From 1dca8313ce5a86a2764899fe8d2a608cdbcb15d7 Mon Sep 17 00:00:00 2001 From: Zebediah Figura Date: Wed, 19 Feb 2020 09:53:56 -0600 Subject: [PATCH] d3d8: Retrieve the vertex shader from the primary stateblock. Signed-off-by: Zebediah Figura Signed-off-by: Henri Verbeet Signed-off-by: Alexandre Julliard --- dlls/d3d8/device.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/dlls/d3d8/device.c b/dlls/d3d8/device.c index 8f851fa2a69..c7e4772b3b8 100644 --- a/dlls/d3d8/device.c +++ b/dlls/d3d8/device.c @@ -2967,7 +2967,7 @@ static HRESULT WINAPI d3d8_device_DeleteVertexShader(IDirect3DDevice8 *iface, DW } if (shader_impl->wined3d_shader - && wined3d_device_get_vertex_shader(device->wined3d_device) == shader_impl->wined3d_shader) + && wined3d_stateblock_get_state(device->state)->vs == shader_impl->wined3d_shader) IDirect3DDevice8_SetVertexShader(iface, 0); wined3d_mutex_unlock();