ddraw/tests: Fix the depth clamping test.

This commit is contained in:
Henri Verbeet 2011-05-23 22:11:37 +02:00 committed by Alexandre Julliard
parent 022db68080
commit 1db6a7e450

View File

@ -125,19 +125,7 @@ static BOOL createObjects(void)
if (FAILED(hr)) goto err; if (FAILED(hr)) goto err;
hr = IDirect3D7_CreateDevice(Direct3D, &IID_IDirect3DTnLHalDevice, Surface, &Direct3DDevice); hr = IDirect3D7_CreateDevice(Direct3D, &IID_IDirect3DTnLHalDevice, Surface, &Direct3DDevice);
if(FAILED(hr)) if (FAILED(hr) || !Direct3DDevice) goto err;
{
trace("Creating a TnLHal Device failed, trying HAL\n");
hr = IDirect3D7_CreateDevice(Direct3D, &IID_IDirect3DHALDevice, Surface, &Direct3DDevice);
if(FAILED(hr))
{
trace("Creating a HAL device failed, trying Ref\n");
hr = IDirect3D7_CreateDevice(Direct3D, &IID_IDirect3DRefDevice, Surface, &Direct3DDevice);
if (SUCCEEDED(hr))
refdevice = TRUE;
}
}
if(!Direct3DDevice) goto err;
return TRUE; return TRUE;
err: err:
@ -2801,55 +2789,58 @@ out:
} }
/* This test tests depth clamping / clipping behaviour: /* This test tests depth clamping / clipping behaviour:
* - When D3DRS_CLIPPING is disabled depth values are *clamped* to the * - With software vertex processing, depth values are clamped to the
* minimum/maximum z value. * minimum / maximum z value when D3DRS_CLIPPING is disabled, and clipped
* when D3DRS_CLIPPING is enabled. Pretransformed vertices behave the
* same as regular vertices here.
* - With hardware vertex processing, D3DRS_CLIPPING seems to be ignored.
* Normal vertices are always clipped. Pretransformed vertices are
* clipped when D3DPMISCCAPS_CLIPTLVERTS is set, clamped when it isn't.
* - The viewport's MinZ/MaxZ is irrelevant for this. * - The viewport's MinZ/MaxZ is irrelevant for this.
* - When D3DRS_CLIPPING is enabled depth values are clipped.
* - Pretransformed vertices behave the same as regular vertices.
*/ */
static void depth_clamp_test(IDirect3DDevice7 *device) static void depth_clamp_test(IDirect3DDevice7 *device)
{ {
struct tvertex quad1[] = struct tvertex quad1[] =
{ {
{ 0, 0, 5.0f, 1.0, 0xff002b7f}, { 0.0f, 0.0f, 5.0f, 1.0f, 0xff002b7f},
{ 640, 0, 5.0f, 1.0, 0xff002b7f}, {640.0f, 0.0f, 5.0f, 1.0f, 0xff002b7f},
{ 0, 480, 5.0f, 1.0, 0xff002b7f}, { 0.0f, 480.0f, 5.0f, 1.0f, 0xff002b7f},
{ 640, 480, 5.0f, 1.0, 0xff002b7f}, {640.0f, 480.0f, 5.0f, 1.0f, 0xff002b7f},
}; };
struct tvertex quad2[] = struct tvertex quad2[] =
{ {
{ 0, 300, 10.0f, 1.0, 0xfff9e814}, { 0.0f, 300.0f, 10.0f, 1.0f, 0xfff9e814},
{ 640, 300, 10.0f, 1.0, 0xfff9e814}, {640.0f, 300.0f, 10.0f, 1.0f, 0xfff9e814},
{ 0, 360, 10.0f, 1.0, 0xfff9e814}, { 0.0f, 360.0f, 10.0f, 1.0f, 0xfff9e814},
{ 640, 360, 10.0f, 1.0, 0xfff9e814}, {640.0f, 360.0f, 10.0f, 1.0f, 0xfff9e814},
}; };
struct vertex quad3[] = struct tvertex quad3[] =
{ {
{-0.65, 0.55, 5.0f, 0xffffffff}, {112.0f, 108.0f, 5.0f, 1.0f, 0xffffffff},
{-0.35, 0.55, 5.0f, 0xffffffff}, {208.0f, 108.0f, 5.0f, 1.0f, 0xffffffff},
{-0.65, 0.15, 5.0f, 0xffffffff}, {112.0f, 204.0f, 5.0f, 1.0f, 0xffffffff},
{-0.35, 0.15, 5.0f, 0xffffffff}, {208.0f, 204.0f, 5.0f, 1.0f, 0xffffffff},
}; };
struct vertex quad4[] = struct tvertex quad4[] =
{ {
{-0.87, 0.83, 10.0f, 0xffffffff}, { 42.0f, 41.0f, 10.0f, 1.0f, 0xffffffff},
{-0.65, 0.83, 10.0f, 0xffffffff}, {112.0f, 41.0f, 10.0f, 1.0f, 0xffffffff},
{-0.87, 0.55, 10.0f, 0xffffffff}, { 42.0f, 108.0f, 10.0f, 1.0f, 0xffffffff},
{-0.65, 0.55, 10.0f, 0xffffffff}, {112.0f, 108.0f, 10.0f, 1.0f, 0xffffffff},
}; };
struct vertex quad5[] = struct vertex quad5[] =
{ {
{ -0.5, 0.5, 10.0f, 0xff14f914}, { -0.5f, 0.5f, 10.0f, 0xff14f914},
{ 0.5, 0.5, 10.0f, 0xff14f914}, { 0.5f, 0.5f, 10.0f, 0xff14f914},
{ -0.5, -0.5, 10.0f, 0xff14f914}, { -0.5f, -0.5f, 10.0f, 0xff14f914},
{ 0.5, -0.5, 10.0f, 0xff14f914}, { 0.5f, -0.5f, 10.0f, 0xff14f914},
}; };
struct tvertex quad6[] = struct vertex quad6[] =
{ {
{ 0, 120, 10.0f, 1.0, 0xfff91414}, { -1.0f, 0.5f, 10.0f, 0xfff91414},
{ 640, 120, 10.0f, 1.0, 0xfff91414}, { 1.0f, 0.5f, 10.0f, 0xfff91414},
{ 0, 180, 10.0f, 1.0, 0xfff91414}, { -1.0f, 0.25f, 10.0f, 0xfff91414},
{ 640, 180, 10.0f, 1.0, 0xfff91414}, { 1.0f, 0.25f, 10.0f, 0xfff91414},
}; };
D3DVIEWPORT7 vp; D3DVIEWPORT7 vp;
@ -2866,7 +2857,7 @@ static void depth_clamp_test(IDirect3DDevice7 *device)
hr = IDirect3DDevice7_SetViewport(device, &vp); hr = IDirect3DDevice7_SetViewport(device, &vp);
ok(SUCCEEDED(hr), "SetViewport failed, hr %#x.\n", hr); ok(SUCCEEDED(hr), "SetViewport failed, hr %#x.\n", hr);
hr = IDirect3DDevice7_Clear(device, 0, NULL, D3DCLEAR_TARGET | D3DCLEAR_ZBUFFER, 0xffffffff, 1.0, 0); hr = IDirect3DDevice7_Clear(device, 0, NULL, D3DCLEAR_TARGET | D3DCLEAR_ZBUFFER, 0xff00ff00, 1.0, 0);
ok(SUCCEEDED(hr), "Clear failed, hr %#x.\n", hr); ok(SUCCEEDED(hr), "Clear failed, hr %#x.\n", hr);
hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_CLIPPING, FALSE); hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_CLIPPING, FALSE);
@ -2885,34 +2876,40 @@ static void depth_clamp_test(IDirect3DDevice7 *device)
ok(SUCCEEDED(hr), "DrawPrimitive failed, hr %#x.\n", hr); ok(SUCCEEDED(hr), "DrawPrimitive failed, hr %#x.\n", hr);
hr = IDirect3DDevice7_DrawPrimitive(device, D3DPT_TRIANGLESTRIP, D3DFVF_XYZRHW | D3DFVF_DIFFUSE, quad2, 4, 0); hr = IDirect3DDevice7_DrawPrimitive(device, D3DPT_TRIANGLESTRIP, D3DFVF_XYZRHW | D3DFVF_DIFFUSE, quad2, 4, 0);
ok(SUCCEEDED(hr), "DrawPrimitive failed, hr %#x.\n", hr); ok(SUCCEEDED(hr), "DrawPrimitive failed, hr %#x.\n", hr);
hr = IDirect3DDevice7_DrawPrimitive(device, D3DPT_TRIANGLESTRIP, D3DFVF_XYZ | D3DFVF_DIFFUSE, quad3, 4, 0);
hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_CLIPPING, TRUE);
ok(SUCCEEDED(hr), "SetRenderState failed, hr %#x.\n", hr);
hr = IDirect3DDevice7_DrawPrimitive(device, D3DPT_TRIANGLESTRIP, D3DFVF_XYZRHW | D3DFVF_DIFFUSE, quad3, 4, 0);
ok(SUCCEEDED(hr), "DrawPrimitive failed, hr %#x.\n", hr); ok(SUCCEEDED(hr), "DrawPrimitive failed, hr %#x.\n", hr);
hr = IDirect3DDevice7_DrawPrimitive(device, D3DPT_TRIANGLESTRIP, D3DFVF_XYZ | D3DFVF_DIFFUSE, quad4, 4, 0); hr = IDirect3DDevice7_DrawPrimitive(device, D3DPT_TRIANGLESTRIP, D3DFVF_XYZRHW | D3DFVF_DIFFUSE, quad4, 4, 0);
ok(SUCCEEDED(hr), "DrawPrimitive failed, hr %#x.\n", hr);
hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_CLIPPING, FALSE);
ok(SUCCEEDED(hr), "SetRenderState failed, hr %#x.\n", hr);
hr = IDirect3DDevice7_DrawPrimitive(device, D3DPT_TRIANGLESTRIP, D3DFVF_XYZ | D3DFVF_DIFFUSE, quad5, 4, 0);
ok(SUCCEEDED(hr), "DrawPrimitive failed, hr %#x.\n", hr); ok(SUCCEEDED(hr), "DrawPrimitive failed, hr %#x.\n", hr);
hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_CLIPPING, TRUE); hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_CLIPPING, TRUE);
ok(SUCCEEDED(hr), "SetRenderState failed, hr %#x.\n", hr); ok(SUCCEEDED(hr), "SetRenderState failed, hr %#x.\n", hr);
hr = IDirect3DDevice7_DrawPrimitive(device, D3DPT_TRIANGLESTRIP, D3DFVF_XYZ | D3DFVF_DIFFUSE, quad5, 4, 0); hr = IDirect3DDevice7_DrawPrimitive(device, D3DPT_TRIANGLESTRIP, D3DFVF_XYZ | D3DFVF_DIFFUSE, quad6, 4, 0);
ok(SUCCEEDED(hr), "DrawPrimitive failed, hr %#x.\n", hr);
hr = IDirect3DDevice7_DrawPrimitive(device, D3DPT_TRIANGLESTRIP, D3DFVF_XYZRHW | D3DFVF_DIFFUSE, quad6, 4, 0);
ok(SUCCEEDED(hr), "DrawPrimitive failed, hr %#x.\n", hr); ok(SUCCEEDED(hr), "DrawPrimitive failed, hr %#x.\n", hr);
hr = IDirect3DDevice7_EndScene(device); hr = IDirect3DDevice7_EndScene(device);
ok(SUCCEEDED(hr), "EndScene failed, hr %#x.\n", hr); ok(SUCCEEDED(hr), "EndScene failed, hr %#x.\n", hr);
color = getPixelColor(device, 75, 75); color = getPixelColor(device, 75, 75);
ok(color_match(color, 0x00ffffff, 1), "color 0x%08x.\n", color); todo_wine ok(color_match(color, 0x00ffffff, 1) || color_match(color, 0x0000ff00, 1), "color 0x%08x.\n", color);
color = getPixelColor(device, 150, 150); color = getPixelColor(device, 150, 150);
ok(color_match(color, 0x00ffffff, 1) || todo_wine ok(color_match(color, 0x00ffffff, 1) || color_match(color, 0x0000ff00, 1), "color 0x%08x.\n", color);
broken(color == 0x00f91414), /* Reference rasterizer */
"color 0x%08x.\n", color);
color = getPixelColor(device, 320, 240); color = getPixelColor(device, 320, 240);
ok(color_match(color, 0x00002b7f, 1), "color 0x%08x.\n", color); todo_wine ok(color_match(color, 0x00002b7f, 1) || color_match(color, 0x0000ff00, 1), "color 0x%08x.\n", color);
color = getPixelColor(device, 320, 330); color = getPixelColor(device, 320, 330);
ok(color_match(color, 0x00f9e814, 1), "color 0x%08x.\n", color); todo_wine ok(color_match(color, 0x00f9e814, 1) || color_match(color, 0x0000ff00, 1), "color 0x%08x.\n", color);
color = getPixelColor(device, 320, 330); color = getPixelColor(device, 320, 330);
ok(color_match(color, 0x00f9e814, 1), "color 0x%08x.\n", color); todo_wine ok(color_match(color, 0x00f9e814, 1) || color_match(color, 0x0000ff00, 1), "color 0x%08x.\n", color);
vp.dvMinZ = 0.0; vp.dvMinZ = 0.0;
vp.dvMaxZ = 1.0; vp.dvMaxZ = 1.0;