wined3d: Fix GLSL definitions.
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@ -784,6 +784,9 @@ typedef void (APIENTRY * PGLFNGLFOGCOORDPOINTEREXTPROC) (GLenum type, GLsizei st
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#define GL_ARB_shader_objects 1
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#define GL_ARB_shader_objects 1
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typedef char GLcharARB;
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typedef char GLcharARB;
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typedef unsigned int GLhandleARB;
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typedef unsigned int GLhandleARB;
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#define GL_PROGRAM_OBJECT_ARB 0x8B40
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#define GL_OBJECT_TYPE_ARB 0x8B4E
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#define GL_OBJECT_SUBTYPE_ARB 0x8B4F
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#define GL_OBJECT_DELETE_STATUS_ARB 0x8B80
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#define GL_OBJECT_DELETE_STATUS_ARB 0x8B80
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#define GL_OBJECT_COMPILE_STATUS_ARB 0x8B81
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#define GL_OBJECT_COMPILE_STATUS_ARB 0x8B81
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#define GL_OBJECT_LINK_STATUS_ARB 0x8B82
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#define GL_OBJECT_LINK_STATUS_ARB 0x8B82
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@ -793,24 +796,7 @@ typedef unsigned int GLhandleARB;
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#define GL_OBJECT_ACTIVE_UNIFORMS_ARB 0x8B86
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#define GL_OBJECT_ACTIVE_UNIFORMS_ARB 0x8B86
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#define GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB 0x8B87
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#define GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB 0x8B87
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#define GL_OBJECT_SHADER_SOURCE_LENGTH_ARB 0x8B88
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#define GL_OBJECT_SHADER_SOURCE_LENGTH_ARB 0x8B88
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#endif
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#ifndef GL_ARB_shading_language_100
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#define GL_ARB_shading_language_100 1
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#define GL_SHADING_LANGUAGE_VERSION_ARB 0x8B8C
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#endif
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#ifndef GL_ARB_fragment_shader
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#define GL_ARB_fragment_shader 1
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#define GL_FRAGMENT_SHADER_ARB 0x8B30
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#define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB 0x8B49
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#endif
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#ifndef GL_ARB_vertex_shader
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#define GL_ARB_vertex_shader 1
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#define GL_VERTEX_SHADER_ARB 0x8B31
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#define GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB 0x8B4A
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#define GL_PROGRAM_OBJECT_ARB 0x8B40
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#define GL_SHADER_OBJECT_ARB 0x8B48
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#define GL_SHADER_OBJECT_ARB 0x8B48
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#define GL_OBJECT_TYPE_ARB 0x8B4E
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#define GL_OBJECT_SUBTYPE_ARB 0x8B4F
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#define GL_FLOAT_VEC2_ARB 0x8B50
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#define GL_FLOAT_VEC2_ARB 0x8B50
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#define GL_FLOAT_VEC3_ARB 0x8B51
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#define GL_FLOAT_VEC3_ARB 0x8B51
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#define GL_FLOAT_VEC4_ARB 0x8B52
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#define GL_FLOAT_VEC4_ARB 0x8B52
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@ -830,6 +816,28 @@ typedef unsigned int GLhandleARB;
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#define GL_SAMPLER_CUBE_ARB 0x8B60
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#define GL_SAMPLER_CUBE_ARB 0x8B60
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#define GL_SAMPLER_1D_SHADOW_ARB 0x8B61
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#define GL_SAMPLER_1D_SHADOW_ARB 0x8B61
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#define GL_SAMPLER_2D_SHADOW_ARB 0x8B62
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#define GL_SAMPLER_2D_SHADOW_ARB 0x8B62
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#define GL_SAMPLER_2D_RECT_ARB 0x8B63
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#define GL_SAMPELR_2D_RECT_SHADOW_ARB 0x8B64
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#endif
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#ifndef GL_ARB_shading_language_100
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#define GL_ARB_shading_language_100 1
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#define GL_SHADING_LANGUAGE_VERSION_ARB 0x8B8C
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#endif
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#ifndef GL_ARB_fragment_shader
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#define GL_ARB_fragment_shader 1
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#define GL_FRAGMENT_SHADER_ARB 0x8B30
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#define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB 0x8B49
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#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB 0x8B8B
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#endif
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#ifndef GL_ARB_vertex_shader
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#define GL_ARB_vertex_shader 1
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#define GL_VERTEX_SHADER_ARB 0x8B31
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#define GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB 0x8B4A
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#define GL_MAX_VARYING_FLOATS_ARB 0x8B4B
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#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB 0x8B4C
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#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB 0x8B4D
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#define GL_OBJECT_ACTIVE_ATTRIBUTES_ARB 0x8B89
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#define GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB 0x8B8A
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#endif
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#endif
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typedef void (APIENTRY * WINED3D_PFNGLGETOBJECTPARAMETERIVARBPROC) (GLhandleARB obj, GLenum pname, GLint *params);
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typedef void (APIENTRY * WINED3D_PFNGLGETOBJECTPARAMETERIVARBPROC) (GLhandleARB obj, GLenum pname, GLint *params);
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typedef void (APIENTRY * WINED3D_PFNGLGETOBJECTPARAMETERFVARBPROC) (GLhandleARB obj, GLenum pname, GLfloat *params);
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typedef void (APIENTRY * WINED3D_PFNGLGETOBJECTPARAMETERFVARBPROC) (GLhandleARB obj, GLenum pname, GLfloat *params);
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