From 1dcc63c170742d813f8685f4c3e850c9b1058ae9 Mon Sep 17 00:00:00 2001 From: Henri Verbeet Date: Sun, 23 Sep 2012 22:14:46 +0200 Subject: [PATCH] d3d10: Implement d3d10_effect_shader_variable_GetPixelShader(). --- dlls/d3d10/effect.c | 20 ++++++++++++++++++-- 1 file changed, 18 insertions(+), 2 deletions(-) diff --git a/dlls/d3d10/effect.c b/dlls/d3d10/effect.c index 902bf5a53c2..edb216be4da 100644 --- a/dlls/d3d10/effect.c +++ b/dlls/d3d10/effect.c @@ -5665,9 +5665,25 @@ static HRESULT STDMETHODCALLTYPE d3d10_effect_shader_variable_GetGeometryShader( static HRESULT STDMETHODCALLTYPE d3d10_effect_shader_variable_GetPixelShader( ID3D10EffectShaderVariable *iface, UINT index, ID3D10PixelShader **shader) { - FIXME("iface %p, index %u, shader %p stub!\n", iface, index, shader); + struct d3d10_effect_variable *v = impl_from_ID3D10EffectVariable((ID3D10EffectVariable *)iface); + struct d3d10_effect_shader_variable *s; - return E_NOTIMPL; + TRACE("iface %p, index %u, shader %p.\n", iface, index, shader); + + if (v->type->element_count) + v = impl_from_ID3D10EffectVariable(iface->lpVtbl->GetElement(iface, index)); + + if (v->type->basetype != D3D10_SVT_PIXELSHADER) + { + WARN("Shader is not a pixel shader.\n"); + return E_FAIL; + } + + s = v->data; + if ((*shader = s->shader.ps)) + ID3D10PixelShader_AddRef(*shader); + + return S_OK; } static HRESULT STDMETHODCALLTYPE d3d10_effect_shader_variable_GetInputSignatureElementDesc(