volume, texture);
texture->baseTexture.sub_resources[i] = (IWineD3DResourceImpl *)volume;
texture->baseTexture.sub_resources[i] = &((IWineD3DVolumeImpl *)volume)->resource;
/* Calculate the next mipmap level. */
tmp_w = max(1, tmp_w >> 1);

View File

@ -44,6 +44,8 @@
@ cdecl wined3d_query_incref(ptr)
@ cdecl wined3d_query_issue(ptr long)
@ cdecl wined3d_resource_get_parent(ptr)
@ cdecl wined3d_stateblock_apply(ptr)
@ cdecl wined3d_stateblock_capture(ptr)
@ cdecl wined3d_stateblock_decref(ptr)

View File

@ -57,7 +57,6 @@ typedef struct IWineD3DDeviceImpl IWineD3DDeviceImpl;
typedef struct IWineD3DSwapChainImpl IWineD3DSwapChainImpl;
struct IWineD3DBaseShaderImpl;
struct IWineD3DBaseTextureImpl;
struct IWineD3DResourceImpl;
/* Texture format fixups */
@ -1227,9 +1226,9 @@ struct wined3d_context *context_get_current(void) DECLSPEC_HIDDEN;
DWORD context_get_tls_idx(void) DECLSPEC_HIDDEN;
void context_release(struct wined3d_context *context) DECLSPEC_HIDDEN;
void context_resource_released(struct IWineD3DDeviceImpl *device,
struct IWineD3DResourceImpl *resource, WINED3DRESOURCETYPE type) DECLSPEC_HIDDEN;
struct wined3d_resource *resource, WINED3DRESOURCETYPE type) DECLSPEC_HIDDEN;
void context_resource_unloaded(struct IWineD3DDeviceImpl *device,
struct IWineD3DResourceImpl *resource, WINED3DRESOURCETYPE type) DECLSPEC_HIDDEN;
struct wined3d_resource *resource, WINED3DRESOURCETYPE type) DECLSPEC_HIDDEN;
BOOL context_set_current(struct wined3d_context *ctx) DECLSPEC_HIDDEN;
void context_set_draw_buffer(struct wined3d_context *context, GLenum buffer) DECLSPEC_HIDDEN;
void context_set_tls_idx(DWORD idx) DECLSPEC_HIDDEN;
@ -1776,8 +1775,8 @@ HRESULT device_init(IWineD3DDeviceImpl *device, struct wined3d *wined3d,
void device_preload_textures(IWineD3DDeviceImpl *device) DECLSPEC_HIDDEN;
LRESULT device_process_message(IWineD3DDeviceImpl *device, HWND window, BOOL unicode,
UINT message, WPARAM wparam, LPARAM lparam, WNDPROC proc) DECLSPEC_HIDDEN;
void device_resource_add(struct IWineD3DDeviceImpl *device, struct IWineD3DResourceImpl *resource) DECLSPEC_HIDDEN;
void device_resource_released(struct IWineD3DDeviceImpl *device, struct IWineD3DResourceImpl *resource) DECLSPEC_HIDDEN;
void device_resource_add(struct IWineD3DDeviceImpl *device, struct wined3d_resource *resource) DECLSPEC_HIDDEN;
void device_resource_released(struct IWineD3DDeviceImpl *device, struct wined3d_resource *resource) DECLSPEC_HIDDEN;
void device_stream_info_from_declaration(IWineD3DDeviceImpl *This,
BOOL use_vshader, struct wined3d_stream_info *stream_info, BOOL *fixup) DECLSPEC_HIDDEN;
void device_switch_onscreen_ds(IWineD3DDeviceImpl *device, struct wined3d_context *context,
@ -1795,15 +1794,12 @@ static inline BOOL isStateDirty(struct wined3d_context *context, DWORD state)
struct wined3d_resource_ops
{
void (*resource_unload)(struct IWineD3DResourceImpl *resource);
void (*resource_unload)(struct wined3d_resource *resource);
};
typedef struct IWineD3DResourceClass
struct wined3d_resource
{
/* IUnknown fields */
LONG ref; /* Note: Ref counting not required */
/* WineD3DResource Information */
LONG ref;
WINED3DRESOURCETYPE resourceType;
IWineD3DDeviceImpl *device;
WINED3DPOOL pool;
@ -1819,29 +1815,22 @@ typedef struct IWineD3DResourceClass
void *parent;
const struct wined3d_parent_ops *parent_ops;
const struct wined3d_resource_ops *resource_ops;
} IWineD3DResourceClass;
};
typedef struct IWineD3DResourceImpl
{
/* IUnknown & WineD3DResource Information */
const IWineD3DResourceVtbl *lpVtbl;
IWineD3DResourceClass resource;
} IWineD3DResourceImpl;
void resource_cleanup(struct IWineD3DResourceImpl *resource) DECLSPEC_HIDDEN;
HRESULT resource_free_private_data(struct IWineD3DResourceImpl *resource, REFGUID guid) DECLSPEC_HIDDEN;
DWORD resource_get_priority(const struct IWineD3DResourceImpl *resource) DECLSPEC_HIDDEN;
HRESULT resource_get_private_data(const struct IWineD3DResourceImpl *resource, REFGUID guid,
void resource_cleanup(struct wined3d_resource *resource) DECLSPEC_HIDDEN;
HRESULT resource_free_private_data(struct wined3d_resource *resource, REFGUID guid) DECLSPEC_HIDDEN;
DWORD resource_get_priority(const struct wined3d_resource *resource) DECLSPEC_HIDDEN;
HRESULT resource_get_private_data(const struct wined3d_resource *resource, REFGUID guid,
void *data, DWORD *data_size) DECLSPEC_HIDDEN;
HRESULT resource_init(struct IWineD3DResourceImpl *resource, WINED3DRESOURCETYPE resource_type,
HRESULT resource_init(struct wined3d_resource *resource, WINED3DRESOURCETYPE resource_type,
IWineD3DDeviceImpl *device, UINT size, DWORD usage, const struct wined3d_format *format,
WINED3DPOOL pool, void *parent, const struct wined3d_parent_ops *parent_ops,
const struct wined3d_resource_ops *resource_ops) DECLSPEC_HIDDEN;
WINED3DRESOURCETYPE resource_get_type(const struct IWineD3DResourceImpl *resource) DECLSPEC_HIDDEN;
DWORD resource_set_priority(struct IWineD3DResourceImpl *resource, DWORD priority) DECLSPEC_HIDDEN;
HRESULT resource_set_private_data(struct IWineD3DResourceImpl *resource, REFGUID guid,
WINED3DRESOURCETYPE resource_get_type(const struct wined3d_resource *resource) DECLSPEC_HIDDEN;
DWORD resource_set_priority(struct wined3d_resource *resource, DWORD priority) DECLSPEC_HIDDEN;
HRESULT resource_set_private_data(struct wined3d_resource *resource, REFGUID guid,
const void *data, DWORD data_size, DWORD flags) DECLSPEC_HIDDEN;
void resource_unload(IWineD3DResourceImpl *resource) DECLSPEC_HIDDEN;
void resource_unload(struct wined3d_resource *resource) DECLSPEC_HIDDEN;
/* Tests show that the start address of resources is 32 byte aligned */
#define RESOURCE_ALIGNMENT 16
@ -1886,14 +1875,11 @@ struct wined3d_texture_ops
void (*texture_preload)(struct IWineD3DBaseTextureImpl *texture, enum WINED3DSRGB srgb);
};
/*****************************************************************************
* IWineD3DBaseTexture implementation structure (extends IWineD3DResourceImpl)
*/
typedef struct IWineD3DBaseTextureClass
{
const struct wined3d_texture_ops *texture_ops;
struct gl_texture texture_rgb, texture_srgb;
IWineD3DResourceImpl **sub_resources;
struct wined3d_resource **sub_resources;
UINT layer_count;
UINT level_count;
float pow2Matrix[16];
@ -1912,11 +1898,16 @@ typedef struct IWineD3DBaseTextureImpl
{
/* IUnknown & WineD3DResource Information */
const IWineD3DBaseTextureVtbl *lpVtbl;
IWineD3DResourceClass resource;
struct wined3d_resource resource;
IWineD3DBaseTextureClass baseTexture;
} IWineD3DBaseTextureImpl;
static inline IWineD3DBaseTextureImpl *basetexture_from_resource(struct wined3d_resource *resource)
{
return CONTAINING_RECORD(resource, IWineD3DBaseTextureImpl, resource);
}
void basetexture_apply_state_changes(IWineD3DBaseTextureImpl *texture,
const DWORD samplerStates[WINED3D_HIGHEST_SAMPLER_STATE + 1],
const struct wined3d_gl_info *gl_info) DECLSPEC_HIDDEN;
@ -1926,7 +1917,7 @@ void basetexture_generate_mipmaps(IWineD3DBaseTextureImpl *texture) DECLSPEC_HID
WINED3DTEXTUREFILTERTYPE basetexture_get_autogen_filter_type(IWineD3DBaseTextureImpl *texture) DECLSPEC_HIDDEN;
DWORD basetexture_get_level_count(IWineD3DBaseTextureImpl *texture) DECLSPEC_HIDDEN;
DWORD basetexture_get_lod(IWineD3DBaseTextureImpl *texture) DECLSPEC_HIDDEN;
IWineD3DResourceImpl *basetexture_get_sub_resource(IWineD3DBaseTextureImpl *texture,
struct wined3d_resource *basetexture_get_sub_resource(IWineD3DBaseTextureImpl *texture,
UINT sub_resource_idx) DECLSPEC_HIDDEN;
HRESULT basetexture_init(IWineD3DBaseTextureImpl *texture, const struct wined3d_texture_ops *texture_ops,
UINT layer_count, UINT level_count, WINED3DRESOURCETYPE resource_type, IWineD3DDeviceImpl *device,
@ -1945,7 +1936,7 @@ typedef struct IWineD3DTextureImpl
{
/* IUnknown & WineD3DResource/WineD3DBaseTexture Information */
const IWineD3DTextureVtbl *lpVtbl;
IWineD3DResourceClass resource;
struct wined3d_resource resource;
IWineD3DBaseTextureClass baseTexture;
/* IWineD3DTexture */
@ -1964,7 +1955,7 @@ typedef struct IWineD3DCubeTextureImpl
{
/* IUnknown & WineD3DResource/WineD3DBaseTexture Information */
const IWineD3DCubeTextureVtbl *lpVtbl;
IWineD3DResourceClass resource;
struct wined3d_resource resource;
IWineD3DBaseTextureClass baseTexture;
} IWineD3DCubeTextureImpl;
@ -1986,7 +1977,7 @@ typedef struct IWineD3DVolumeImpl
{
/* IUnknown & WineD3DResource fields */
const IWineD3DVolumeVtbl *lpVtbl;
IWineD3DResourceClass resource;
struct wined3d_resource resource;
/* WineD3DVolume Information */
WINED3DVOLUMET_DESC currentDesc;
@ -1998,6 +1989,11 @@ typedef struct IWineD3DVolumeImpl
BOOL dirty;
} IWineD3DVolumeImpl;
static inline IWineD3DVolumeImpl *volume_from_resource(struct wined3d_resource *resource)
{
return CONTAINING_RECORD(resource, IWineD3DVolumeImpl, resource);
}
void volume_add_dirty_box(struct IWineD3DVolumeImpl *volume, const WINED3DBOX *dirty_box) DECLSPEC_HIDDEN;
HRESULT volume_init(IWineD3DVolumeImpl *volume, IWineD3DDeviceImpl *device, UINT width,
UINT height, UINT depth, DWORD usage, enum wined3d_format_id format_id, WINED3DPOOL pool,
@ -2012,7 +2008,7 @@ typedef struct IWineD3DVolumeTextureImpl
{
/* IUnknown & WineD3DResource/WineD3DBaseTexture Information */
const IWineD3DVolumeTextureVtbl *lpVtbl;
IWineD3DResourceClass resource;
struct wined3d_resource resource;
IWineD3DBaseTextureClass baseTexture;
} IWineD3DVolumeTextureImpl;
@ -2094,7 +2090,7 @@ struct IWineD3DSurfaceImpl
{
/* IUnknown & IWineD3DResource Information */
const IWineD3DSurfaceVtbl *lpVtbl;
IWineD3DResourceClass resource;
struct wined3d_resource resource;
/* IWineD3DSurface fields */
const struct wined3d_surface_ops *surface_ops;
@ -2154,6 +2150,11 @@ struct IWineD3DSurfaceImpl
extern const IWineD3DSurfaceVtbl IWineD3DSurface_Vtbl DECLSPEC_HIDDEN;
extern const IWineD3DSurfaceVtbl IWineGDISurface_Vtbl DECLSPEC_HIDDEN;
static inline IWineD3DSurfaceImpl *surface_from_resource(struct wined3d_resource *resource)
{
return CONTAINING_RECORD(resource, IWineD3DSurfaceImpl, resource);
}
void surface_add_dirty_rect(IWineD3DSurfaceImpl *surface, const RECT *dirty_rect) DECLSPEC_HIDDEN;
void surface_bind(IWineD3DSurfaceImpl *surface, BOOL srgb) DECLSPEC_HIDDEN;
HRESULT surface_color_fill(IWineD3DSurfaceImpl *s, const RECT *rect, const WINED3DCOLORVALUE *color) DECLSPEC_HIDDEN;
@ -2195,6 +2196,7 @@ HRESULT WINAPI IWineD3DBaseSurfaceImpl_FreePrivateData(IWineD3DSurface *iface, R
DWORD WINAPI IWineD3DBaseSurfaceImpl_SetPriority(IWineD3DSurface *iface, DWORD PriorityNew) DECLSPEC_HIDDEN;
DWORD WINAPI IWineD3DBaseSurfaceImpl_GetPriority(IWineD3DSurface *iface) DECLSPEC_HIDDEN;
WINED3DRESOURCETYPE WINAPI IWineD3DBaseSurfaceImpl_GetType(IWineD3DSurface *iface) DECLSPEC_HIDDEN;
struct wined3d_resource * WINAPI IWineD3DBaseSurfaceImpl_GetResource(IWineD3DSurface *iface) DECLSPEC_HIDDEN;
void WINAPI IWineD3DBaseSurfaceImpl_GetDesc(IWineD3DSurface *iface, WINED3DSURFACE_DESC *desc) DECLSPEC_HIDDEN;
HRESULT WINAPI IWineD3DBaseSurfaceImpl_GetBltStatus(IWineD3DSurface *iface, DWORD flags) DECLSPEC_HIDDEN;
HRESULT WINAPI IWineD3DBaseSurfaceImpl_GetFlipStatus(IWineD3DSurface *iface, DWORD flags) DECLSPEC_HIDDEN;
@ -2524,7 +2526,7 @@ struct wined3d_map_range
struct wined3d_buffer
{
const struct IWineD3DBufferVtbl *vtbl;
IWineD3DResourceClass resource;
struct wined3d_resource resource;
struct wined3d_buffer_desc desc;
@ -2550,6 +2552,11 @@ struct wined3d_buffer
UINT *conversion_shift; /* NULL if no shifted conversion */
};
static inline struct wined3d_buffer *buffer_from_resource(struct wined3d_resource *resource)
{
return CONTAINING_RECORD(resource, struct wined3d_buffer, resource);
}
const BYTE *buffer_get_memory(struct wined3d_buffer *buffer, const struct wined3d_gl_info *gl_info,
GLuint *buffer_object) DECLSPEC_HIDDEN;
BYTE *buffer_get_sysmem(struct wined3d_buffer *This, const struct wined3d_gl_info *gl_info) DECLSPEC_HIDDEN;
@ -2563,12 +2570,12 @@ struct wined3d_rendertarget_view
const struct IWineD3DRendertargetViewVtbl *vtbl;
LONG refcount;
struct IWineD3DResourceImpl *resource;
struct wined3d_resource *resource;
void *parent;
};
void wined3d_rendertarget_view_init(struct wined3d_rendertarget_view *view,
struct IWineD3DResourceImpl *resource, void *parent) DECLSPEC_HIDDEN;
struct wined3d_resource *resource, void *parent) DECLSPEC_HIDDEN;
/*****************************************************************************
* IWineD3DSwapChainImpl implementation structure (extends IUnknown)

View File

@ -2105,7 +2105,6 @@ struct wined3d_parent_ops
void (__stdcall *wined3d_object_destroyed)(void *parent);
};
interface IWineD3DResource;
interface IWineD3DSurface;
interface IWineD3DVolume;
interface IWineD3DSwapChain;
@ -2114,6 +2113,7 @@ struct wined3d;
struct wined3d_clipper;
struct wined3d_palette;
struct wined3d_query;
struct wined3d_resource;
struct wined3d_stateblock;
struct wined3d_vertex_declaration;
@ -2178,7 +2178,7 @@ interface IWineD3DDeviceParent : IUnknown
);
}
typedef ULONG (__stdcall *D3DCB_DESTROYSWAPCHAINFN)(IWineD3DSwapChain *pSwapChain);
typedef HRESULT (__stdcall *D3DCB_ENUMRESOURCES)(IWineD3DResource *resource, void *pData);
typedef HRESULT (__stdcall *D3DCB_ENUMRESOURCES)(struct wined3d_resource *resource, void *pData);
[
object,
@ -2231,7 +2231,7 @@ interface IWineD3DResource : IWineD3DBase
interface IWineD3DRendertargetView : IWineD3DBase
{
HRESULT GetResource(
[out] IWineD3DResource **resource
[out] struct wined3d_resource **resource
);
}
@ -2242,6 +2242,8 @@ interface IWineD3DRendertargetView : IWineD3DBase
]
interface IWineD3DSurface : IWineD3DResource
{
struct wined3d_resource *GetResource(
);
void GetDesc(
[out] WINED3DSURFACE_DESC *desc
);
@ -2523,6 +2525,8 @@ interface IWineD3DSwapChain : IWineD3DBase
]
interface IWineD3DBuffer : IWineD3DResource
{
struct wined3d_resource *GetResource(
);
HRESULT Map(
[in] UINT offset,
[in] UINT size,
@ -2632,7 +2636,7 @@ interface IWineD3DDevice : IUnknown
[out] IWineD3DSurface **surface
);
HRESULT CreateRendertargetView(
[in] IWineD3DResource *resource,
[in] struct wined3d_resource *resource,
[in] void *parent,
[out] IWineD3DRendertargetView **rendertarget_view
);
@ -3251,6 +3255,8 @@ WINED3DQUERYTYPE __cdecl wined3d_query_get_type(const struct wined3d_query *quer
ULONG __cdecl wined3d_query_incref(struct wined3d_query *query);
HRESULT __cdecl wined3d_query_issue(struct wined3d_query *query, DWORD flags);
void * __cdecl wined3d_resource_get_parent(const struct wined3d_resource *resource);
HRESULT __cdecl wined3d_stateblock_apply(const struct wined3d_stateblock *stateblock);
HRESULT __cdecl wined3d_stateblock_capture(struct wined3d_stateblock *stateblock);
ULONG __cdecl wined3d_stateblock_decref(struct wined3d_stateblock *stateblock);