wined3d: Disable TEXTURE_RECTANGLE in SetupForBlit.
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@ -730,6 +730,10 @@ static inline void SetupForBlit(IWineD3DDeviceImpl *This, WineD3DContext *contex
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}
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}
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glDisable(GL_TEXTURE_3D);
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glDisable(GL_TEXTURE_3D);
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checkGLcall("glDisable GL_TEXTURE_3D");
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checkGLcall("glDisable GL_TEXTURE_3D");
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if(GL_SUPPORT(ARB_TEXTURE_RECTANGLE)) {
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glDisable(GL_TEXTURE_RECTANGLE_ARB);
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checkGLcall("glDisable GL_TEXTURE_RECTANGLE_ARB");
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}
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glDisable(GL_TEXTURE_2D);
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glDisable(GL_TEXTURE_2D);
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checkGLcall("glDisable GL_TEXTURE_2D");
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checkGLcall("glDisable GL_TEXTURE_2D");
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@ -755,6 +759,10 @@ static inline void SetupForBlit(IWineD3DDeviceImpl *This, WineD3DContext *contex
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}
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}
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glDisable(GL_TEXTURE_3D);
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glDisable(GL_TEXTURE_3D);
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checkGLcall("glDisable GL_TEXTURE_3D");
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checkGLcall("glDisable GL_TEXTURE_3D");
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if(GL_SUPPORT(ARB_TEXTURE_RECTANGLE)) {
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glDisable(GL_TEXTURE_RECTANGLE_ARB);
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checkGLcall("glDisable GL_TEXTURE_RECTANGLE_ARB");
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}
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glDisable(GL_TEXTURE_2D);
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glDisable(GL_TEXTURE_2D);
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checkGLcall("glDisable GL_TEXTURE_2D");
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checkGLcall("glDisable GL_TEXTURE_2D");
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