wined3d: Fix GLSL definitions.

This commit is contained in:
H. Verbeet 2007-06-07 18:57:19 +02:00 committed by Alexandre Julliard
parent 473e914c29
commit 1d6d831099
1 changed files with 33 additions and 25 deletions

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@ -784,6 +784,9 @@ typedef void (APIENTRY * PGLFNGLFOGCOORDPOINTEREXTPROC) (GLenum type, GLsizei st
#define GL_ARB_shader_objects 1 #define GL_ARB_shader_objects 1
typedef char GLcharARB; typedef char GLcharARB;
typedef unsigned int GLhandleARB; typedef unsigned int GLhandleARB;
#define GL_PROGRAM_OBJECT_ARB 0x8B40
#define GL_OBJECT_TYPE_ARB 0x8B4E
#define GL_OBJECT_SUBTYPE_ARB 0x8B4F
#define GL_OBJECT_DELETE_STATUS_ARB 0x8B80 #define GL_OBJECT_DELETE_STATUS_ARB 0x8B80
#define GL_OBJECT_COMPILE_STATUS_ARB 0x8B81 #define GL_OBJECT_COMPILE_STATUS_ARB 0x8B81
#define GL_OBJECT_LINK_STATUS_ARB 0x8B82 #define GL_OBJECT_LINK_STATUS_ARB 0x8B82
@ -793,6 +796,28 @@ typedef unsigned int GLhandleARB;
#define GL_OBJECT_ACTIVE_UNIFORMS_ARB 0x8B86 #define GL_OBJECT_ACTIVE_UNIFORMS_ARB 0x8B86
#define GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB 0x8B87 #define GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB 0x8B87
#define GL_OBJECT_SHADER_SOURCE_LENGTH_ARB 0x8B88 #define GL_OBJECT_SHADER_SOURCE_LENGTH_ARB 0x8B88
#define GL_SHADER_OBJECT_ARB 0x8B48
#define GL_FLOAT_VEC2_ARB 0x8B50
#define GL_FLOAT_VEC3_ARB 0x8B51
#define GL_FLOAT_VEC4_ARB 0x8B52
#define GL_INT_VEC2_ARB 0x8B53
#define GL_INT_VEC3_ARB 0x8B54
#define GL_INT_VEC4_ARB 0x8B55
#define GL_BOOL_ARB 0x8B56
#define GL_BOOL_VEC2_ARB 0x8B57
#define GL_BOOL_VEC3_ARB 0x8B58
#define GL_BOOL_VEC4_ARB 0x8B59
#define GL_FLOAT_MAT2_ARB 0x8B5A
#define GL_FLOAT_MAT3_ARB 0x8B5B
#define GL_FLOAT_MAT4_ARB 0x8B5C
#define GL_SAMPLER_1D_ARB 0x8B5D
#define GL_SAMPLER_2D_ARB 0x8B5E
#define GL_SAMPLER_3D_ARB 0x8B5F
#define GL_SAMPLER_CUBE_ARB 0x8B60
#define GL_SAMPLER_1D_SHADOW_ARB 0x8B61
#define GL_SAMPLER_2D_SHADOW_ARB 0x8B62
#define GL_SAMPLER_2D_RECT_ARB 0x8B63
#define GL_SAMPELR_2D_RECT_SHADOW_ARB 0x8B64
#endif #endif
#ifndef GL_ARB_shading_language_100 #ifndef GL_ARB_shading_language_100
#define GL_ARB_shading_language_100 1 #define GL_ARB_shading_language_100 1
@ -802,34 +827,17 @@ typedef unsigned int GLhandleARB;
#define GL_ARB_fragment_shader 1 #define GL_ARB_fragment_shader 1
#define GL_FRAGMENT_SHADER_ARB 0x8B30 #define GL_FRAGMENT_SHADER_ARB 0x8B30
#define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB 0x8B49 #define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB 0x8B49
#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB 0x8B8B
#endif #endif
#ifndef GL_ARB_vertex_shader #ifndef GL_ARB_vertex_shader
#define GL_ARB_vertex_shader 1 #define GL_ARB_vertex_shader 1
#define GL_VERTEX_SHADER_ARB 0x8B31 #define GL_VERTEX_SHADER_ARB 0x8B31
#define GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB 0x8B4A #define GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB 0x8B4A
#define GL_PROGRAM_OBJECT_ARB 0x8B40 #define GL_MAX_VARYING_FLOATS_ARB 0x8B4B
#define GL_SHADER_OBJECT_ARB 0x8B48 #define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB 0x8B4C
#define GL_OBJECT_TYPE_ARB 0x8B4E #define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB 0x8B4D
#define GL_OBJECT_SUBTYPE_ARB 0x8B4F #define GL_OBJECT_ACTIVE_ATTRIBUTES_ARB 0x8B89
#define GL_FLOAT_VEC2_ARB 0x8B50 #define GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB 0x8B8A
#define GL_FLOAT_VEC3_ARB 0x8B51
#define GL_FLOAT_VEC4_ARB 0x8B52
#define GL_INT_VEC2_ARB 0x8B53
#define GL_INT_VEC3_ARB 0x8B54
#define GL_INT_VEC4_ARB 0x8B55
#define GL_BOOL_ARB 0x8B56
#define GL_BOOL_VEC2_ARB 0x8B57
#define GL_BOOL_VEC3_ARB 0x8B58
#define GL_BOOL_VEC4_ARB 0x8B59
#define GL_FLOAT_MAT2_ARB 0x8B5A
#define GL_FLOAT_MAT3_ARB 0x8B5B
#define GL_FLOAT_MAT4_ARB 0x8B5C
#define GL_SAMPLER_1D_ARB 0x8B5D
#define GL_SAMPLER_2D_ARB 0x8B5E
#define GL_SAMPLER_3D_ARB 0x8B5F
#define GL_SAMPLER_CUBE_ARB 0x8B60
#define GL_SAMPLER_1D_SHADOW_ARB 0x8B61
#define GL_SAMPLER_2D_SHADOW_ARB 0x8B62
#endif #endif
typedef void (APIENTRY * WINED3D_PFNGLGETOBJECTPARAMETERIVARBPROC) (GLhandleARB obj, GLenum pname, GLint *params); typedef void (APIENTRY * WINED3D_PFNGLGETOBJECTPARAMETERIVARBPROC) (GLhandleARB obj, GLenum pname, GLint *params);
typedef void (APIENTRY * WINED3D_PFNGLGETOBJECTPARAMETERFVARBPROC) (GLhandleARB obj, GLenum pname, GLfloat *params); typedef void (APIENTRY * WINED3D_PFNGLGETOBJECTPARAMETERFVARBPROC) (GLhandleARB obj, GLenum pname, GLfloat *params);