gdi32: Fix ArcTo to use proper starting and ending points.
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@ -118,19 +118,26 @@ BOOL WINAPI ArcTo( HDC hdc,
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if(!dc) return FALSE;
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if(dc->funcs->pArcTo)
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{
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result = dc->funcs->pArcTo( dc->physDev, left, top, right, bottom,
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xstart, ystart, xend, yend );
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GDI_ReleaseObj( hdc );
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return result;
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}
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GDI_ReleaseObj( hdc );
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else
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{
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double width = fabs(right-left),
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height = fabs(bottom-top),
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xradius = width/2,
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yradius = height/2,
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xcenter = right > left ? left+xradius : right+xradius,
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ycenter = bottom > top ? top+yradius : bottom+yradius;
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/*
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* Else emulate it.
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* According to the documentation, a line is drawn from the current
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* position to the starting point of the arc.
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*/
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LineTo(hdc, xstart, ystart);
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double angle = atan2(
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((ystart-ycenter)/height),
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((xstart-xcenter)/width));
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LineTo(hdc, GDI_ROUND(xcenter+(cos(angle)*xradius)),
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GDI_ROUND(ycenter+(sin(angle)*yradius)));
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/*
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* Then the arc is drawn.
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*/
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@ -139,7 +146,16 @@ BOOL WINAPI ArcTo( HDC hdc,
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* If no error occurred, the current position is moved to the ending
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* point of the arc.
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*/
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if (result) MoveToEx(hdc, xend, yend, NULL);
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if (result)
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{
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angle = atan2(
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((yend-ycenter)/height),
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((xend-xcenter)/width));
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MoveToEx(hdc, GDI_ROUND(xcenter+(cos(angle)*xradius)),
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GDI_ROUND(ycenter+(sin(angle)*yradius)), NULL);
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}
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}
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GDI_ReleaseObj( hdc );
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return result;
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}
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@ -193,7 +193,7 @@ static void ok_path(HDC hdc, const path_test_t *expected, int expected_size, BOO
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static const path_test_t arcto_path[] = {
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{0, 0, PT_MOVETO, 0, 0}, /* 0 */
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{229, 215, PT_LINETO, 0, 1}, /* 1 */
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{229, 215, PT_LINETO, 0, 0}, /* 1 */
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{248, 205, PT_BEZIERTO, 1, 0}, /* 2 */
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{273, 200, PT_BEZIERTO, 0, 0}, /* 3 */
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{300, 200, PT_BEZIERTO, 0, 0}, /* 4 */
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@ -203,7 +203,7 @@ static const path_test_t arcto_path[] = {
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{399, 263, PT_BEZIERTO, 0, 0}, /* 8 */
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{389, 275, PT_BEZIERTO, 0, 0}, /* 9 */
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{370, 285, PT_BEZIERTO, 0, 0}, /* 10 */
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{363, 277, PT_LINETO, 1, 1}, /* 11 */
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{363, 277, PT_LINETO, 1, 0}, /* 11 */
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{380, 270, PT_BEZIERTO, 1, 0}, /* 12 */
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{389, 260, PT_BEZIERTO, 0, 0}, /* 13 */
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{389, 250, PT_BEZIERTO, 0, 0}, /* 14 */
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