wined3d: Sort WINED3DSIH enum values.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -5084,7 +5084,6 @@ static const SHADER_HANDLER shader_arb_instruction_handler_table[WINED3DSIH_TABL
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/* WINED3DSIH_DSY */ shader_hw_dsy,
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/* WINED3DSIH_DSY */ shader_hw_dsy,
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/* WINED3DSIH_DSY_COARSE */ NULL,
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/* WINED3DSIH_DSY_COARSE */ NULL,
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/* WINED3DSIH_DSY_FINE */ NULL,
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/* WINED3DSIH_DSY_FINE */ NULL,
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/* WINED3DSIH_EVAL_SAMPLE_INDEX */ NULL,
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/* WINED3DSIH_ELSE */ shader_hw_else,
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/* WINED3DSIH_ELSE */ shader_hw_else,
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/* WINED3DSIH_EMIT */ NULL,
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/* WINED3DSIH_EMIT */ NULL,
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/* WINED3DSIH_EMIT_STREAM */ NULL,
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/* WINED3DSIH_EMIT_STREAM */ NULL,
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@ -5093,6 +5092,7 @@ static const SHADER_HANDLER shader_arb_instruction_handler_table[WINED3DSIH_TABL
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/* WINED3DSIH_ENDREP */ shader_hw_endrep,
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/* WINED3DSIH_ENDREP */ shader_hw_endrep,
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/* WINED3DSIH_ENDSWITCH */ NULL,
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/* WINED3DSIH_ENDSWITCH */ NULL,
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/* WINED3DSIH_EQ */ NULL,
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/* WINED3DSIH_EQ */ NULL,
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/* WINED3DSIH_EVAL_SAMPLE_INDEX */ NULL,
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/* WINED3DSIH_EXP */ shader_hw_scalar_op,
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/* WINED3DSIH_EXP */ shader_hw_scalar_op,
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/* WINED3DSIH_EXPP */ shader_hw_scalar_op,
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/* WINED3DSIH_EXPP */ shader_hw_scalar_op,
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/* WINED3DSIH_F16TOF32 */ NULL,
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/* WINED3DSIH_F16TOF32 */ NULL,
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@ -11292,7 +11292,6 @@ static const SHADER_HANDLER shader_glsl_instruction_handler_table[WINED3DSIH_TAB
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/* WINED3DSIH_DSY */ shader_glsl_map2gl,
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/* WINED3DSIH_DSY */ shader_glsl_map2gl,
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/* WINED3DSIH_DSY_COARSE */ shader_glsl_map2gl,
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/* WINED3DSIH_DSY_COARSE */ shader_glsl_map2gl,
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/* WINED3DSIH_DSY_FINE */ shader_glsl_map2gl,
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/* WINED3DSIH_DSY_FINE */ shader_glsl_map2gl,
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/* WINED3DSIH_EVAL_SAMPLE_INDEX */ NULL,
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/* WINED3DSIH_ELSE */ shader_glsl_else,
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/* WINED3DSIH_ELSE */ shader_glsl_else,
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/* WINED3DSIH_EMIT */ shader_glsl_emit,
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/* WINED3DSIH_EMIT */ shader_glsl_emit,
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/* WINED3DSIH_EMIT_STREAM */ shader_glsl_emit,
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/* WINED3DSIH_EMIT_STREAM */ shader_glsl_emit,
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@ -11301,6 +11300,7 @@ static const SHADER_HANDLER shader_glsl_instruction_handler_table[WINED3DSIH_TAB
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/* WINED3DSIH_ENDREP */ shader_glsl_end,
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/* WINED3DSIH_ENDREP */ shader_glsl_end,
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/* WINED3DSIH_ENDSWITCH */ shader_glsl_end,
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/* WINED3DSIH_ENDSWITCH */ shader_glsl_end,
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/* WINED3DSIH_EQ */ shader_glsl_relop,
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/* WINED3DSIH_EQ */ shader_glsl_relop,
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/* WINED3DSIH_EVAL_SAMPLE_INDEX */ NULL,
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/* WINED3DSIH_EXP */ shader_glsl_scalar_op,
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/* WINED3DSIH_EXP */ shader_glsl_scalar_op,
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/* WINED3DSIH_EXPP */ shader_glsl_expp,
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/* WINED3DSIH_EXPP */ shader_glsl_expp,
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/* WINED3DSIH_F16TOF32 */ shader_glsl_float16,
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/* WINED3DSIH_F16TOF32 */ shader_glsl_float16,
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@ -125,7 +125,6 @@ static const char * const shader_opcode_names[] =
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/* WINED3DSIH_DSY */ "dsy",
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/* WINED3DSIH_DSY */ "dsy",
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/* WINED3DSIH_DSY_COARSE */ "deriv_rty_coarse",
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/* WINED3DSIH_DSY_COARSE */ "deriv_rty_coarse",
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/* WINED3DSIH_DSY_FINE */ "deriv_rty_fine",
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/* WINED3DSIH_DSY_FINE */ "deriv_rty_fine",
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/* WINED3DSIH_EVAL_SAMPLE_INDEX */ "eval_sample_index",
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/* WINED3DSIH_ELSE */ "else",
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/* WINED3DSIH_ELSE */ "else",
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/* WINED3DSIH_EMIT */ "emit",
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/* WINED3DSIH_EMIT */ "emit",
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/* WINED3DSIH_EMIT_STREAM */ "emit_stream",
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/* WINED3DSIH_EMIT_STREAM */ "emit_stream",
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@ -134,6 +133,7 @@ static const char * const shader_opcode_names[] =
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/* WINED3DSIH_ENDREP */ "endrep",
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/* WINED3DSIH_ENDREP */ "endrep",
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/* WINED3DSIH_ENDSWITCH */ "endswitch",
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/* WINED3DSIH_ENDSWITCH */ "endswitch",
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/* WINED3DSIH_EQ */ "eq",
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/* WINED3DSIH_EQ */ "eq",
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/* WINED3DSIH_EVAL_SAMPLE_INDEX */ "eval_sample_index",
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/* WINED3DSIH_EXP */ "exp",
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/* WINED3DSIH_EXP */ "exp",
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/* WINED3DSIH_EXPP */ "expp",
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/* WINED3DSIH_EXPP */ "expp",
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/* WINED3DSIH_F16TOF32 */ "f16tof32",
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/* WINED3DSIH_F16TOF32 */ "f16tof32",
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@ -771,7 +771,6 @@ enum WINED3D_SHADER_INSTRUCTION_HANDLER
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WINED3DSIH_DSY,
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WINED3DSIH_DSY,
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WINED3DSIH_DSY_COARSE,
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WINED3DSIH_DSY_COARSE,
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WINED3DSIH_DSY_FINE,
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WINED3DSIH_DSY_FINE,
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WINED3DSIH_EVAL_SAMPLE_INDEX,
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WINED3DSIH_ELSE,
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WINED3DSIH_ELSE,
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WINED3DSIH_EMIT,
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WINED3DSIH_EMIT,
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WINED3DSIH_EMIT_STREAM,
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WINED3DSIH_EMIT_STREAM,
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@ -780,6 +779,7 @@ enum WINED3D_SHADER_INSTRUCTION_HANDLER
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WINED3DSIH_ENDREP,
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WINED3DSIH_ENDREP,
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WINED3DSIH_ENDSWITCH,
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WINED3DSIH_ENDSWITCH,
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WINED3DSIH_EQ,
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WINED3DSIH_EQ,
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WINED3DSIH_EVAL_SAMPLE_INDEX,
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WINED3DSIH_EXP,
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WINED3DSIH_EXP,
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WINED3DSIH_EXPP,
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WINED3DSIH_EXPP,
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WINED3DSIH_F16TOF32,
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WINED3DSIH_F16TOF32,
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